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Sam Hocevar 1fa6fb6994 debug: convert debug quad shaders to GLSL 1.30. 13 years ago
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Makefile.am ui: add a Platform class to query information about the current platform. 14 years ago
androidapp.cpp android: use GLES2 instead of GLES. 14 years ago
audio.cpp Put everything in the "lol" namespace. Better late than never. 14 years ago
audio.h core: fix include guard naming scheme. 14 years ago
bitfield.h core: fix include guard naming scheme. 14 years ago
core.h ui: add a Platform class to query information about the current platform. 14 years ago
debugfps.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 years ago
debugfps.h core: fix include guard naming scheme. 14 years ago
debugquad.cpp debug: convert debug quad shaders to GLSL 1.30. 13 years ago
debugquad.h test: start writing really minimalist GL rendering tests. 13 years ago
debugrecord.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 years ago
debugrecord.h core: fix include guard naming scheme. 14 years ago
debugsphere.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 years ago
debugsphere.h core: fix include guard naming scheme. 14 years ago
debugstats.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 years ago
debugstats.h core: fix include guard naming scheme. 14 years ago
dict.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 years ago
dict.h core: fix include guard naming scheme. 14 years ago
eglapp.cpp video: get rid of Video::GetWidth() and Video::GetHeight(). 13 years ago
eglapp.h core: fix include guard naming scheme. 14 years ago
emitter.cpp core: get rid of now useless <cstdio> includes. 14 years ago
emitter.h core: fix include guard naming scheme. 14 years ago
entity.cpp core: get rid of now useless <cstdio> includes. 14 years ago
entity.h core: fix include guard naming scheme. 14 years ago
font.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 years ago
font.h core: fix include guard naming scheme. 14 years ago
forge.cpp Put everything in the "lol" namespace. Better late than never. 14 years ago
forge.h core: fix include guard naming scheme. 14 years ago
hash.cpp Put everything in the "lol" namespace. Better late than never. 14 years ago
hash.h core: fix include guard naming scheme. 14 years ago
image.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 years ago
image.h core: fix include guard naming scheme. 14 years ago
input.cpp core: get rid of now useless <cstdio> includes. 14 years ago
input.h core: fix include guard naming scheme. 14 years ago
layer.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 years ago
layer.h core: fix include guard naming scheme. 14 years ago
log.cpp core: create a logger class to reduce printf usage. 14 years ago
log.h core: fix include guard naming scheme. 14 years ago
loldebug.h core: fix include guard naming scheme. 14 years ago
lolgl.h ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 years ago
map.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 years ago
map.h core: fix include guard naming scheme. 14 years ago
matrix.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 years ago
matrix.h core: add the unary minus operator to vectors. 13 years ago
numeric.h core: don't explicitly use std:: prefix when the platform may not 13 years ago
platform.cpp ui: add a Platform class to query information about the current platform. 14 years ago
platform.h ui: add a Platform class to query information about the current platform. 14 years ago
profiler.cpp core: get rid of now useless <cstdio> includes. 14 years ago
profiler.h core: fix include guard naming scheme. 14 years ago
ps3app.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 years ago
ps3app.h ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 years ago
sample.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 years ago
sample.h core: fix include guard naming scheme. 14 years ago
sampler.cpp Put everything in the "lol" namespace. Better late than never. 14 years ago
sampler.h core: fix include guard naming scheme. 14 years ago
scene.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 years ago
scene.h core: fix include guard naming scheme. 14 years ago
sdlapp.cpp video: get rid of Video::GetWidth() and Video::GetHeight(). 13 years ago
sdlapp.h core: fix include guard naming scheme. 14 years ago
sdlinput.cpp video: get rid of Video::GetWidth() and Video::GetHeight(). 13 years ago
sdlinput.h core: fix include guard naming scheme. 14 years ago
shader.cpp shader: support most standard parameters in the shader patcher. 13 years ago
shader.h core: fix include guard naming scheme. 14 years ago
text.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 years ago
text.h core: fix include guard naming scheme. 14 years ago
ticker.cpp core: get rid of now useless <cstdio> includes. 14 years ago
ticker.h core: fix include guard naming scheme. 14 years ago
tiler.cpp core: get rid of now useless <cstdio> includes. 14 years ago
tiler.h core: fix include guard naming scheme. 14 years ago
tileset.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 years ago
tileset.h core: fix include guard naming scheme. 14 years ago
timer.cpp timer: avoid useless system calls in the Timer constructor. 13 years ago
timer.h core: fix include guard naming scheme. 14 years ago
video.cpp debug: convert debug quad shaders to GLSL 1.30. 13 years ago
video.h video: get rid of Video::GetWidth() and Video::GetHeight(). 13 years ago
world.cpp core: get rid of now useless <cstdio> includes. 14 years ago
world.h core: fix include guard naming scheme. 14 years ago
worldentity.cpp core: get rid of now useless <cstdio> includes. 14 years ago
worldentity.h core: fix include guard naming scheme. 14 years ago