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  • eab78ea1 input: switch SDL joystick handling mode to polling, because we won't get any events if there is no X window. by Sam Hocevar 2012-08-09 21:44:52 +0000
  • 4f06ca13 added return by jeunathe 2012-08-09 19:03:44 +0000
  • f74b85fc tutorial: test some advanced shapes for easymesh. by Sam Hocevar 2012-08-07 18:12:51 +0000
  • 1026860a build: only pass -fno-exceptions -fno-rtti to the C++ compiler, never to the C compiler (the Android build script did that). by Sam Hocevar 2012-08-07 18:12:42 +0000
  • 4b358e60 Skeleton for EasyCharacterController by Benjamin ‘Touky’ Huet 2012-08-07 12:12:33 +0000
  • f514756a Lazy WE : Small tweaks in the BtPhysTest demo. Added Ghost Object skeleton (not tested) by Benjamin ‘Touky’ Huet 2012-08-05 17:06:28 +0000
  • bb6e4004 android: explicitly load stlport_shared when initialising the native object. by Sam Hocevar 2012-08-05 13:36:03 +0000
  • 441b90bd test: smooth physics objects, for fun. by Sam Hocevar 2012-08-05 13:35:58 +0000
  • 093143e3 android: simplify the logger code. by Sam Hocevar 2012-08-05 13:35:55 +0000
  • 837e5643 easymesh: fix the specular highlight in the OpenGL shader. by Sam Hocevar 2012-08-04 12:54:11 +0000
  • 7a776e72 core: fix the X360 build by re-adding macro barriers I removed. by Sam Hocevar 2012-08-03 12:15:54 +0000
  • 9b588093 build: tweak everything to allow building with SDL on the Raspberry Pi. by Sam Hocevar 2012-08-03 11:33:16 +0000
  • 23ab4620 gpu: try to patch some simple GLSL shaders on the fly so that they work on OpenGL ES contexts. by Sam Hocevar 2012-08-02 21:23:09 +0000
  • 90799afe core: better EGL error reporting. by Sam Hocevar 2012-08-02 21:23:07 +0000
  • 9ff67557 gpu: only unbind vertex attribs that we actually bound. by Sam Hocevar 2012-08-01 11:50:59 +0000
  • a36e930a easymesh: allow the shader to build on GL ES. by Sam Hocevar 2012-08-01 11:50:51 +0000
  • 44180ce4 build: switch the Android native build rules to autoconf; still a bit rough but we can now create shared objects for each project; only the testsuite is not building properly because of issues with STLport, and EglApp is deactivated because AndroidApp should have precedence. by Sam Hocevar 2012-07-30 00:25:20 +0000
  • ff34685a build: try to autodetect the number of CPU threads available and tweak the parallel builds accordingly. by Sam Hocevar 2012-07-28 09:41:21 +0000
  • 6de8712c build: fix broken Glew detection on OS X. by Sam Hocevar 2012-07-28 09:16:38 +0000
  • 03e83798 build: fix the Raspberry Pi build and add a build script for it. by Sam Hocevar 2012-07-27 23:51:03 +0000
  • 456dbe13 core: make the IO thread exit cleanly. by Sam Hocevar 2012-07-27 19:07:54 +0000
  • b4b2019e core: the IO thread tweak needn't be PS3-specific. by Sam Hocevar 2012-07-27 16:53:51 +0000
  • 803d1405 gpu: don't forget to ask for a depth buffer on GL ES systems. by Sam Hocevar 2012-07-27 16:53:49 +0000
  • f80753b1 core: remove debug code that caused all builds to fail. by Sam Hocevar 2012-07-27 12:02:27 +0000
  • d9aed059 core: on the Raspberry Pi, use the proprietary graphics library instead of X11 to create the EGL-capable display. by Sam Hocevar 2012-07-26 16:17:59 +0000
