eab78ea1
input: switch SDL joystick handling mode to polling, because we won't get any events if there is no X window. by
2012-08-09 21:44:52 +0000
4f06ca13
added return by
2012-08-09 19:03:44 +0000
f74b85fc
tutorial: test some advanced shapes for easymesh. by
2012-08-07 18:12:51 +0000
1026860a
build: only pass -fno-exceptions -fno-rtti to the C++ compiler, never to the C compiler (the Android build script did that). by
2012-08-07 18:12:42 +0000
4b358e60
Skeleton for EasyCharacterController by
2012-08-07 12:12:33 +0000
f514756a
Lazy WE : Small tweaks in the BtPhysTest demo. Added Ghost Object skeleton (not tested) by
2012-08-05 17:06:28 +0000
bb6e4004
android: explicitly load stlport_shared when initialising the native object. by
2012-08-05 13:36:03 +0000
441b90bd
test: smooth physics objects, for fun. by
2012-08-05 13:35:58 +0000
093143e3
android: simplify the logger code. by
2012-08-05 13:35:55 +0000
837e5643
easymesh: fix the specular highlight in the OpenGL shader. by
2012-08-04 12:54:11 +0000
7a776e72
core: fix the X360 build by re-adding macro barriers I removed. by
2012-08-03 12:15:54 +0000
9b588093
build: tweak everything to allow building with SDL on the Raspberry Pi. by
2012-08-03 11:33:16 +0000
23ab4620
gpu: try to patch some simple GLSL shaders on the fly so that they work on OpenGL ES contexts. by
2012-08-02 21:23:09 +0000
90799afe
core: better EGL error reporting. by
2012-08-02 21:23:07 +0000
9ff67557
gpu: only unbind vertex attribs that we actually bound. by
2012-08-01 11:50:59 +0000
a36e930a
easymesh: allow the shader to build on GL ES. by
2012-08-01 11:50:51 +0000
44180ce4
build: switch the Android native build rules to autoconf; still a bit rough but we can now create shared objects for each project; only the testsuite is not building properly because of issues with STLport, and EglApp is deactivated because AndroidApp should have precedence. by
2012-07-30 00:25:20 +0000
ff34685a
build: try to autodetect the number of CPU threads available and tweak the parallel builds accordingly. by
2012-07-28 09:41:21 +0000
6de8712c
build: fix broken Glew detection on OS X. by
2012-07-28 09:16:38 +0000
03e83798
build: fix the Raspberry Pi build and add a build script for it. by
2012-07-27 23:51:03 +0000
456dbe13
core: make the IO thread exit cleanly. by
2012-07-27 19:07:54 +0000
b4b2019e
core: the IO thread tweak needn't be PS3-specific. by
2012-07-27 16:53:51 +0000
803d1405
gpu: don't forget to ask for a depth buffer on GL ES systems. by
2012-07-27 16:53:49 +0000
f80753b1
core: remove debug code that caused all builds to fail. by
2012-07-27 12:02:27 +0000
d9aed059
core: on the Raspberry Pi, use the proprietary graphics library instead of X11 to create the EGL-capable display. by
2012-07-26 16:17:59 +0000
b1fa1263
build: search for the Raspberry Pi GLES libraries during configure. by
2012-07-26 16:17:57 +0000
c5915aa3
tutorial: use real numbers in the fractal navigation (doubles are still used in the fractal computation). by
2012-07-26 06:22:40 +0000
62744d98
test: add a unit test to ensure default constructed reals are initialised to zero. by
2012-07-26 06:22:38 +0000
688c0464
math: add an sprintf() method to real numbers, and ensure they are always fully initialised. by
2012-07-26 06:22:36 +0000
683d7e35
neercs: start porting the old code to Windows; this breaks the Visual Studio build until further fixes are made. by
2012-07-20 12:36:24 +0000
90e8ae52
build: put the Win64 SDL libraries in two separate directories, MSVC-built and MinGW-built, because of some weird %rip corruption at runtime when linking the MSVC DLL with mingw-w64. by
2012-07-19 20:48:11 +0000
