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Makefile.am
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ui: add a Platform class to query information about the current platform.
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14年前 |
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androidapp.cpp
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android: use GLES2 instead of GLES.
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14年前 |
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audio.cpp
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Put everything in the "lol" namespace. Better late than never.
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15年前 |
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audio.h
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core: fix include guard naming scheme.
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14年前 |
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bitfield.h
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core: fix include guard naming scheme.
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14年前 |
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core.h
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ui: add a Platform class to query information about the current platform.
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14年前 |
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debugfps.cpp
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ps3: start a minimal PS3 port using PSGL, but not CG yet.
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14年前 |
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debugfps.h
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core: fix include guard naming scheme.
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14年前 |
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debugquad.cpp
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debug: convert debug quad shaders to GLSL 1.30.
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14年前 |
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debugquad.h
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test: start writing really minimalist GL rendering tests.
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14年前 |
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debugrecord.cpp
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ps3: start a minimal PS3 port using PSGL, but not CG yet.
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14年前 |
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debugrecord.h
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core: fix include guard naming scheme.
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14年前 |
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debugsphere.cpp
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ps3: start a minimal PS3 port using PSGL, but not CG yet.
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14年前 |
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debugsphere.h
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core: fix include guard naming scheme.
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14年前 |
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debugstats.cpp
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ps3: start a minimal PS3 port using PSGL, but not CG yet.
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14年前 |
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debugstats.h
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core: fix include guard naming scheme.
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14年前 |
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dict.cpp
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ps3: start a minimal PS3 port using PSGL, but not CG yet.
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14年前 |
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dict.h
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core: fix include guard naming scheme.
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14年前 |
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eglapp.cpp
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video: get rid of Video::GetWidth() and Video::GetHeight().
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14年前 |
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eglapp.h
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core: fix include guard naming scheme.
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14年前 |
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emitter.cpp
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core: get rid of now useless <cstdio> includes.
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14年前 |
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emitter.h
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core: fix include guard naming scheme.
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14年前 |
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entity.cpp
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core: get rid of now useless <cstdio> includes.
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14年前 |
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entity.h
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core: fix include guard naming scheme.
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14年前 |
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font.cpp
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ps3: start a minimal PS3 port using PSGL, but not CG yet.
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14年前 |
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font.h
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core: fix include guard naming scheme.
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14年前 |
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forge.cpp
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Put everything in the "lol" namespace. Better late than never.
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15年前 |
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forge.h
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core: fix include guard naming scheme.
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14年前 |
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hash.cpp
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Put everything in the "lol" namespace. Better late than never.
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15年前 |
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hash.h
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core: fix include guard naming scheme.
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14年前 |
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image.cpp
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ps3: start a minimal PS3 port using PSGL, but not CG yet.
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14年前 |
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image.h
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core: fix include guard naming scheme.
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14年前 |
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input.cpp
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core: get rid of now useless <cstdio> includes.
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14年前 |
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input.h
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core: fix include guard naming scheme.
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14年前 |
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layer.cpp
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ps3: start a minimal PS3 port using PSGL, but not CG yet.
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14年前 |
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layer.h
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core: fix include guard naming scheme.
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14年前 |
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log.cpp
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core: create a logger class to reduce printf usage.
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14年前 |
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log.h
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core: fix include guard naming scheme.
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14年前 |
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loldebug.h
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core: fix include guard naming scheme.
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14年前 |
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lolgl.h
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ps3: start a minimal PS3 port using PSGL, but not CG yet.
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14年前 |
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map.cpp
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ps3: start a minimal PS3 port using PSGL, but not CG yet.
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14年前 |
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map.h
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core: fix include guard naming scheme.
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14年前 |
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matrix.cpp
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ps3: start a minimal PS3 port using PSGL, but not CG yet.
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14年前 |
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matrix.h
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core: add the unary minus operator to vectors.
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14年前 |
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numeric.h
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core: don't explicitly use std:: prefix when the platform may not
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14年前 |
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platform.cpp
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ui: add a Platform class to query information about the current platform.
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14年前 |
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platform.h
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ui: add a Platform class to query information about the current platform.
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14年前 |
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profiler.cpp
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core: get rid of now useless <cstdio> includes.
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14年前 |
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profiler.h
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core: fix include guard naming scheme.
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14年前 |
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ps3app.cpp
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ps3: start a minimal PS3 port using PSGL, but not CG yet.
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14年前 |
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ps3app.h
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ps3: start a minimal PS3 port using PSGL, but not CG yet.
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14年前 |
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sample.cpp
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ps3: start a minimal PS3 port using PSGL, but not CG yet.
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14年前 |
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sample.h
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core: fix include guard naming scheme.
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14年前 |
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sampler.cpp
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Put everything in the "lol" namespace. Better late than never.
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15年前 |
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sampler.h
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core: fix include guard naming scheme.
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14年前 |
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scene.cpp
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ps3: start a minimal PS3 port using PSGL, but not CG yet.
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14年前 |
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scene.h
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core: fix include guard naming scheme.
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14年前 |
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sdlapp.cpp
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video: get rid of Video::GetWidth() and Video::GetHeight().
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14年前 |
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sdlapp.h
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core: fix include guard naming scheme.
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14年前 |
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sdlinput.cpp
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video: get rid of Video::GetWidth() and Video::GetHeight().
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14年前 |
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sdlinput.h
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core: fix include guard naming scheme.
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14年前 |
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shader.cpp
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shader: support most standard parameters in the shader patcher.
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14年前 |
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shader.h
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core: fix include guard naming scheme.
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14年前 |
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text.cpp
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ps3: start a minimal PS3 port using PSGL, but not CG yet.
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14年前 |
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text.h
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core: fix include guard naming scheme.
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14年前 |
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ticker.cpp
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core: get rid of now useless <cstdio> includes.
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14年前 |
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ticker.h
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core: fix include guard naming scheme.
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14年前 |
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tiler.cpp
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core: get rid of now useless <cstdio> includes.
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14年前 |
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tiler.h
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core: fix include guard naming scheme.
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14年前 |
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tileset.cpp
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ps3: start a minimal PS3 port using PSGL, but not CG yet.
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14年前 |
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tileset.h
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core: fix include guard naming scheme.
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14年前 |
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timer.cpp
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timer: avoid useless system calls in the Timer constructor.
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14年前 |
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timer.h
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core: fix include guard naming scheme.
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14年前 |
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video.cpp
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debug: convert debug quad shaders to GLSL 1.30.
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14年前 |
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video.h
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video: get rid of Video::GetWidth() and Video::GetHeight().
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14年前 |
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world.cpp
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core: get rid of now useless <cstdio> includes.
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14年前 |
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world.h
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core: fix include guard naming scheme.
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14年前 |
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worldentity.cpp
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core: get rid of now useless <cstdio> includes.
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14年前 |
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worldentity.h
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core: fix include guard naming scheme.
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14年前 |