  • b1fa1263 build: search for the Raspberry Pi GLES libraries during configure. by Sam Hocevar 2012-07-26 16:17:57 +0000
  • c5915aa3 tutorial: use real numbers in the fractal navigation (doubles are still used in the fractal computation). by Sam Hocevar 2012-07-26 06:22:40 +0000
  • 62744d98 test: add a unit test to ensure default constructed reals are initialised to zero. by Sam Hocevar 2012-07-26 06:22:38 +0000
  • 688c0464 math: add an sprintf() method to real numbers, and ensure they are always fully initialised. by Sam Hocevar 2012-07-26 06:22:36 +0000
  • 683d7e35 neercs: start porting the old code to Windows; this breaks the Visual Studio build until further fixes are made. by Sam Hocevar 2012-07-20 12:36:24 +0000
  • 90e8ae52 build: put the Win64 SDL libraries in two separate directories, MSVC-built and MinGW-built, because of some weird %rip corruption at runtime when linking the MSVC DLL with mingw-w64. by Sam Hocevar 2012-07-19 20:48:11 +0000
  • ed499e0c build: add libSDLmain.a binaries for GUI MinGW builds; the provided static libraries only work with the Visual Studio runtime. by Sam Hocevar 2012-07-19 17:07:37 +0000
  • 6e37ab68 test: use SDLmain for the testsuite, too. by Sam Hocevar 2012-07-18 23:23:01 +0000
  • 2762f237 test: damn, re-add an include I mistakenly removed. by Sam Hocevar 2012-07-18 21:19:30 +0000
  • 47700556 test: fix linking of remez.cpp on OS X. by Sam Hocevar 2012-07-18 21:06:02 +0000
  • cb1f4209 core: fix the Windows and OS X builds with SDL. by Sam Hocevar 2012-07-18 20:39:30 +0000
  • 48b0f20f test: fix compilation warnings caused by constant strings being cast to char *. by Sam Hocevar 2012-07-18 20:27:36 +0000
  • 5bd24fa1 build: hide the SDL_main.h inclusion in core.h, and only activate it on Windows if using Visual Studio; if using MinGW, try to stick to the original main() entry point. by Sam Hocevar 2012-07-18 20:27:34 +0000
  • b55033ac core: on Windows, output log messages to the Visual Studio debug window if appropriate. by Sam Hocevar 2012-07-18 16:41:23 +0000
  • b5563ad2 core: switch the Win32/x64 binaries to the Windows subsystem so that they do not open a console at startup. by Sam Hocevar 2012-07-18 16:41:08 +0000
  • 2cde0457 neercs: disable neercs build on Windows for now. by Sam Hocevar 2012-07-17 22:47:15 +0000
  • 39d186ab neercs: import files from the (unfinished) old neercs code. by Sam Hocevar 2012-07-17 21:31:49 +0000
  • c5b40eb1 test: fix the physics simulation tick. by Sam Hocevar 2012-07-17 21:31:45 +0000
  • 25d3ec6f core: fix shitloads of compiler warnings in the Bullet source code. by Sam Hocevar 2012-07-17 21:31:42 +0000
  • 4c6b4b9e core: display names for entities that forget to call Entity::Tick*. by Sam Hocevar 2012-07-17 07:12:06 +0000
  • 4a31a63b Correct integration of EasyConstraint + TestDemo. by Benjamin ‘Touky’ Huet 2012-07-15 16:07:12 +0000
  • 38f0fd5f Small name refactor & correct Kinematic integration. + Constraint hollow class. by Benjamin ‘Touky’ Huet 2012-07-15 13:04:24 +0000
  • d642c90e Added Collision group & mask support. + weird racist test : the primitives only collide with their same type. by Benjamin ‘Touky’ Huet 2012-07-15 11:17:00 +0000