ed499e0c
build: add libSDLmain.a binaries for GUI MinGW builds; the provided static libraries only work with the Visual Studio runtime. by
2012-07-19 17:07:37 +0000
6e37ab68
test: use SDLmain for the testsuite, too. by
2012-07-18 23:23:01 +0000
2762f237
test: damn, re-add an include I mistakenly removed. by
2012-07-18 21:19:30 +0000
47700556
test: fix linking of remez.cpp on OS X. by
2012-07-18 21:06:02 +0000
cb1f4209
core: fix the Windows and OS X builds with SDL. by
2012-07-18 20:39:30 +0000
48b0f20f
test: fix compilation warnings caused by constant strings being cast to char *. by
2012-07-18 20:27:36 +0000
5bd24fa1
build: hide the SDL_main.h inclusion in core.h, and only activate it on Windows if using Visual Studio; if using MinGW, try to stick to the original main() entry point. by
2012-07-18 20:27:34 +0000
b55033ac
core: on Windows, output log messages to the Visual Studio debug window if appropriate. by
2012-07-18 16:41:23 +0000
b5563ad2
core: switch the Win32/x64 binaries to the Windows subsystem so that they do not open a console at startup. by
2012-07-18 16:41:08 +0000
2cde0457
neercs: disable neercs build on Windows for now. by
2012-07-17 22:47:15 +0000
39d186ab
neercs: import files from the (unfinished) old neercs code. by
2012-07-17 21:31:49 +0000
c5b40eb1
test: fix the physics simulation tick. by
2012-07-17 21:31:45 +0000
25d3ec6f
core: fix shitloads of compiler warnings in the Bullet source code. by
2012-07-17 21:31:42 +0000
4c6b4b9e
core: display names for entities that forget to call Entity::Tick*. by
2012-07-17 07:12:06 +0000
4a31a63b
Correct integration of EasyConstraint + TestDemo. by
2012-07-15 16:07:12 +0000
38f0fd5f
Small name refactor & correct Kinematic integration. + Constraint hollow class. by
2012-07-15 13:04:24 +0000
d642c90e
Added Collision group & mask support. + weird racist test : the primitives only collide with their same type. by
2012-07-15 11:17:00 +0000
a93067b1
Small refactor of the Phys::Simulation. Phys::Simulation is now an entity. Phys::Simulation now implements timesteps correctly. by
2012-07-15 10:28:41 +0000
aa6ce4c3
easymesh: set the capsule's main axis to Y, not Z. by
2012-07-10 12:40:58 +0000
497df444
easymesh: add the capsule mesh. by
2012-07-10 11:18:31 +0000
71faabe2
test: go ape shit crazy on the FoV. by
2012-07-09 18:42:13 +0000
b7ab1120
test: fix physics cube backface culling. by
2012-07-09 18:19:15 +0000
46214203
easymesh: fix the HLSL code in shiny.lolfx. by
2012-07-09 13:35:32 +0000
a492530c
test: fix an alignment issue with btVector3/vec3 casts. by
2012-07-09 13:35:27 +0000
ebbed298
BtPhysTest : Container box now moves. by
2012-07-09 13:12:57 +0000
d0a1dd68
build: generate debug information even in release mode. by
2012-07-09 12:03:17 +0000
333f34e0
test: fix Bullet/Lol quaternion conversions, they use [x y z w] whereas we use the mathematician-friendly [w x y z]. by
2012-07-09 12:03:12 +0000
a969597a
build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml" and add a new "UseBullet" configuration flag. by
2012-07-09 09:53:18 +0000
9130d7fc
build: fix a bug in the Xbox 360 defines propagation. by
2012-07-08 23:54:45 +0000
92308c4e
test: use 0 instead of NULL to fix the X360 build. by
2012-07-08 23:26:59 +0000
e82c65aa
Added walls and better context to the physics. by
2012-07-08 23:00:09 +0000
b5f1b679
test: minor tweaks to the physics demo. by
2012-07-08 21:19:16 +0000
b305986e
easymesh: use an icosphere instead of an UV-sphere for the sphere primitive. by
2012-07-08 21:19:11 +0000
1ae419aa
gpu: enable backface culling for indexed meshes, too. by
2012-07-08 21:19:06 +0000
444ed1df
