Você não pode selecionar mais de 25 tópicos Os tópicos devem começar com uma letra ou um número, podem incluir traços ('-') e podem ter até 35 caracteres.
 
 
 
Sam Hocevar 1fa6fb6994 debug: convert debug quad shaders to GLSL 1.30. 13 anos atrás
..
Makefile.am ui: add a Platform class to query information about the current platform. 14 anos atrás
androidapp.cpp android: use GLES2 instead of GLES. 14 anos atrás
audio.cpp Put everything in the "lol" namespace. Better late than never. 14 anos atrás
audio.h core: fix include guard naming scheme. 14 anos atrás
bitfield.h core: fix include guard naming scheme. 14 anos atrás
core.h ui: add a Platform class to query information about the current platform. 14 anos atrás
debugfps.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 anos atrás
debugfps.h core: fix include guard naming scheme. 14 anos atrás
debugquad.cpp debug: convert debug quad shaders to GLSL 1.30. 13 anos atrás
debugquad.h test: start writing really minimalist GL rendering tests. 13 anos atrás
debugrecord.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 anos atrás
debugrecord.h core: fix include guard naming scheme. 14 anos atrás
debugsphere.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 anos atrás
debugsphere.h core: fix include guard naming scheme. 14 anos atrás
debugstats.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 anos atrás
debugstats.h core: fix include guard naming scheme. 14 anos atrás
dict.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 anos atrás
dict.h core: fix include guard naming scheme. 14 anos atrás
eglapp.cpp video: get rid of Video::GetWidth() and Video::GetHeight(). 13 anos atrás
eglapp.h core: fix include guard naming scheme. 14 anos atrás
emitter.cpp core: get rid of now useless <cstdio> includes. 14 anos atrás
emitter.h core: fix include guard naming scheme. 14 anos atrás
entity.cpp core: get rid of now useless <cstdio> includes. 14 anos atrás
entity.h core: fix include guard naming scheme. 14 anos atrás
font.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 anos atrás
font.h core: fix include guard naming scheme. 14 anos atrás
forge.cpp Put everything in the "lol" namespace. Better late than never. 14 anos atrás
forge.h core: fix include guard naming scheme. 14 anos atrás
hash.cpp Put everything in the "lol" namespace. Better late than never. 14 anos atrás
hash.h core: fix include guard naming scheme. 14 anos atrás
image.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 anos atrás
image.h core: fix include guard naming scheme. 14 anos atrás
input.cpp core: get rid of now useless <cstdio> includes. 14 anos atrás
input.h core: fix include guard naming scheme. 14 anos atrás
layer.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 anos atrás
layer.h core: fix include guard naming scheme. 14 anos atrás
log.cpp core: create a logger class to reduce printf usage. 14 anos atrás
log.h core: fix include guard naming scheme. 14 anos atrás
loldebug.h core: fix include guard naming scheme. 14 anos atrás
lolgl.h ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 anos atrás
map.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 anos atrás
map.h core: fix include guard naming scheme. 14 anos atrás
matrix.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 anos atrás
matrix.h core: add the unary minus operator to vectors. 13 anos atrás
numeric.h core: don't explicitly use std:: prefix when the platform may not 13 anos atrás
platform.cpp ui: add a Platform class to query information about the current platform. 14 anos atrás
platform.h ui: add a Platform class to query information about the current platform. 14 anos atrás
profiler.cpp core: get rid of now useless <cstdio> includes. 14 anos atrás
profiler.h core: fix include guard naming scheme. 14 anos atrás
ps3app.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 anos atrás
ps3app.h ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 anos atrás
sample.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 anos atrás
sample.h core: fix include guard naming scheme. 14 anos atrás
sampler.cpp Put everything in the "lol" namespace. Better late than never. 14 anos atrás
sampler.h core: fix include guard naming scheme. 14 anos atrás
scene.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 anos atrás
scene.h core: fix include guard naming scheme. 14 anos atrás
sdlapp.cpp video: get rid of Video::GetWidth() and Video::GetHeight(). 13 anos atrás
sdlapp.h core: fix include guard naming scheme. 14 anos atrás
sdlinput.cpp video: get rid of Video::GetWidth() and Video::GetHeight(). 13 anos atrás
sdlinput.h core: fix include guard naming scheme. 14 anos atrás
shader.cpp shader: support most standard parameters in the shader patcher. 13 anos atrás
shader.h core: fix include guard naming scheme. 14 anos atrás
text.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 anos atrás
text.h core: fix include guard naming scheme. 14 anos atrás
ticker.cpp core: get rid of now useless <cstdio> includes. 14 anos atrás
ticker.h core: fix include guard naming scheme. 14 anos atrás
tiler.cpp core: get rid of now useless <cstdio> includes. 14 anos atrás
tiler.h core: fix include guard naming scheme. 14 anos atrás
tileset.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 anos atrás
tileset.h core: fix include guard naming scheme. 14 anos atrás
timer.cpp timer: avoid useless system calls in the Timer constructor. 13 anos atrás
timer.h core: fix include guard naming scheme. 14 anos atrás
video.cpp debug: convert debug quad shaders to GLSL 1.30. 13 anos atrás
video.h video: get rid of Video::GetWidth() and Video::GetHeight(). 13 anos atrás
world.cpp core: get rid of now useless <cstdio> includes. 14 anos atrás
world.h core: fix include guard naming scheme. 14 anos atrás
worldentity.cpp core: get rid of now useless <cstdio> includes. 14 anos atrás
worldentity.h core: fix include guard naming scheme. 14 anos atrás