762 Commits (7ebb577fe8884a969bacce46bea44840e14fefb9)

Author SHA1 Message Date
  Sam Hocevar 6f73cafa08 build: simplify the .lolfx file compilation. 12 years ago
  Sam Hocevar 27d22a9778 gpu: do not convert u8vec4 to integers when set as array buffers, since we 12 years ago
  Sam Hocevar 67113aa9f0 gpu: do not convert integers in vertex streams to floats. 12 years ago
  Sam Hocevar 2feb505b72 gpu: be more verbose about shader compilation; some warnings are useful. 12 years ago
  Sam Hocevar ca5781ec1d gpu: fix a harmless inconsistency in vertexbuffer function order that could 12 years ago
  Sam Hocevar ce4c8eb731 gpu: add GL points support to the primitive rendering. 12 years ago
  Sam Hocevar 286c5edeb6 neercs: some refactoring. 12 years ago
  Sam Hocevar e2295392b8 gpu: first FrameBuffer GPU class. 12 years ago
  Sam Hocevar 4a938d239b build: remove \r from shader files before compilation. 12 years ago
  Sam Hocevar e5e598bd68 gpu: first shot at a Shader::SetTexture() function. 12 years ago
  Sam Hocevar add39177c5 gpu: disable all vertex attributes upon vertex declaration unbind, just 12 years ago
  Sam Hocevar ae79148e79 build: fix a few build issues (missing -lxinput, missing d3d9 source files). 12 years ago
  Sam Hocevar 1b9facda49 gpu: silently ignore empty vertex and index buffers instead of crashing 12 years ago
  Sam Hocevar c51b7c14c9 orbital: some improvements to the mesh parser and error reporting. 12 years ago
  Sam Hocevar bd649af62d nacl: NaCl binaries no longer need a modified main() to work, the NaCl 12 years ago
  Sam Hocevar 32f232e112 nacl: preliminary gamepad support in the NaCl backend. 12 years ago
  Sam Hocevar b83a7eccca nacl: remove our old hack of #including the file containing main() from 12 years ago
  Sam Hocevar a71562bd83 core: rename f64vec4 to dvec4 etc. for consistency with GLSL. 12 years ago
  Sam Hocevar 6eb41c04ff win32: better error reporting in the GDI+ loader, based on a patch by ponce. 12 years ago
  Sam Hocevar 55a195d931 gpu: irrelevant tweaks to a test material file. 12 years ago
  Sam Hocevar fc618350f6 gpu: start working on the LolFx format. 12 years ago
  Sam Hocevar bd5ff72507 math: declare some HLSL-compliant types. 12 years ago
  Sam Hocevar 6fe12e7811 build: ensure .lolfx.cpp files get cleaned up. 12 years ago
  Sam Hocevar a3cf7086ce math: fix minor compiler warnings that appeared with g++ 4.7. 12 years ago
  Sam Hocevar 59ba6e6c87 core: no longer deactivate std::ostream features on Android. 12 years ago
  Sam Hocevar 8d28557645 input: fix brain fart in our SDL joystick input. 12 years ago
  Sam Hocevar 736b5a2659 input: support up to 16 buttons in Xbox-like pads. 12 years ago
  Sam Hocevar e110495464 gpu: define the _XBOX macro in our HLSL compilation. 12 years ago
  Sam Hocevar a606290ed2 gpu: allow to load a .lolfx file instead of all those shaders. 12 years ago
  Sam Hocevar e8c2384d9c build: build .lolfx files from automake. 12 years ago
  Sam Hocevar 43b55669a4 math: workaround for an apparent Visual Studio compiler bug in 12 years ago
  Sam Hocevar b1d9c511bf core: some clang and g++ 4.7 compilation fixes. 12 years ago
  Sam Hocevar 1443b5628f win32: add a custom build rule for '.lolfx' files. The files are properly 12 years ago
  Benjamin ‘Touky’ Huet cfbacb625f Small WorldEntity tweaks. 12 years ago
  Benjamin ‘Touky’ Huet a031bad19c Added some convenient functions in camera. 12 years ago
  Sam Hocevar 4770daf4ac math: replace len(vec) with length(vec) to match the GLSL naming. 12 years ago
  Sam Hocevar 440e86eb68 orbital: use both thumb sticks to pilot ships. 12 years ago
  Sam Hocevar 70f992bb36 win32: add an Xinput class for Xbox360 controllers, because they're not 12 years ago
  Sam Hocevar 54fe8937ad input: support Xbox input system for gamepads. 12 years ago
  Sam Hocevar c0141debea input: allow to remap gamepad axes in the generic input layer. 12 years ago
  Sam Hocevar 2723dabfac orbital: play with the camera. 12 years ago
  Sam Hocevar f30105e675 math: implement all Euler conversions for 3×3 matrices. 12 years ago
  Sam Hocevar 552dfee5b1 math: implement quaternion creation from true Euler angles (as opposed 12 years ago
  Sam Hocevar da6062de06 core: add methods to set the camera's view matrix. 12 years ago
  Sam Hocevar e1d0beae1a math: support all Tait-Bryan angle combinations in quaternions. 12 years ago
  Sam Hocevar 4934e9dbee orbital: move ship with arrows. 12 years ago
  Sam Hocevar 102d007cda input: blacklist HDAPS as a joystick, it's not really a joystick. 12 years ago
  Sam Hocevar d0dbbde159 core: allow to concatenate arrays, and add unit tests for that. 12 years ago
  Sam Hocevar 45bab95127 input: do not let the joystick override the keyboard. 12 years ago
  Sam Hocevar 58b3c20b86 input: add core joystick support and bind the SDL input to that. 12 years ago