EasyPhysics : Added Capsules. by
2012-07-08 19:22:08 +0000
cd46cef0
Added Cylinder primitives. Added several delete/destructor, speeds up exit & saves memory. by
2012-07-08 19:04:46 +0000
0ea021a4
EasyMesh : Fixed normals on disc when one of the radius == 0 EasyPhysics : Added Cone primitive. by
2012-07-08 18:26:36 +0000
e12fc0e3
tutorial: add a simple EasyMesh viewer. by
2012-07-08 18:25:29 +0000
9c5364c7
Added sphere in EasyPhysics by
2012-07-08 17:36:10 +0000
197c11e8
CIS yet again. by
2012-07-08 17:25:19 +0000
b37dfcab
CIS FIX by
2012-07-08 17:17:40 +0000
22e123eb
test: add missing physics files to Makefile. by
2012-07-08 17:16:37 +0000
ecd676ae
Some CIS FIX. by
2012-07-08 16:59:11 +0000
c13c2434
#include were fucked-up ...... by
2012-07-08 16:34:45 +0000
6cb8bb99
Behold the power of LolPhysics ! Added lol::phys::Simulation, lol::phys::EasyPhysics for easy physic uses. Added PhysicsObject, wich hold EasyMesh & EasyPhysics components so it is easy to use. Easy seems to be the consensus. BtPhysTest now works with new physics classes. by
2012-07-08 16:16:57 +0000
65ea695d
core: start working on a higher level LolFx compiler based on the latest GLSL grammar and some personal attempts at writing an HLSL grammar. by
2012-07-07 22:25:52 +0000
782379a8
easymesh: the light direction is now a uniform variable. by
2012-07-07 22:25:49 +0000
c36a5fe7
ps3: add pad support for the PS3, without plug/unplug detection for now. by
2012-07-06 12:14:29 +0000
1a118eda
build: update Windows SDL binaries to 1.2.15. by
2012-07-06 07:10:10 +0000
3d02e1e2
build: recompile Win64 SDL with -D_CRTIMP= so that it uses the static runtime library (the same that we use for the engine), and link with winmm.lib and dxguid.lib on that platform. by
2012-07-05 21:49:26 +0000
16f16d58
test: minor tweaks to the Bullet demo. by
2012-07-05 16:44:59 +0000
f8befa3d
build: fix PS3 optimisation flags in VS2010. by
2012-07-05 16:44:54 +0000
9a95a8ec
ps3: fix CPU and stack size performance issues on the PS3. by
2012-07-05 13:57:57 +0000
abf63fc7
build: always generate debug information in debug mode on VS2010. by
2012-07-05 11:42:38 +0000
ca60558e
build: put all Bullet files in their own VS2010 project subfolder. by
2012-07-05 11:42:29 +0000
fb28a7ca
core: build Bullet as part of the VS2010 project. by
2012-07-05 10:32:10 +0000
a01c9530
tutorial: start working on an FBO example. by
2012-07-05 10:32:04 +0000
f3b61c96
test: refine physics timestep. by
2012-07-05 06:28:10 +0000
735d0717
core: fix Bullet compilation with the Native Client toolchain. by
2012-07-04 22:08:28 +0000
fe05e5e1
test: activate the Bullet Physics test on all Unix platforms. by
2012-07-04 20:52:32 +0000
372c287c
core: add the whole BulletPhysics source code to the engine core, because that’s precisely how they want us to use it. by
2012-07-04 20:52:28 +0000
041c815f
Works better now. by
2012-07-04 09:30:52 +0000
5acf6b77
BtPhysTest works ! by
2012-07-03 17:15:24 +0000
a557ab6a
build: ship BulletPhysics for Win32, Win64, X360 and PS3. by
2012-07-03 13:43:19 +0000
de6b0993
build: revert the cool solution platform name change, because fucking VS2010 keeps reintroducing the old names anyway. by
2012-07-03 13:36:07 +0000
ba99fad1
Small BtPhysTest tweak, the camera shows something, now. by
2012-07-03 13:03:39 +0000
4220cb8e
build: do like BulletPhysics and make the PS3 code always visible. by
2012-07-02 10:58:30 +0000
316df48a
test: use lol::mat4 instead of Bullet matrices. by
2012-07-02 10:58:25 +0000
d707e468
build: fix broken LolFx compilation; square brackets need to be escaped in a configure.ac script. by
2012-07-02 06:54:43 +0000