.. |
Makefile.am
|
ui: add a Platform class to query information about the current platform.
|
14 年之前 |
androidapp.cpp
|
android: use GLES2 instead of GLES.
|
14 年之前 |
audio.cpp
|
Put everything in the "lol" namespace. Better late than never.
|
14 年之前 |
audio.h
|
core: fix include guard naming scheme.
|
14 年之前 |
bitfield.h
|
core: fix include guard naming scheme.
|
14 年之前 |
core.h
|
ui: add a Platform class to query information about the current platform.
|
14 年之前 |
debugfps.cpp
|
ps3: start a minimal PS3 port using PSGL, but not CG yet.
|
13 年之前 |
debugfps.h
|
core: fix include guard naming scheme.
|
14 年之前 |
debugquad.cpp
|
debug: convert debug quad shaders to GLSL 1.30.
|
13 年之前 |
debugquad.h
|
test: start writing really minimalist GL rendering tests.
|
13 年之前 |
debugrecord.cpp
|
ps3: start a minimal PS3 port using PSGL, but not CG yet.
|
13 年之前 |
debugrecord.h
|
core: fix include guard naming scheme.
|
14 年之前 |
debugsphere.cpp
|
ps3: start a minimal PS3 port using PSGL, but not CG yet.
|
13 年之前 |
debugsphere.h
|
core: fix include guard naming scheme.
|
14 年之前 |
debugstats.cpp
|
ps3: start a minimal PS3 port using PSGL, but not CG yet.
|
13 年之前 |
debugstats.h
|
core: fix include guard naming scheme.
|
14 年之前 |
dict.cpp
|
ps3: start a minimal PS3 port using PSGL, but not CG yet.
|
13 年之前 |
dict.h
|
core: fix include guard naming scheme.
|
14 年之前 |
eglapp.cpp
|
video: get rid of Video::GetWidth() and Video::GetHeight().
|
13 年之前 |
eglapp.h
|
core: fix include guard naming scheme.
|
14 年之前 |
emitter.cpp
|
core: get rid of now useless <cstdio> includes.
|
14 年之前 |
emitter.h
|
core: fix include guard naming scheme.
|
14 年之前 |
entity.cpp
|
core: get rid of now useless <cstdio> includes.
|
14 年之前 |
entity.h
|
core: fix include guard naming scheme.
|
14 年之前 |
font.cpp
|
ps3: start a minimal PS3 port using PSGL, but not CG yet.
|
13 年之前 |
font.h
|
core: fix include guard naming scheme.
|
14 年之前 |
forge.cpp
|
Put everything in the "lol" namespace. Better late than never.
|
14 年之前 |
forge.h
|
core: fix include guard naming scheme.
|
14 年之前 |
hash.cpp
|
Put everything in the "lol" namespace. Better late than never.
|
14 年之前 |
hash.h
|
core: fix include guard naming scheme.
|
14 年之前 |
image.cpp
|
ps3: start a minimal PS3 port using PSGL, but not CG yet.
|
13 年之前 |
image.h
|
core: fix include guard naming scheme.
|
14 年之前 |
input.cpp
|
core: get rid of now useless <cstdio> includes.
|
14 年之前 |
input.h
|
core: fix include guard naming scheme.
|
14 年之前 |
layer.cpp
|
ps3: start a minimal PS3 port using PSGL, but not CG yet.
|
13 年之前 |
layer.h
|
core: fix include guard naming scheme.
|
14 年之前 |
log.cpp
|
core: create a logger class to reduce printf usage.
|
14 年之前 |
log.h
|
core: fix include guard naming scheme.
|
14 年之前 |
loldebug.h
|
core: fix include guard naming scheme.
|
14 年之前 |
lolgl.h
|
ps3: start a minimal PS3 port using PSGL, but not CG yet.
|
13 年之前 |
map.cpp
|
ps3: start a minimal PS3 port using PSGL, but not CG yet.
|
13 年之前 |
map.h
|
core: fix include guard naming scheme.
|
14 年之前 |
matrix.cpp
|
ps3: start a minimal PS3 port using PSGL, but not CG yet.
|
13 年之前 |
matrix.h
|
core: add the unary minus operator to vectors.
|
13 年之前 |
numeric.h
|
core: don't explicitly use std:: prefix when the platform may not
|
13 年之前 |
platform.cpp
|
ui: add a Platform class to query information about the current platform.
|
14 年之前 |
platform.h
|
ui: add a Platform class to query information about the current platform.
|
14 年之前 |
profiler.cpp
|
core: get rid of now useless <cstdio> includes.
|
14 年之前 |
profiler.h
|
core: fix include guard naming scheme.
|
14 年之前 |
ps3app.cpp
|
ps3: start a minimal PS3 port using PSGL, but not CG yet.
|
13 年之前 |
ps3app.h
|
ps3: start a minimal PS3 port using PSGL, but not CG yet.
|
13 年之前 |
sample.cpp
|
ps3: start a minimal PS3 port using PSGL, but not CG yet.
|
13 年之前 |
sample.h
|
core: fix include guard naming scheme.
|
14 年之前 |
sampler.cpp
|
Put everything in the "lol" namespace. Better late than never.
|
14 年之前 |
sampler.h
|
core: fix include guard naming scheme.
|
14 年之前 |
scene.cpp
|
ps3: start a minimal PS3 port using PSGL, but not CG yet.
|
13 年之前 |
scene.h
|
core: fix include guard naming scheme.
|
14 年之前 |
sdlapp.cpp
|
video: get rid of Video::GetWidth() and Video::GetHeight().
|
13 年之前 |
sdlapp.h
|
core: fix include guard naming scheme.
|
14 年之前 |
sdlinput.cpp
|
video: get rid of Video::GetWidth() and Video::GetHeight().
|
13 年之前 |
sdlinput.h
|
core: fix include guard naming scheme.
|
14 年之前 |
shader.cpp
|
shader: support most standard parameters in the shader patcher.
|
13 年之前 |
shader.h
|
core: fix include guard naming scheme.
|
14 年之前 |
text.cpp
|
ps3: start a minimal PS3 port using PSGL, but not CG yet.
|
13 年之前 |
text.h
|
core: fix include guard naming scheme.
|
14 年之前 |
ticker.cpp
|
core: get rid of now useless <cstdio> includes.
|
14 年之前 |
ticker.h
|
core: fix include guard naming scheme.
|
14 年之前 |
tiler.cpp
|
core: get rid of now useless <cstdio> includes.
|
14 年之前 |
tiler.h
|
core: fix include guard naming scheme.
|
14 年之前 |
tileset.cpp
|
ps3: start a minimal PS3 port using PSGL, but not CG yet.
|
13 年之前 |
tileset.h
|
core: fix include guard naming scheme.
|
14 年之前 |
timer.cpp
|
timer: avoid useless system calls in the Timer constructor.
|
13 年之前 |
timer.h
|
core: fix include guard naming scheme.
|
14 年之前 |
video.cpp
|
debug: convert debug quad shaders to GLSL 1.30.
|
13 年之前 |
video.h
|
video: get rid of Video::GetWidth() and Video::GetHeight().
|
13 年之前 |
world.cpp
|
core: get rid of now useless <cstdio> includes.
|
14 年之前 |
world.h
|
core: fix include guard naming scheme.
|
14 年之前 |
worldentity.cpp
|
core: get rid of now useless <cstdio> includes.
|
14 年之前 |
worldentity.h
|
core: fix include guard naming scheme.
|
14 年之前 |