Sam Hocevar
2e3db290cb
gpu: support framebuffer objects on OpenGL ES (depth buffer isn't
supported yet).
12 years ago
Benjamin ‘Touky’ Huet
e8d2d8c202
So Character Controller works with a lazy camera logic.
12 years ago
Sam Hocevar
d684c0d113
scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is
being displayed in the scene.
12 years ago
Sam Hocevar
fdf946042a
easymesh: fix the non-uniform sphere scaling and enforce odd numbers
of capsule divisions.
12 years ago
Sam Hocevar
400c75a69c
core: clamp deltatime to 15 fps to avoid erratic behaviour.
12 years ago
Sam Hocevar
0f14383241
build: split the D3d9 build flags into D3d9 and Xinput for situations where
we want Xinput but not D3D (ie. OpenGL).
12 years ago
Sam Hocevar
0b971d7926
input: allow to easily track more than one input stick.
12 years ago
Sam Hocevar
eab78ea114
input: switch SDL joystick handling mode to polling, because we won't get
any events if there is no X window.
12 years ago
Sam Hocevar
f74b85fcf7
tutorial: test some advanced shapes for easymesh.
12 years ago
Sam Hocevar
093143e301
android: simplify the logger code.
12 years ago
Sam Hocevar
837e56435d
easymesh: fix the specular highlight in the OpenGL shader.
12 years ago
Sam Hocevar
7a776e72f5
core: fix the X360 build by re-adding macro barriers I removed.
12 years ago
Sam Hocevar
9b5880936c
build: tweak everything to allow building with SDL on the Raspberry Pi.
12 years ago
Sam Hocevar
23ab462042
gpu: try to patch some simple GLSL shaders on the fly so that they
work on OpenGL ES contexts.
12 years ago
Sam Hocevar
90799afe90
core: better EGL error reporting.
12 years ago
Sam Hocevar
9ff675579a
gpu: only unbind vertex attribs that we actually bound.
12 years ago
Sam Hocevar
a36e930a87
easymesh: allow the shader to build on GL ES.
12 years ago
Sam Hocevar
44180ce402
build: switch the Android native build rules to autoconf; still a bit rough
but we can now create shared objects for each project; only the testsuite
is not building properly because of issues with STLport, and EglApp is
deactivated because AndroidApp should have precedence.
12 years ago
Sam Hocevar
456dbe134e
core: make the IO thread exit cleanly.
12 years ago
Sam Hocevar
b4b2019efc
core: the IO thread tweak needn't be PS3-specific.
12 years ago
Sam Hocevar
803d140502
gpu: don't forget to ask for a depth buffer on GL ES systems.
12 years ago
Sam Hocevar
f80753b168
core: remove debug code that caused all builds to fail.
12 years ago
Sam Hocevar
d9aed059cb
core: on the Raspberry Pi, use the proprietary graphics library instead of
X11 to create the EGL-capable display.
12 years ago
Sam Hocevar
688c046414
math: add an sprintf() method to real numbers, and ensure they are always
fully initialised.
12 years ago
Sam Hocevar
ed499e0c07
build: add libSDLmain.a binaries for GUI MinGW builds; the provided static
libraries only work with the Visual Studio runtime.
12 years ago
Sam Hocevar
cb1f420933
core: fix the Windows and OS X builds with SDL.
12 years ago
Sam Hocevar
5bd24fa1d3
build: hide the SDL_main.h inclusion in core.h, and only activate it
on Windows if using Visual Studio; if using MinGW, try to stick to the
original main() entry point.
12 years ago
Sam Hocevar
b55033ac4d
core: on Windows, output log messages to the Visual Studio debug window
if appropriate.
12 years ago
Sam Hocevar
25d3ec6fd8
core: fix shitloads of compiler warnings in the Bullet source code.
12 years ago
Sam Hocevar
4c6b4b9e14
core: display names for entities that forget to call Entity::Tick*.
12 years ago
Sam Hocevar
aa6ce4c34d
easymesh: set the capsule's main axis to Y, not Z.
12 years ago
Sam Hocevar
497df444cc
easymesh: add the capsule mesh.
12 years ago
Sam Hocevar
4621420316
easymesh: fix the HLSL code in shiny.lolfx.
12 years ago
Sam Hocevar
a969597a56
build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml"
and add a new "UseBullet" configuration flag.
12 years ago
Sam Hocevar
b305986edb
easymesh: use an icosphere instead of an UV-sphere for the sphere primitive.
12 years ago
Sam Hocevar
1ae419aaa3
gpu: enable backface culling for indexed meshes, too.
12 years ago
Benjamin ‘Touky’ Huet
0ea021a40a
EasyMesh : Fixed normals on disc when one of the radius == 0
EasyPhysics : Added Cone primitive.
12 years ago
Sam Hocevar
65ea695de1
core: start working on a higher level LolFx compiler based on the latest
GLSL grammar and some personal attempts at writing an HLSL grammar.
12 years ago
Sam Hocevar
782379a86a
easymesh: the light direction is now a uniform variable.
12 years ago
Sam Hocevar
c36a5fe78f
ps3: add pad support for the PS3, without plug/unplug detection for now.
12 years ago
Sam Hocevar
9a95a8ec30
ps3: fix CPU and stack size performance issues on the PS3.
12 years ago
Sam Hocevar
ca60558e03
build: put all Bullet files in their own VS2010 project subfolder.
12 years ago
Sam Hocevar
fb28a7cadd
core: build Bullet as part of the VS2010 project.
12 years ago
Sam Hocevar
735d071778
core: fix Bullet compilation with the Native Client toolchain.
12 years ago
Sam Hocevar
372c287ccd
core: add the whole BulletPhysics source code to the engine core, because
that’s precisely how they want us to use it.
12 years ago
Sam Hocevar
4220cb8e12
build: do like BulletPhysics and make the PS3 code always visible.
12 years ago
Sam Hocevar
951c93ab84
data: fix ascii.png search path.
12 years ago
Sam Hocevar
8be874ae39
build: factor the LolFx compilation rule into configure.ac.
12 years ago
Sam Hocevar
caec5ed082
build: allow to build the PS3 binaries from Visual Studio if the proper
software is installed.
12 years ago
Sam Hocevar
f3dfadd1f9
gpu: fix vertex and index buffer behaviour on the PS3.
12 years ago