  • a93067b1 Small refactor of the Phys::Simulation. Phys::Simulation is now an entity. Phys::Simulation now implements timesteps correctly. by Benjamin ‘Touky’ Huet 2012-07-15 10:28:41 +0000
  • aa6ce4c3 easymesh: set the capsule's main axis to Y, not Z. by Sam Hocevar 2012-07-10 12:40:58 +0000
  • 497df444 easymesh: add the capsule mesh. by Sam Hocevar 2012-07-10 11:18:31 +0000
  • 71faabe2 test: go ape shit crazy on the FoV. by Sam Hocevar 2012-07-09 18:42:13 +0000
  • b7ab1120 test: fix physics cube backface culling. by Sam Hocevar 2012-07-09 18:19:15 +0000
  • 46214203 easymesh: fix the HLSL code in shiny.lolfx. by Sam Hocevar 2012-07-09 13:35:32 +0000
  • a492530c test: fix an alignment issue with btVector3/vec3 casts. by Sam Hocevar 2012-07-09 13:35:27 +0000
  • ebbed298 BtPhysTest : Container box now moves. by Benjamin ‘Touky’ Huet 2012-07-09 13:12:57 +0000
  • d0a1dd68 build: generate debug information even in release mode. by Sam Hocevar 2012-07-09 12:03:17 +0000
  • 333f34e0 test: fix Bullet/Lol quaternion conversions, they use [x y z w] whereas we use the mathematician-friendly [w x y z]. by Sam Hocevar 2012-07-09 12:03:12 +0000
  • a969597a build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml" and add a new "UseBullet" configuration flag. by Sam Hocevar 2012-07-09 09:53:18 +0000
  • 9130d7fc build: fix a bug in the Xbox 360 defines propagation. by Sam Hocevar 2012-07-08 23:54:45 +0000
  • 92308c4e test: use 0 instead of NULL to fix the X360 build. by Sam Hocevar 2012-07-08 23:26:59 +0000
  • e82c65aa Added walls and better context to the physics. by Benjamin ‘Touky’ Huet 2012-07-08 23:00:09 +0000
  • b5f1b679 test: minor tweaks to the physics demo. by Sam Hocevar 2012-07-08 21:19:16 +0000
  • b305986e easymesh: use an icosphere instead of an UV-sphere for the sphere primitive. by Sam Hocevar 2012-07-08 21:19:11 +0000
  • 1ae419aa gpu: enable backface culling for indexed meshes, too. by Sam Hocevar 2012-07-08 21:19:06 +0000
  • 444ed1df EasyPhysics : Added Capsules. by Benjamin ‘Touky’ Huet 2012-07-08 19:22:08 +0000
  • cd46cef0 Added Cylinder primitives. Added several delete/destructor, speeds up exit & saves memory. by Benjamin ‘Touky’ Huet 2012-07-08 19:04:46 +0000
  • 0ea021a4 EasyMesh : Fixed normals on disc when one of the radius == 0 EasyPhysics : Added Cone primitive. by Benjamin ‘Touky’ Huet 2012-07-08 18:26:36 +0000
  • e12fc0e3 tutorial: add a simple EasyMesh viewer. by Sam Hocevar 2012-07-08 18:25:29 +0000
  • 9c5364c7 Added sphere in EasyPhysics by Benjamin ‘Touky’ Huet 2012-07-08 17:36:10 +0000
  • 197c11e8 CIS yet again. by Benjamin ‘Touky’ Huet 2012-07-08 17:25:19 +0000
  • b37dfcab CIS FIX by Benjamin ‘Touky’ Huet 2012-07-08 17:17:40 +0000
  • 22e123eb test: add missing physics files to Makefile. by Sam Hocevar 2012-07-08 17:16:37 +0000
  • ecd676ae Some CIS FIX. by Benjamin ‘Touky’ Huet 2012-07-08 16:59:11 +0000
  • c13c2434 #include were fucked-up ...... by Benjamin ‘Touky’ Huet 2012-07-08 16:34:45 +0000
