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Sam Hocevar f8b29001cd base: convert map and avl_tree methods to lowercase. Because. 10 years ago
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application build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 8 years ago
base Added some shit in controller and text 8 years ago
bullet build: reorganise some visual studio shit and comment some files. 8 years ago
data build: reorganise automake build system. 11 years ago
debug scene: remove functions that aren’t that useful. 8 years ago
easymesh Added ShaderBuilder 8 years ago
generated base: convert map and avl_tree methods to lowercase. Because. 8 years ago
gpu base: convert map and avl_tree methods to lowercase. Because. 8 years ago
image base: convert map and avl_tree methods to lowercase. Because. 8 years ago
input input: tweak warning messages. 8 years ago
lol base: convert map and avl_tree methods to lowercase. Because. 8 years ago
lua build: reorganise some visual studio shit and comment some files. 8 years ago
math math: allow to build real numbers from 64-bit integers. 8 years ago
mesh build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
platform gpu: use PEGTL to split lolfx files into different parts. 8 years ago
sys build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
t base: convert map and avl_tree methods to lowercase. Because. 8 years ago
Makefile.am math: simple Perlin noise for comparison purposes. 8 years ago
audio.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
camera.cpp Fixed some stuff and added some small tweaks 8 years ago
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
dict.cpp base: some Windows compilation fixes. 8 years ago
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 8 years ago
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
entity.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
entity.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
font.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
font.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
forge.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
gradient.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
gradient.lolfx scene: start working on the scene class reorganisation. 8 years ago
light.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
lolcore.vcxproj math: simple Perlin noise for comparison purposes. 8 years ago
lolcore.vcxproj.filters math: simple Perlin noise for comparison purposes. 8 years ago
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
lolgl.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
messageservice.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
messageservice.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
platform.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
sample.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
scene.cpp build: some PS4 compilation fixes. 8 years ago
scene.h scene: remove functions that aren’t that useful. 8 years ago
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
text.cpp Added some shit in controller and text 8 years ago
text.h Added some shit in controller and text 8 years ago
ticker.cpp Fixed some stuff and added some small tweaks 8 years ago
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
tileset.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
tileset.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
utils.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
video.cpp build: some PS4 compilation fixes. 8 years ago
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
world.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
world.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
worldentity.cpp Fixed some stuff and added some small tweaks 8 years ago
worldentity.h Fixed some stuff and added some small tweaks 8 years ago