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  • 486029de Revert by Benjamin ‘Touky’ Huet 2012-09-03 20:40:55 +0000
  • b887ac53 Small refactor on the BulletCc. by Benjamin ‘Touky’ Huet 2012-09-03 20:21:09 +0000
  • 3e206b60 gpu: do not try to call glVertexAttribIPointer if Glew did not find it. by Sam Hocevar 2012-09-03 12:41:01 +0000
  • a233173f tutorial: sync HLSL version of the water/fire effect with the GLSL one. by Sam Hocevar 2012-09-03 11:28:06 +0000
  • 0d78d141 tutorial: tweak noise shader once more, and add a few code comments. by Sam Hocevar 2012-09-01 11:15:51 +0000
  • 36d49b50 tutorial: replace white noise with ordered dithering. by Sam Hocevar 2012-09-01 10:45:21 +0000
  • 6cb15b36 tutorial: add some cosmetic white noise. by Sam Hocevar 2012-09-01 10:32:55 +0000
  • 10431d14 tutorial: add funny shit to the noise shader example. by Sam Hocevar 2012-09-01 09:56:06 +0000
  • 4fc8ce64 gpu: now shaders can only be created from a LolFx file. by Sam Hocevar 2012-08-31 11:54:30 +0000
  • 100f53e5 gpu: convert the gradient shader to a LolFx effect file. by Sam Hocevar 2012-08-31 11:54:28 +0000
  • ca1050e0 debug: get rid of quad.cpp, it's become useless. by Sam Hocevar 2012-08-31 11:54:23 +0000
  • 22972881 gpu: get rid of the inline 2D shader and create "tile.lolfx". by Sam Hocevar 2012-08-31 11:54:18 +0000
  • 7e4252a3 CIS:CSI by Benjamin ‘Touky’ Huet 2012-08-31 08:44:19 +0000
  • c0d15f17 by Benjamin ‘Touky’ Huet 2012-08-31 06:38:06 +0000
  • 45da878e tutorial: make the noise shader computationally more efficient. by Sam Hocevar 2012-08-30 21:52:03 +0000
  • 0f845aa5 build: ignore .so files and add missing source files to makefile. by Sam Hocevar 2012-08-30 21:52:01 +0000
  • ada16c62 tutorial: use a better value noise function that does not suffer from the same discontinuity issues as the sin() approach. by Sam Hocevar 2012-08-30 18:17:04 +0000
  • e22e905d easymesh: fix an data corruption with scaling along a single axis. by Sam Hocevar 2012-08-29 21:40:23 +0000
  • a11c50b3 small tweak on BtPhysTest. does not work better. by Benjamin ‘Touky’ Huet 2012-08-29 21:20:20 +0000
  • 2f85ae6d by Benjamin ‘Touky’ Huet 2012-08-29 20:27:53 +0000
  • 7c30e626 tutorial: optimise Perlin noise shader and reduce its complexity. by Sam Hocevar 2012-08-28 06:58:57 +0000
  • 5d7a1c24 tutorial: port noise demo to PS3 and Xbox360. by Sam Hocevar 2012-08-27 16:20:42 +0000
  • 544f1e87 gpu: increase default minimum shader model. by Sam Hocevar 2012-08-27 16:20:36 +0000
  • 125ad211 tutorial: the noise demo is now really, really, ridiculously good looking. by Sam Hocevar 2012-08-27 13:38:58 +0000
  • a86eaf1b tutorial: start working on a small Perlin-like noise demo. by Sam Hocevar 2012-08-27 12:16:58 +0000
  • 47d98bde gpu: use a valid default framebuffer color format on the PS3. by Sam Hocevar 2012-08-27 12:16:52 +0000
  • 5f137d07 debug: add minor debug messages to the ticker, ensure LOL_DEBUG and LOL_RELEASE are set by msbuild, and use the debug PSGL on the PS3. by Sam Hocevar 2012-08-27 12:16:46 +0000
  • 006c3c46 BulletCharacterController is now readable by a human being. BtPhysTest now implements it with the BtKineCC logic -just modify that now-. by Benjamin ‘Touky’ Huet 2012-08-25 17:21:55 +0000
  • 3829380c core: revert unfinished commit that wasn't really interesting. by Sam Hocevar 2012-08-24 22:17:14 +0000
  • 77981580 tutorial: minor shadebob demo tweaks. by Sam Hocevar 2012-08-24 22:12:38 +0000
  • 0b7c51b9 ofsdiofisdoifods by Sam Hocevar 2012-08-24 22:12:34 +0000
  • df6134e6 input: fix minor PS3 compilation error. by Sam Hocevar 2012-08-24 18:30:48 +0000
  • 1c5cdd8c tutorial: fix the FBO demo on the Xbox360. by Sam Hocevar 2012-08-24 13:28:43 +0000
