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Sam Hocevar 316df48a60 test: use lol::mat4 instead of Bullet matrices. 12 年前
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benchmark core: make timers second-based rather than millisecond-based. 12 年前
data test: add simple unit tests for image loading. 13 年前
debug build: allow to build the PS3 binaries from Visual Studio if the proper 12 年前
math lolremez: release LolRemez 0.2. 13 年前
sandbox test: GLSL syntax fiddling. 12 年前
unit build: allow to build the PS3 binaries from Visual Studio if the proper 12 年前
xolotl core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 年前
BtPhysTest.cpp test: use lol::mat4 instead of Bullet matrices. 12 年前
BtPhysTest.h Added Location modifier in URO. 12 年前
BtPhysTest.vcxproj Added Location modifier in URO. 12 年前
BtPhysTest.vcxproj.filters Added Location modifier in URO. 12 年前
Makefile.am build: reorganise all the build stuff so that it lies in build/ and 12 年前
benchsuite.cpp core: new benchmark snippet for operations on reals. 13 年前
benchsuite.vcxproj build: allow to build the PS3 binaries from Visual Studio if the proper 12 年前
testsuite.cpp build: fix a shitload of build errors introduced by the Image refactoring 13 年前
testsuite.vcxproj build: allow to build the PS3 binaries from Visual Studio if the proper 12 年前