Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.
 
 
 
Sam Hocevar 1fa6fb6994 debug: convert debug quad shaders to GLSL 1.30. il y a 13 ans
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Makefile.am ui: add a Platform class to query information about the current platform. il y a 14 ans
androidapp.cpp android: use GLES2 instead of GLES. il y a 14 ans
audio.cpp Put everything in the "lol" namespace. Better late than never. il y a 14 ans
audio.h core: fix include guard naming scheme. il y a 14 ans
bitfield.h core: fix include guard naming scheme. il y a 14 ans
core.h ui: add a Platform class to query information about the current platform. il y a 14 ans
debugfps.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. il y a 14 ans
debugfps.h core: fix include guard naming scheme. il y a 14 ans
debugquad.cpp debug: convert debug quad shaders to GLSL 1.30. il y a 13 ans
debugquad.h test: start writing really minimalist GL rendering tests. il y a 13 ans
debugrecord.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. il y a 14 ans
debugrecord.h core: fix include guard naming scheme. il y a 14 ans
debugsphere.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. il y a 14 ans
debugsphere.h core: fix include guard naming scheme. il y a 14 ans
debugstats.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. il y a 14 ans
debugstats.h core: fix include guard naming scheme. il y a 14 ans
dict.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. il y a 14 ans
dict.h core: fix include guard naming scheme. il y a 14 ans
eglapp.cpp video: get rid of Video::GetWidth() and Video::GetHeight(). il y a 14 ans
eglapp.h core: fix include guard naming scheme. il y a 14 ans
emitter.cpp core: get rid of now useless <cstdio> includes. il y a 14 ans
emitter.h core: fix include guard naming scheme. il y a 14 ans
entity.cpp core: get rid of now useless <cstdio> includes. il y a 14 ans
entity.h core: fix include guard naming scheme. il y a 14 ans
font.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. il y a 14 ans
font.h core: fix include guard naming scheme. il y a 14 ans
forge.cpp Put everything in the "lol" namespace. Better late than never. il y a 14 ans
forge.h core: fix include guard naming scheme. il y a 14 ans
hash.cpp Put everything in the "lol" namespace. Better late than never. il y a 14 ans
hash.h core: fix include guard naming scheme. il y a 14 ans
image.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. il y a 14 ans
image.h core: fix include guard naming scheme. il y a 14 ans
input.cpp core: get rid of now useless <cstdio> includes. il y a 14 ans
input.h core: fix include guard naming scheme. il y a 14 ans
layer.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. il y a 14 ans
layer.h core: fix include guard naming scheme. il y a 14 ans
log.cpp core: create a logger class to reduce printf usage. il y a 14 ans
log.h core: fix include guard naming scheme. il y a 14 ans
loldebug.h core: fix include guard naming scheme. il y a 14 ans
lolgl.h ps3: start a minimal PS3 port using PSGL, but not CG yet. il y a 14 ans
map.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. il y a 14 ans
map.h core: fix include guard naming scheme. il y a 14 ans
matrix.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. il y a 14 ans
matrix.h core: add the unary minus operator to vectors. il y a 14 ans
numeric.h core: don't explicitly use std:: prefix when the platform may not il y a 14 ans
platform.cpp ui: add a Platform class to query information about the current platform. il y a 14 ans
platform.h ui: add a Platform class to query information about the current platform. il y a 14 ans
profiler.cpp core: get rid of now useless <cstdio> includes. il y a 14 ans
profiler.h core: fix include guard naming scheme. il y a 14 ans
ps3app.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. il y a 14 ans
ps3app.h ps3: start a minimal PS3 port using PSGL, but not CG yet. il y a 14 ans
sample.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. il y a 14 ans
sample.h core: fix include guard naming scheme. il y a 14 ans
sampler.cpp Put everything in the "lol" namespace. Better late than never. il y a 14 ans
sampler.h core: fix include guard naming scheme. il y a 14 ans
scene.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. il y a 14 ans
scene.h core: fix include guard naming scheme. il y a 14 ans
sdlapp.cpp video: get rid of Video::GetWidth() and Video::GetHeight(). il y a 14 ans
sdlapp.h core: fix include guard naming scheme. il y a 14 ans
sdlinput.cpp video: get rid of Video::GetWidth() and Video::GetHeight(). il y a 14 ans
sdlinput.h core: fix include guard naming scheme. il y a 14 ans
shader.cpp shader: support most standard parameters in the shader patcher. il y a 13 ans
shader.h core: fix include guard naming scheme. il y a 14 ans
text.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. il y a 14 ans
text.h core: fix include guard naming scheme. il y a 14 ans
ticker.cpp core: get rid of now useless <cstdio> includes. il y a 14 ans
ticker.h core: fix include guard naming scheme. il y a 14 ans
tiler.cpp core: get rid of now useless <cstdio> includes. il y a 14 ans
tiler.h core: fix include guard naming scheme. il y a 14 ans
tileset.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. il y a 14 ans
tileset.h core: fix include guard naming scheme. il y a 14 ans
timer.cpp timer: avoid useless system calls in the Timer constructor. il y a 14 ans
timer.h core: fix include guard naming scheme. il y a 14 ans
video.cpp debug: convert debug quad shaders to GLSL 1.30. il y a 13 ans
video.h video: get rid of Video::GetWidth() and Video::GetHeight(). il y a 14 ans
world.cpp core: get rid of now useless <cstdio> includes. il y a 14 ans
world.h core: fix include guard naming scheme. il y a 14 ans
worldentity.cpp core: get rid of now useless <cstdio> includes. il y a 14 ans
worldentity.h core: fix include guard naming scheme. il y a 14 ans