  • 3bfbb6c4 build: fix shitloads of warnings. by Sam Hocevar 2012-08-24 10:51:51 +0000
  • 5c5abfa5 math: improve slerp implementation. by Sam Hocevar 2012-08-24 10:51:48 +0000
  • 5224a5dd Added test in slerp to avoid -1 quat members by jeunathe 2012-08-23 22:08:09 +0000
  • 5f94ceb4 input: switch all key names to camel case, like our other enums. by Sam Hocevar 2012-08-23 19:31:29 +0000
  • c081275a test: fix Touky's brainfart. by Sam Hocevar 2012-08-23 19:03:04 +0000
  • cbd842b2 Added Slerp method to Quat by jeunathe 2012-08-23 15:51:20 +0000
  • 100119a0 Added BulletCharacter Dummy code. by Benjamin ‘Touky’ Huet 2012-08-23 15:26:50 +0000
  • e743eae5 Fixed Makefile.am by Benjamin ‘Touky’ Huet 2012-08-23 15:08:22 +0000
  • f2c269cb math: add dot() for quaternions, plus the relevant unit test. by Sam Hocevar 2012-08-23 14:05:03 +0000
  • 284891f2 Fixed Entity::TickGame log flood. Added BulletCharacterController.cpp & BulletCharacterController.h stubs. by Benjamin ‘Touky’ Huet 2012-08-23 14:00:43 +0000
  • 1e48c827 Input now works correctly by Benjamin ‘Touky’ Huet 2012-08-23 12:32:02 +0000
  • 4e7af327 optim radialJitter by Cédric Lecacheur 2012-08-23 11:39:01 +0000
  • 0c1b47f2 mieux la ? by Benjamin ‘Touky’ Huet 2012-08-23 10:17:34 +0000
  • 655f6404 Windows. by Benjamin ‘Touky’ Huet 2012-08-23 10:14:02 +0000
  • dd7e2b95 CIS FUCK by Benjamin ‘Touky’ Huet 2012-08-23 10:08:09 +0000
  • 08a54c1a Added correct implementation of Action layer for Inputs. Useage : - Link action to key : Input::LinkActionToKey(ACTION_TYPE Action, struct Key Button); Input::UnlinkAction(ACTION_TYPE Action); - Query action directly : Input::GetStatus(ACTION_TYPE Action); Input::WasPressed(ACTION_TYPE Action); Input::WasReleased(ACTION_TYPE Action); by Benjamin ‘Touky’ Huet 2012-08-23 09:47:46 +0000
  • 2df85645 gpu: document and tweak some class declarations. by Sam Hocevar 2012-08-22 17:14:02 +0000
  • 8838ef06 Added InputTracker test initPhysTest by Benjamin ‘Touky’ Huet 2012-08-21 16:38:40 +0000
  • 82bb4cd6 EsayMesh : RadialJitter func & demo added by Cédric Lecacheur 2012-08-21 12:09:14 +0000
  • 5d10ec17 Small physic refactor. by Benjamin ‘Touky’ Huet 2012-08-20 21:21:01 +0000
  • 50de813d gpu: explicitly create render targets on the Xbox 360. by Sam Hocevar 2012-08-20 18:15:32 +0000
  • fbde8a59 Fixed stupid base_movement which was cached for ever. by Benjamin ‘Touky’ Huet 2012-08-20 11:49:06 +0000
  • 30259d63 build: add a demo for Peeweek. by Sam Hocevar 2012-08-20 11:37:21 +0000
  • 6aed4144 gpu: port FBO code to the Xbox360. by Sam Hocevar 2012-08-18 23:20:54 +0000
  • e4cc84d5 gpu: finalise the framebuffer object Direct3D implementation. by Sam Hocevar 2012-08-18 21:54:31 +0000
  • 7d5fe8a7 gpu: create the ShaderTexture class, replace Shader::SetTexture with a Shader::SetUniform override, and implement most of the FBO code for the Direct3D backend. by Sam Hocevar 2012-08-18 19:26:03 +0000
  • 9eb88af1 gpu: remove support for the accumulation buffer, it's deprecated anyway. by Sam Hocevar 2012-08-18 17:11:15 +0000
  • 51bf8067 gpu: get rid of the glClearColor, glClearDepth and glClear calls in all projects, we now use Video::SetClearColor, Video::SetClearDepth and Video::Clear instead, so that the Direct3D equivalents can be called. by Sam Hocevar 2012-08-18 15:49:40 +0000
  • 291119d0 easymesh: per-fragment lighting in the HLSL shader (PS3, Xbox 360). by Sam Hocevar 2012-08-18 10:53:24 +0000
  • 11ddba18 Added Attachment/base logic with working attachment with EasyCharacterController. Added RayCastResult & a naïve integration for EasyCharacterController. Enjoy ! by Benjamin ‘Touky’ Huet 2012-08-17 17:41:36 +0000
  • fd77cb00 easymesh: fragment-based lighting. by Sam Hocevar 2012-08-17 11:33:06 +0000
