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  • d8a1724a build: only use the release binaries for BulletPhysics for now. by Sam Hocevar 2012-07-02 00:10:36 +0000
  • 951c93ab data: fix ascii.png search path. by Sam Hocevar 2012-07-02 00:10:32 +0000
  • ec5af97f contrib: clean up the BulletPhysics contrib directory. by Sam Hocevar 2012-07-02 00:04:11 +0000
  • 6c4d4bdf Added Location modifier in URO. Added BtPhystest for Bullet Physics test project. by Benjamin ‘Touky’ Huet 2012-07-01 20:42:08 +0000
  • ccf26405 build: do not warn about deprecated CRT warnings; we know what we are doing. by Sam Hocevar 2012-07-01 16:10:28 +0000
  • 8be874ae build: factor the LolFx compilation rule into configure.ac. by Sam Hocevar 2012-06-30 14:31:08 +0000
  • 2a5fec3d build: use more descriptive names for the solution configurations, but do not touch the project configurations. by Sam Hocevar 2012-06-29 17:18:35 +0000
  • cebf398b build: force VS2010 to use the SNC compiler for the PS3. by Sam Hocevar 2012-06-29 12:26:37 +0000
  • caec5ed0 build: allow to build the PS3 binaries from Visual Studio if the proper software is installed. by Sam Hocevar 2012-06-28 17:04:34 +0000
  • 5008482e tutorial: remove dead code in 11_fractal. by Sam Hocevar 2012-06-28 12:36:32 +0000
  • 8352c514 build: use $CELL_SDK and fall back to $CELL_SDK if not set. by Sam Hocevar 2012-06-28 12:30:29 +0000
  • f3dfadd1 gpu: fix vertex and index buffer behaviour on the PS3. by Sam Hocevar 2012-06-28 12:30:23 +0000
  • 23a55c53 core: workaround for systems that don't like thread exiting early. by Sam Hocevar 2012-06-27 15:09:00 +0000
  • d9fab8c6 build: use $CELLSDK instead of $CELL_SDK as per the documentation. by Sam Hocevar 2012-06-27 15:08:56 +0000
  • c805dca4 build: create and activate Makefile for ToukyDemo. by Sam Hocevar 2012-06-26 07:52:52 +0000
  • 6ff44b18 build: use "win-*" instead of "windows-*" in build names so that they appear shorter on the web page. by Sam Hocevar 2012-06-25 16:30:55 +0000
  • 654e8bbf Added ToukyDemo to sln. by Benjamin ‘Touky’ Huet 2012-06-25 16:09:32 +0000
  • 3389ed69 build: move all games to a "games" subdirectory to clean up the root directory layout mess. by Sam Hocevar 2012-06-25 14:15:07 +0000
  • 74edd6cb build: OS X compilation fixes: use GL_INVALID_ENUM instead of GL_INVALID_INDEX and support automake 1.12 in the bootstrap script. by Sam Hocevar 2012-06-24 19:10:14 +0000
  • 7dd4bec8 build: fix the VS2010 build and add build/ and binaries/ to the dist tarball. by Sam Hocevar 2012-06-24 14:03:14 +0000
  • 78f7a303 build: reorganise all the build stuff so that it lies in build/ and make sure each .vcxproj file is with its corresponding source code. by Sam Hocevar 2012-06-24 11:19:11 +0000
  • 4fa458d6 gpu: disable framebuffer objects on GL ES for now, and disable integer attributes if GL version isn't 3.0 at least. by Sam Hocevar 2012-06-24 09:25:55 +0000
  • de9be173 web: add a Bitten configuration for the public builds, and import the verbatim bitten_config.html template for future modification. by Sam Hocevar 2012-06-23 15:57:06 +0000
  • 28728814 core: replace usage of sin() or std::sin() with lol::sin() where appropriate. by Sam Hocevar 2012-06-23 10:46:39 +0000
  • 8375f344 build: fix the PS3 port by using our trig.h everywhere instead of stdlib functions; also remove a lot of idiotic "using namespace std" from the codebase. by Sam Hocevar 2012-06-23 09:13:45 +0000
  • 457045bb build: ensure that the Linux build machines are what they advertise, or fail the build (if eg. we try to build an amd64 binary on i386). by Sam Hocevar 2012-06-22 17:13:01 +0000
  • 86a16aaf easymesh: move the Mesh builder into the engine core. by Sam Hocevar 2012-06-22 15:13:30 +0000
  • 86fd10c9 build: add more configure checks, mostly for neercs. by Sam Hocevar 2012-06-20 22:53:53 +0000
  • c035a1c2 core: fix a few build warnings and remove useless operators from the "half" class. The build is now 3% faster. by Sam Hocevar 2012-06-20 17:12:11 +0000
  • d3c2a586 build: import new libcaca binaries (from r4822) so that we no longer need to provide sprintf_s and others when building with mingw32. by Sam Hocevar 2012-06-17 12:41:40 +0000
