762 Commits (7ebb577fe8884a969bacce46bea44840e14fefb9)

Author SHA1 Message Date
  Sam Hocevar e110495464 gpu: define the _XBOX macro in our HLSL compilation. 12 years ago
  Sam Hocevar a606290ed2 gpu: allow to load a .lolfx file instead of all those shaders. 12 years ago
  Sam Hocevar e8c2384d9c build: build .lolfx files from automake. 12 years ago
  Sam Hocevar 43b55669a4 math: workaround for an apparent Visual Studio compiler bug in 12 years ago
  Sam Hocevar b1d9c511bf core: some clang and g++ 4.7 compilation fixes. 12 years ago
  Sam Hocevar 1443b5628f win32: add a custom build rule for '.lolfx' files. The files are properly 12 years ago
  Benjamin ‘Touky’ Huet cfbacb625f Small WorldEntity tweaks. 12 years ago
  Benjamin ‘Touky’ Huet a031bad19c Added some convenient functions in camera. 12 years ago
  Sam Hocevar 4770daf4ac math: replace len(vec) with length(vec) to match the GLSL naming. 12 years ago
  Sam Hocevar 440e86eb68 orbital: use both thumb sticks to pilot ships. 12 years ago
  Sam Hocevar 70f992bb36 win32: add an Xinput class for Xbox360 controllers, because they're not 12 years ago
  Sam Hocevar 54fe8937ad input: support Xbox input system for gamepads. 12 years ago
  Sam Hocevar c0141debea input: allow to remap gamepad axes in the generic input layer. 12 years ago
  Sam Hocevar 2723dabfac orbital: play with the camera. 12 years ago
  Sam Hocevar f30105e675 math: implement all Euler conversions for 3×3 matrices. 12 years ago
  Sam Hocevar 552dfee5b1 math: implement quaternion creation from true Euler angles (as opposed 12 years ago
  Sam Hocevar da6062de06 core: add methods to set the camera's view matrix. 12 years ago
  Sam Hocevar e1d0beae1a math: support all Tait-Bryan angle combinations in quaternions. 12 years ago
  Sam Hocevar 4934e9dbee orbital: move ship with arrows. 12 years ago
  Sam Hocevar 102d007cda input: blacklist HDAPS as a joystick, it's not really a joystick. 12 years ago
  Sam Hocevar d0dbbde159 core: allow to concatenate arrays, and add unit tests for that. 12 years ago
  Sam Hocevar 45bab95127 input: do not let the joystick override the keyboard. 12 years ago
  Sam Hocevar 58b3c20b86 input: add core joystick support and bind the SDL input to that. 12 years ago
  Sam Hocevar c276dbb1ff math: allow to write 1.f / q to take a quaternion's inverse. 12 years ago
  Sam Hocevar d452194326 gpu: activate backface culling on OpenGL to remain consistent with 12 years ago
  Sam Hocevar 8f7d28c169 orbital: play with the tanks. 12 years ago
  Sam Hocevar 032b7ed47d core: make WorldEntity rotation a quaternion. 12 years ago
  Sam Hocevar 8954a123aa core: add Last() and Pop() methods to the Array class. 12 years ago
  Sam Hocevar 6467a06e90 core: convert some realloc() calls to our nice dynamic Array class. 12 years ago
  Sam Hocevar 82aaaae62c core: the Array class now properly works with non-POD types. 12 years ago
  Sam Hocevar 0315413285 core: rename Array::Append() to Array::Push() for brevity and arbitrary 12 years ago
  Sam Hocevar bfada5d920 core: move some of the camera view logic from the Video class to the 12 years ago
  Sam Hocevar 64b37d8897 gpu: fix a memory leak in the VertexBuffer and IndexBuffer classes. 12 years ago
  Sam Hocevar 2d34fd8358 core: reduce compilation time by about 30% by playing with namespaces 12 years ago
  Sam Hocevar fad3e434cf math: fix a bug in mat3::fromeuler(). 12 years ago
  Sam Hocevar ecda7cd569 math: replace mat3::rotate(quat) with an explicit constructor, and add 12 years ago
  Sam Hocevar 032b32271b math: fix a bug in the rotation matrix to quaternion conversion, found 12 years ago
  Sam Hocevar 5ff96967a0 math: add Quat::transform() to directly apply a quaternion to a vector. 12 years ago
  Sam Hocevar e91c326f57 math: add methods to convert from a quaternion to Euler angles and from 12 years ago
  Sam Hocevar fceeaf1c74 math: add quat::fromeuler static constructor for quaternions. 12 years ago
  Sam Hocevar 1bc2a7d705 build: fix compilation on Windows by undefining the min and max macros 12 years ago
  Sam Hocevar ade0514b15 math: add min(), max() and clamp() for half, real and vector types. 12 years ago
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 12 years ago
  Sam Hocevar fbaf32f1b9 core: make timers second-based rather than millisecond-based. 12 years ago
  Benjamin ‘Touky’ Huet 9c27915507 Added GetButtonState() in Input class. 12 years ago
  Sam Hocevar 08fc460668 core: move the Camera class from Orbital to the engine core. 12 years ago
  Sam Hocevar 8325d8889c math: chage quaternion constructor to wxyz order because it matches the 12 years ago
  Sam Hocevar cbf13dac65 gpu: temporarily enable alpha blending in the vertex buffer code. 12 years ago
  Sam Hocevar b49ba4ef56 core: prefix some member variables with m_ for clarity. 12 years ago
  Sam Hocevar dc94fce5ed gpu: activate alpha blending on the Direct3D backend. 12 years ago