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Sam Hocevar 316df48a60 test: use lol::mat4 instead of Bullet matrices. 12 年之前
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benchmark core: make timers second-based rather than millisecond-based. 12 年之前
data test: add simple unit tests for image loading. 13 年之前
debug build: allow to build the PS3 binaries from Visual Studio if the proper 12 年之前
math lolremez: release LolRemez 0.2. 13 年之前
sandbox test: GLSL syntax fiddling. 12 年之前
unit build: allow to build the PS3 binaries from Visual Studio if the proper 12 年之前
xolotl core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 年之前
BtPhysTest.cpp test: use lol::mat4 instead of Bullet matrices. 12 年之前
BtPhysTest.h Added Location modifier in URO. 12 年之前
BtPhysTest.vcxproj Added Location modifier in URO. 12 年之前
BtPhysTest.vcxproj.filters Added Location modifier in URO. 12 年之前
Makefile.am build: reorganise all the build stuff so that it lies in build/ and 12 年之前
benchsuite.cpp core: new benchmark snippet for operations on reals. 13 年之前
benchsuite.vcxproj build: allow to build the PS3 binaries from Visual Studio if the proper 12 年之前
testsuite.cpp build: fix a shitload of build errors introduced by the Image refactoring 13 年之前
testsuite.vcxproj build: allow to build the PS3 binaries from Visual Studio if the proper 12 年之前