  • 95d26d18 gpu: remove FrameBuffer::Clear(), it's not really useful. by Sam Hocevar 2012-06-17 07:35:36 +0000
  • 85275834 build: a few hacks to allow building with MinGW on Windows. by Sam Hocevar 2012-06-16 22:32:45 +0000
  • 9f863670 build: MinGW compilation fixes, rename libcaca.lib to caca.lib so that g++ understands -lcaca directly; also add -DCACA_STATIC to the default flags. by Sam Hocevar 2012-06-16 22:09:06 +0000
  • 18d22e1f gpu: better state restoration after vertex buffer usage. by Sam Hocevar 2012-06-15 12:40:48 +0000
  • 6f73cafa build: simplify the .lolfx file compilation. by Sam Hocevar 2012-06-15 11:09:32 +0000
  • 27d22a97 gpu: do not convert u8vec4 to integers when set as array buffers, since we want to normalise them to floats. by Sam Hocevar 2012-06-14 19:51:23 +0000
  • 67113aa9 gpu: do not convert integers in vertex streams to floats. by Sam Hocevar 2012-06-14 18:22:56 +0000
  • 2feb505b gpu: be more verbose about shader compilation; some warnings are useful. by Sam Hocevar 2012-06-14 12:30:58 +0000
  • ca5781ec gpu: fix a harmless inconsistency in vertexbuffer function order that could have confused the reader. by Sam Hocevar 2012-06-14 07:22:24 +0000
  • ce4c8eb7 gpu: add GL points support to the primitive rendering. by Sam Hocevar 2012-06-14 00:52:02 +0000
  • 07449fce build: add a new libcaca Windows build and add the proper MSBuild rules to link with it. by Sam Hocevar 2012-06-13 11:36:00 +0000
  • 98bd224a build: ship a binary build of libcaca for Win32 and Win64. by Sam Hocevar 2012-06-13 00:40:34 +0000
  • 286c5ede neercs: some refactoring. by Sam Hocevar 2012-06-11 22:52:00 +0000
  • 8a097a66 neercs: fix Win32 build. by Sam Hocevar 2012-06-11 21:43:21 +0000
  • e2295392 gpu: first FrameBuffer GPU class. by Sam Hocevar 2012-06-11 21:21:46 +0000
  • c6514fae test: GLSL syntax fiddling. by Sam Hocevar 2012-06-11 21:21:43 +0000
  • 4a938d23 build: remove \r from shader files before compilation. by Sam Hocevar 2012-06-11 21:21:39 +0000
  • e5e598bd gpu: first shot at a Shader::SetTexture() function. by Sam Hocevar 2012-06-11 21:21:36 +0000
  • f3c59854 build: move major .vcxproj files to their respective project directories. by Sam Hocevar 2012-06-09 17:36:31 +0000
  • add39177 gpu: disable all vertex attributes upon vertex declaration unbind, just because we don't know yet how to disable them selectively. by Sam Hocevar 2012-06-08 23:01:32 +0000
  • ae79148e build: fix a few build issues (missing -lxinput, missing d3d9 source files). by Sam Hocevar 2012-06-08 19:54:41 +0000
  • 6cc678f6 build: allow to use OpenGL instead of Direct3D in Visual Studio by simply changing a configuration variable in a file. by Sam Hocevar 2012-06-08 17:50:57 +0000
  • a6b51a1b neercs: create a skeleton for neercs. by Sam Hocevar 2012-06-08 17:50:51 +0000
  • 1b9facda gpu: silently ignore empty vertex and index buffers instead of crashing and letting the user guess what happened. This doesn't prevent us from displaying an additional friendly warning later. by Sam Hocevar 2012-06-07 14:14:56 +0000
  • c51b7c14 orbital: some improvements to the mesh parser and error reporting. by Sam Hocevar 2012-06-07 11:38:10 +0000
  • bd649af6 nacl: NaCl binaries no longer need a modified main() to work, the NaCl instance object takes care of everything for us. by Sam Hocevar 2012-06-05 18:15:56 +0000
  • 32f232e1 nacl: preliminary gamepad support in the NaCl backend. by Sam Hocevar 2012-06-04 17:18:45 +0000
  • b1905707 build: disable violent vector.h warnings when building for NaCl. by Sam Hocevar 2012-06-04 17:18:40 +0000
  • 9ff03784 build: if FlexLexer.h isn't found in the build environment, use the one we ship in contrib. by Sam Hocevar 2012-06-03 13:58:01 +0000
  • b83a7ecc nacl: remove our old hack of #including the file containing main() from the NaCl instance object. Now we properly override main() and we can at last build all the executables as NaCl binaries. by Sam Hocevar 2012-06-03 13:57:58 +0000
  • e7fd8c57 test: a better GLSL parser in the LolFx test parser. by Sam Hocevar 2012-05-30 17:59:15 +0000
  • a71562bd core: rename f64vec4 to dvec4 etc. for consistency with GLSL. by Sam Hocevar 2012-05-30 17:59:12 +0000