  • 6cb8bb99 Behold the power of LolPhysics ! Added lol::phys::Simulation, lol::phys::EasyPhysics for easy physic uses. Added PhysicsObject, wich hold EasyMesh & EasyPhysics components so it is easy to use. Easy seems to be the consensus. BtPhysTest now works with new physics classes. by Benjamin ‘Touky’ Huet 2012-07-08 16:16:57 +0000
  • 65ea695d core: start working on a higher level LolFx compiler based on the latest GLSL grammar and some personal attempts at writing an HLSL grammar. by Sam Hocevar 2012-07-07 22:25:52 +0000
  • 782379a8 easymesh: the light direction is now a uniform variable. by Sam Hocevar 2012-07-07 22:25:49 +0000
  • c36a5fe7 ps3: add pad support for the PS3, without plug/unplug detection for now. by Sam Hocevar 2012-07-06 12:14:29 +0000
  • 1a118eda build: update Windows SDL binaries to 1.2.15. by Sam Hocevar 2012-07-06 07:10:10 +0000
  • 3d02e1e2 build: recompile Win64 SDL with -D_CRTIMP= so that it uses the static runtime library (the same that we use for the engine), and link with winmm.lib and dxguid.lib on that platform. by Sam Hocevar 2012-07-05 21:49:26 +0000
  • 16f16d58 test: minor tweaks to the Bullet demo. by Sam Hocevar 2012-07-05 16:44:59 +0000
  • f8befa3d build: fix PS3 optimisation flags in VS2010. by Sam Hocevar 2012-07-05 16:44:54 +0000
  • 9a95a8ec ps3: fix CPU and stack size performance issues on the PS3. by Sam Hocevar 2012-07-05 13:57:57 +0000
  • abf63fc7 build: always generate debug information in debug mode on VS2010. by Sam Hocevar 2012-07-05 11:42:38 +0000
  • ca60558e build: put all Bullet files in their own VS2010 project subfolder. by Sam Hocevar 2012-07-05 11:42:29 +0000
  • fb28a7ca core: build Bullet as part of the VS2010 project. by Sam Hocevar 2012-07-05 10:32:10 +0000
  • a01c9530 tutorial: start working on an FBO example. by Sam Hocevar 2012-07-05 10:32:04 +0000
  • f3b61c96 test: refine physics timestep. by Sam Hocevar 2012-07-05 06:28:10 +0000
  • 735d0717 core: fix Bullet compilation with the Native Client toolchain. by Sam Hocevar 2012-07-04 22:08:28 +0000
  • fe05e5e1 test: activate the Bullet Physics test on all Unix platforms. by Sam Hocevar 2012-07-04 20:52:32 +0000
  • 372c287c core: add the whole BulletPhysics source code to the engine core, because that’s precisely how they want us to use it. by Sam Hocevar 2012-07-04 20:52:28 +0000
  • 041c815f Works better now. by Benjamin ‘Touky’ Huet 2012-07-04 09:30:52 +0000
  • 5acf6b77 BtPhysTest works ! by Benjamin ‘Touky’ Huet 2012-07-03 17:15:24 +0000
  • a557ab6a build: ship BulletPhysics for Win32, Win64, X360 and PS3. by Sam Hocevar 2012-07-03 13:43:19 +0000
  • de6b0993 build: revert the cool solution platform name change, because fucking VS2010 keeps reintroducing the old names anyway. by Sam Hocevar 2012-07-03 13:36:07 +0000
  • ba99fad1 Small BtPhysTest tweak, the camera shows something, now. by Benjamin ‘Touky’ Huet 2012-07-03 13:03:39 +0000
  • 4220cb8e build: do like BulletPhysics and make the PS3 code always visible. by Sam Hocevar 2012-07-02 10:58:30 +0000
  • 316df48a test: use lol::mat4 instead of Bullet matrices. by Sam Hocevar 2012-07-02 10:58:25 +0000
  • d707e468 build: fix broken LolFx compilation; square brackets need to be escaped in a configure.ac script. by Sam Hocevar 2012-07-02 06:54:43 +0000