..
Makefile.am
ui: add a Platform class to query information about the current platform.
14 anni fa
androidapp.cpp
android: use GLES2 instead of GLES.
14 anni fa
audio.cpp
Put everything in the "lol" namespace. Better late than never.
14 anni fa
audio.h
core: fix include guard naming scheme.
14 anni fa
bitfield.h
core: fix include guard naming scheme.
14 anni fa
core.h
ui: add a Platform class to query information about the current platform.
14 anni fa
debugfps.cpp
ps3: start a minimal PS3 port using PSGL, but not CG yet.
13 anni fa
debugfps.h
core: fix include guard naming scheme.
14 anni fa
debugquad.cpp
debug: convert debug quad shaders to GLSL 1.30.
13 anni fa
debugquad.h
test: start writing really minimalist GL rendering tests.
13 anni fa
debugrecord.cpp
ps3: start a minimal PS3 port using PSGL, but not CG yet.
13 anni fa
debugrecord.h
core: fix include guard naming scheme.
14 anni fa
debugsphere.cpp
ps3: start a minimal PS3 port using PSGL, but not CG yet.
13 anni fa
debugsphere.h
core: fix include guard naming scheme.
14 anni fa
debugstats.cpp
ps3: start a minimal PS3 port using PSGL, but not CG yet.
13 anni fa
debugstats.h
core: fix include guard naming scheme.
14 anni fa
dict.cpp
ps3: start a minimal PS3 port using PSGL, but not CG yet.
13 anni fa
dict.h
core: fix include guard naming scheme.
14 anni fa
eglapp.cpp
video: get rid of Video::GetWidth() and Video::GetHeight().
13 anni fa
eglapp.h
core: fix include guard naming scheme.
14 anni fa
emitter.cpp
core: get rid of now useless <cstdio> includes.
14 anni fa
emitter.h
core: fix include guard naming scheme.
14 anni fa
entity.cpp
core: get rid of now useless <cstdio> includes.
14 anni fa
entity.h
core: fix include guard naming scheme.
14 anni fa
font.cpp
ps3: start a minimal PS3 port using PSGL, but not CG yet.
13 anni fa
font.h
core: fix include guard naming scheme.
14 anni fa
forge.cpp
Put everything in the "lol" namespace. Better late than never.
14 anni fa
forge.h
core: fix include guard naming scheme.
14 anni fa
hash.cpp
Put everything in the "lol" namespace. Better late than never.
14 anni fa
hash.h
core: fix include guard naming scheme.
14 anni fa
image.cpp
ps3: start a minimal PS3 port using PSGL, but not CG yet.
13 anni fa
image.h
core: fix include guard naming scheme.
14 anni fa
input.cpp
core: get rid of now useless <cstdio> includes.
14 anni fa
input.h
core: fix include guard naming scheme.
14 anni fa
layer.cpp
ps3: start a minimal PS3 port using PSGL, but not CG yet.
13 anni fa
layer.h
core: fix include guard naming scheme.
14 anni fa
log.cpp
core: create a logger class to reduce printf usage.
14 anni fa
log.h
core: fix include guard naming scheme.
14 anni fa
loldebug.h
core: fix include guard naming scheme.
14 anni fa
lolgl.h
ps3: start a minimal PS3 port using PSGL, but not CG yet.
13 anni fa
map.cpp
ps3: start a minimal PS3 port using PSGL, but not CG yet.
13 anni fa
map.h
core: fix include guard naming scheme.
14 anni fa
matrix.cpp
ps3: start a minimal PS3 port using PSGL, but not CG yet.
13 anni fa
matrix.h
core: add the unary minus operator to vectors.
13 anni fa
numeric.h
core: don't explicitly use std:: prefix when the platform may not
13 anni fa
platform.cpp
ui: add a Platform class to query information about the current platform.
14 anni fa
platform.h
ui: add a Platform class to query information about the current platform.
14 anni fa
profiler.cpp
core: get rid of now useless <cstdio> includes.
14 anni fa
profiler.h
core: fix include guard naming scheme.
14 anni fa
ps3app.cpp
ps3: start a minimal PS3 port using PSGL, but not CG yet.
13 anni fa
ps3app.h
ps3: start a minimal PS3 port using PSGL, but not CG yet.
13 anni fa
sample.cpp
ps3: start a minimal PS3 port using PSGL, but not CG yet.
13 anni fa
sample.h
core: fix include guard naming scheme.
14 anni fa
sampler.cpp
Put everything in the "lol" namespace. Better late than never.
14 anni fa
sampler.h
core: fix include guard naming scheme.
14 anni fa
scene.cpp
ps3: start a minimal PS3 port using PSGL, but not CG yet.
13 anni fa
scene.h
core: fix include guard naming scheme.
14 anni fa
sdlapp.cpp
video: get rid of Video::GetWidth() and Video::GetHeight().
13 anni fa
sdlapp.h
core: fix include guard naming scheme.
14 anni fa
sdlinput.cpp
video: get rid of Video::GetWidth() and Video::GetHeight().
13 anni fa
sdlinput.h
core: fix include guard naming scheme.
14 anni fa
shader.cpp
shader: support most standard parameters in the shader patcher.
13 anni fa
shader.h
core: fix include guard naming scheme.
14 anni fa
text.cpp
ps3: start a minimal PS3 port using PSGL, but not CG yet.
13 anni fa
text.h
core: fix include guard naming scheme.
14 anni fa
ticker.cpp
core: get rid of now useless <cstdio> includes.
14 anni fa
ticker.h
core: fix include guard naming scheme.
14 anni fa
tiler.cpp
core: get rid of now useless <cstdio> includes.
14 anni fa
tiler.h
core: fix include guard naming scheme.
14 anni fa
tileset.cpp
ps3: start a minimal PS3 port using PSGL, but not CG yet.
13 anni fa
tileset.h
core: fix include guard naming scheme.
14 anni fa
timer.cpp
timer: avoid useless system calls in the Timer constructor.
13 anni fa
timer.h
core: fix include guard naming scheme.
14 anni fa
video.cpp
debug: convert debug quad shaders to GLSL 1.30.
13 anni fa
video.h
video: get rid of Video::GetWidth() and Video::GetHeight().
13 anni fa
world.cpp
core: get rid of now useless <cstdio> includes.
14 anni fa
world.h
core: fix include guard naming scheme.
14 anni fa
worldentity.cpp
core: get rid of now useless <cstdio> includes.
14 anni fa
worldentity.h
core: fix include guard naming scheme.
14 anni fa