  • 599119e4 orbital: port the gun command compiler to our bison/flex system. by Sam Hocevar 2012-05-30 13:08:27 +0000
  • c56794c8 orbital: fix copyright statements. by Sam Hocevar 2012-05-30 11:35:51 +0000
  • 3a9cef70 orbital: fine tune the mesh compiler. by Sam Hocevar 2012-05-30 11:35:48 +0000
  • 512ce552 build: get Orbital to build on Win32 again. by Sam Hocevar 2012-05-30 11:35:45 +0000
  • 1b2c3726 build: define NOMINMAX unconditionally on Windows. by Sam Hocevar 2012-05-30 11:35:42 +0000
  • e70887f5 test: more grammar improvements. by Sam Hocevar 2012-05-24 17:00:36 +0000
  • 39493beb test: add most of the GLSL grammar. by Sam Hocevar 2012-05-24 07:16:51 +0000
  • 8a547a25 test: add more GLSL and HLSL keywords to our grammar. by Sam Hocevar 2012-05-23 17:30:54 +0000
  • 8ac8e13b test: some grammar tweaks. by Sam Hocevar 2012-05-23 07:20:17 +0000
  • 1246eb23 test: start working on a lexer/parser for LolFx using flex and bison. by Sam Hocevar 2012-05-22 23:48:57 +0000
  • 6eb41c04 win32: better error reporting in the GDI+ loader, based on a patch by ponce. by Sam Hocevar 2012-05-21 23:11:41 +0000
  • 55a195d9 gpu: irrelevant tweaks to a test material file. by Sam Hocevar 2012-05-21 21:25:26 +0000
  • fc618350 gpu: start working on the LolFx format. by Sam Hocevar 2012-05-20 22:38:05 +0000
  • bd5ff725 math: declare some HLSL-compliant types. by Sam Hocevar 2012-05-20 12:30:52 +0000
  • 6fe12e78 build: ensure .lolfx.cpp files get cleaned up. by Sam Hocevar 2012-05-20 12:30:41 +0000
  • a3cf7086 math: fix minor compiler warnings that appeared with g++ 4.7. by Sam Hocevar 2012-05-20 12:30:18 +0000
  • 59ba6e6c core: no longer deactivate std::ostream features on Android. by Sam Hocevar 2012-05-19 00:42:33 +0000
  • 8d285576 input: fix brain fart in our SDL joystick input. by Sam Hocevar 2012-05-17 11:32:13 +0000
  • c7040f05 orbital: start working on the gun system. by Sam Hocevar 2012-05-15 12:24:22 +0000
  • a4fb64d6 test: add a few unit tests for datatype sanity. by Sam Hocevar 2012-05-15 12:24:16 +0000
  • 736b5a26 input: support up to 16 buttons in Xbox-like pads. by Sam Hocevar 2012-05-15 12:24:09 +0000
  • ee7dd6a6 misc: move more shaders to .lolfx files. by Sam Hocevar 2012-05-14 19:46:28 +0000
  • e1104954 gpu: define the _XBOX macro in our HLSL compilation. by Sam Hocevar 2012-05-14 12:14:37 +0000
  • abd5e695 build: more sane build options. by Sam Hocevar 2012-05-14 07:23:59 +0000
  • 2bfb2144 orbital: use the new LolFx shader declaration. by Sam Hocevar 2012-05-14 06:40:22 +0000
  • a606290e gpu: allow to load a .lolfx file instead of all those shaders. by Sam Hocevar 2012-05-14 06:40:18 +0000
  • 99d76565 build: lolfx files are now properly linked into the static library when building with Visual Studio. by Sam Hocevar 2012-05-13 23:48:41 +0000
  • e8c2384d build: build .lolfx files from automake. by Sam Hocevar 2012-05-13 22:54:27 +0000
  • 43b55669 math: workaround for an apparent Visual Studio compiler bug in template specialisation order. by Sam Hocevar 2012-05-13 21:38:18 +0000
  • b1d9c511 core: some clang and g++ 4.7 compilation fixes. by Sam Hocevar 2012-05-13 20:14:42 +0000
  • 1443b562 win32: add a custom build rule for '.lolfx' files. The files are properly transformed to C++ but aren't compiled into the project yet. by Sam Hocevar 2012-05-13 20:11:50 +0000
  • cfbacb62 Small WorldEntity tweaks. by Benjamin ‘Touky’ Huet 2012-05-12 16:17:22 +0000
  • a031bad1 Added some convenient functions in camera. by Benjamin ‘Touky’ Huet 2012-05-12 15:55:47 +0000
  • 4770daf4 math: replace len(vec) with length(vec) to match the GLSL naming. by Sam Hocevar 2012-05-12 11:51:43 +0000
  • 6f19f877 orbital: new snake enemy. by Sam Hocevar 2012-05-11 16:21:33 +0000
  • c02e5736 orbital: add the two parallax starfields. by Sam Hocevar 2012-05-10 12:01:06 +0000
  • 440e86eb orbital: use both thumb sticks to pilot ships. by Sam Hocevar 2012-05-10 11:37:00 +0000
  • 70f992bb win32: add an Xinput class for Xbox360 controllers, because they're not properly detected using the generic SDL driver. by Sam Hocevar 2012-05-10 11:33:51 +0000