  • 7334bb2e Added Base/Attachment Logic, works with Kinematic & Ghost. by Benjamin ‘Touky’ Huet 2012-08-16 17:14:07 +0000
  • 0fa5d6ae gpu: on the PS3, use the OES version of the framebuffer GL calls. by Sam Hocevar 2012-08-16 08:42:47 +0000
  • 3fd67026 build: fix a few compilation and build errors. by Sam Hocevar 2012-08-16 07:11:00 +0000
  • dc4735c9 BUILD fuck by Benjamin ‘Touky’ Huet 2012-08-15 23:19:09 +0000
  • 646aeb33 Warning removal. by Benjamin ‘Touky’ Huet 2012-08-15 23:04:39 +0000
  • e314c12e Seems like default values in constructor generates Warning on Chrome. by Benjamin ‘Touky’ Huet 2012-08-15 23:01:26 +0000
  • 652ba7d2 copy/paste fail by Benjamin ‘Touky’ Huet 2012-08-15 22:54:07 +0000
  • 080e4b7f build: add missing files to Makefile. by Sam Hocevar 2012-08-15 22:41:17 +0000
  • fcd46a29 Build FIX .... again. by Benjamin ‘Touky’ Huet 2012-08-15 21:31:45 +0000
  • 0e2889b2 Fixed build by Benjamin ‘Touky’ Huet 2012-08-15 21:06:50 +0000
  • 075be12a Added a skeleton for Input Tracking & base idea for Touch/untouch mechanics. by Benjamin ‘Touky’ Huet 2012-08-15 20:25:00 +0000
  • 735d3dac Reverted last CL by Benjamin ‘Touky’ Huet 2012-08-15 14:11:32 +0000
  • 50c2855d Small .h & .cpp refactor by Benjamin ‘Touky’ Huet 2012-08-15 13:29:35 +0000
  • ca94a779 BtPhysTest : Splitted Physics files by Benjamin ‘Touky’ Huet 2012-08-15 13:06:15 +0000
  • 549219c6 build: reorganise person stuff inside a people/ directory. by Sam Hocevar 2012-08-15 11:57:06 +0000
  • 6cb1db51 easymesh: make hex colour command arguments case-insensitive. by Sam Hocevar 2012-08-14 11:47:48 +0000
  • bd076c2d tutorial: minor tweaks. by Sam Hocevar 2012-08-14 07:23:42 +0000
  • 98756e27 tutorial: nicer blur and colour effect in the FBO tutorial. by Sam Hocevar 2012-08-13 12:25:42 +0000
  • 3f883b9a tutorial: fix the FBO shader so that it works with OpenGL ES. by Sam Hocevar 2012-08-13 12:23:01 +0000
  • 1277f66f gpu: activate FBO support on Android. by Sam Hocevar 2012-08-13 12:22:53 +0000
  • 98451226 FAKE Jump by Benjamin ‘Touky’ Huet 2012-08-13 12:11:42 +0000
  • 2e3db290 gpu: support framebuffer objects on OpenGL ES (depth buffer isn't supported yet). by Sam Hocevar 2012-08-13 07:13:03 +0000
  • 13e5b6b8 tutorial: make the FBO example display something at last, so we can port it to DirectX. by Sam Hocevar 2012-08-13 00:45:12 +0000
  • fd6da1f6 CIS MASS DESTRUCTION ! Indeed by Benjamin ‘Touky’ Huet 2012-08-12 21:47:08 +0000
  • a2b454d4 CIS by Benjamin ‘Touky’ Huet 2012-08-12 21:38:03 +0000
  • 9d876b6c CIS FUCK by Benjamin ‘Touky’ Huet 2012-08-12 21:24:07 +0000
  • 11b6cfff CIS FIX by Benjamin ‘Touky’ Huet 2012-08-12 21:19:25 +0000
  • e8d2d8c2 So Character Controller works with a lazy camera logic. by Benjamin ‘Touky’ Huet 2012-08-12 21:07:23 +0000
  • 1ca08dd0 LocalInertia error FIX. Character integration better but still not working. by Benjamin ‘Touky’ Huet 2012-08-12 15:23:25 +0000
  • d684c0d1 scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is being displayed in the scene. by Sam Hocevar 2012-08-12 14:41:22 +0000
  • fdf94604 easymesh: fix the non-uniform sphere scaling and enforce odd numbers of capsule divisions. by Sam Hocevar 2012-08-12 14:41:16 +0000
  • 400c75a6 core: clamp deltatime to 15 fps to avoid erratic behaviour. by Sam Hocevar 2012-08-11 10:10:59 +0000
  • 8e1141bb build: reorganise VS2010 solution. by Sam Hocevar 2012-08-10 16:35:46 +0000
  • eee1d0d3 build: add skeleton for JNat's demo. by Sam Hocevar 2012-08-10 16:16:09 +0000
  • 0f143832 build: split the D3d9 build flags into D3d9 and Xinput for situations where we want Xinput but not D3D (ie. OpenGL). by Sam Hocevar 2012-08-10 12:15:31 +0000
  • 0b971d79 input: allow to easily track more than one input stick. by Sam Hocevar 2012-08-09 21:44:59 +0000