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Sam Hocevar 1fa6fb6994 debug: convert debug quad shaders to GLSL 1.30. 13 年之前
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Makefile.am ui: add a Platform class to query information about the current platform. 14 年之前
androidapp.cpp android: use GLES2 instead of GLES. 14 年之前
audio.cpp Put everything in the "lol" namespace. Better late than never. 14 年之前
audio.h core: fix include guard naming scheme. 14 年之前
bitfield.h core: fix include guard naming scheme. 14 年之前
core.h ui: add a Platform class to query information about the current platform. 14 年之前
debugfps.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 年之前
debugfps.h core: fix include guard naming scheme. 14 年之前
debugquad.cpp debug: convert debug quad shaders to GLSL 1.30. 13 年之前
debugquad.h test: start writing really minimalist GL rendering tests. 13 年之前
debugrecord.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 年之前
debugrecord.h core: fix include guard naming scheme. 14 年之前
debugsphere.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 年之前
debugsphere.h core: fix include guard naming scheme. 14 年之前
debugstats.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 年之前
debugstats.h core: fix include guard naming scheme. 14 年之前
dict.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 年之前
dict.h core: fix include guard naming scheme. 14 年之前
eglapp.cpp video: get rid of Video::GetWidth() and Video::GetHeight(). 13 年之前
eglapp.h core: fix include guard naming scheme. 14 年之前
emitter.cpp core: get rid of now useless <cstdio> includes. 14 年之前
emitter.h core: fix include guard naming scheme. 14 年之前
entity.cpp core: get rid of now useless <cstdio> includes. 14 年之前
entity.h core: fix include guard naming scheme. 14 年之前
font.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 年之前
font.h core: fix include guard naming scheme. 14 年之前
forge.cpp Put everything in the "lol" namespace. Better late than never. 14 年之前
forge.h core: fix include guard naming scheme. 14 年之前
hash.cpp Put everything in the "lol" namespace. Better late than never. 14 年之前
hash.h core: fix include guard naming scheme. 14 年之前
image.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 年之前
image.h core: fix include guard naming scheme. 14 年之前
input.cpp core: get rid of now useless <cstdio> includes. 14 年之前
input.h core: fix include guard naming scheme. 14 年之前
layer.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 年之前
layer.h core: fix include guard naming scheme. 14 年之前
log.cpp core: create a logger class to reduce printf usage. 14 年之前
log.h core: fix include guard naming scheme. 14 年之前
loldebug.h core: fix include guard naming scheme. 14 年之前
lolgl.h ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 年之前
map.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 年之前
map.h core: fix include guard naming scheme. 14 年之前
matrix.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 年之前
matrix.h core: add the unary minus operator to vectors. 13 年之前
numeric.h core: don't explicitly use std:: prefix when the platform may not 13 年之前
platform.cpp ui: add a Platform class to query information about the current platform. 14 年之前
platform.h ui: add a Platform class to query information about the current platform. 14 年之前
profiler.cpp core: get rid of now useless <cstdio> includes. 14 年之前
profiler.h core: fix include guard naming scheme. 14 年之前
ps3app.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 年之前
ps3app.h ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 年之前
sample.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 年之前
sample.h core: fix include guard naming scheme. 14 年之前
sampler.cpp Put everything in the "lol" namespace. Better late than never. 14 年之前
sampler.h core: fix include guard naming scheme. 14 年之前
scene.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 年之前
scene.h core: fix include guard naming scheme. 14 年之前
sdlapp.cpp video: get rid of Video::GetWidth() and Video::GetHeight(). 13 年之前
sdlapp.h core: fix include guard naming scheme. 14 年之前
sdlinput.cpp video: get rid of Video::GetWidth() and Video::GetHeight(). 13 年之前
sdlinput.h core: fix include guard naming scheme. 14 年之前
shader.cpp shader: support most standard parameters in the shader patcher. 13 年之前
shader.h core: fix include guard naming scheme. 14 年之前
text.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 年之前
text.h core: fix include guard naming scheme. 14 年之前
ticker.cpp core: get rid of now useless <cstdio> includes. 14 年之前
ticker.h core: fix include guard naming scheme. 14 年之前
tiler.cpp core: get rid of now useless <cstdio> includes. 14 年之前
tiler.h core: fix include guard naming scheme. 14 年之前
tileset.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 年之前
tileset.h core: fix include guard naming scheme. 14 年之前
timer.cpp timer: avoid useless system calls in the Timer constructor. 13 年之前
timer.h core: fix include guard naming scheme. 14 年之前
video.cpp debug: convert debug quad shaders to GLSL 1.30. 13 年之前
video.h video: get rid of Video::GetWidth() and Video::GetHeight(). 13 年之前
world.cpp core: get rid of now useless <cstdio> includes. 14 年之前
world.h core: fix include guard naming scheme. 14 年之前
worldentity.cpp core: get rid of now useless <cstdio> includes. 14 年之前
worldentity.h core: fix include guard naming scheme. 14 年之前