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Benjamin ‘Touky’ Huet 717b01e679 Updated ImGui to 1.36 11 лет назад
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application Added Thread classes 10 лет назад
base Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 лет назад
bullet build: remove dead PS3 code. 10 лет назад
data build: reorganise automake build system. 13 лет назад
debug scene: remove functions that aren’t that useful. 10 лет назад
easymesh Add color var in lua 10 лет назад
gpu LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 10 лет назад
image LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 10 лет назад
imgui Updated ImGui to 1.36 10 лет назад
input LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 10 лет назад
lol LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 10 лет назад
lolua lua: fix compilation issues. 10 лет назад
lua Split Tileset in TextureImage -> Tileset 10 лет назад
math misc: lots of compilation fixes for Visual Studio (related to mediocre 10 лет назад
mesh Added various stuff 10 лет назад
platform LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 10 лет назад
sys LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 10 лет назад
t matrix: using permutation and LU decomposition for determinant and inverse computing 10 лет назад
Makefile.am Split Tileset in TextureImage -> Tileset 10 лет назад
audio.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
camera.cpp Fixed some stuff and added some small tweaks 10 лет назад
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
dict.cpp base: some Windows compilation fixes. 10 лет назад
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 10 лет назад
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
entity.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
entity.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
font.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
font.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
gradient.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
gradient.lolfx scene: start working on the scene class reorganisation. 10 лет назад
light.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
lolcore.vcxproj LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 10 лет назад
lolcore.vcxproj.filters Split Tileset in TextureImage -> Tileset 10 лет назад
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
lolgl.h build: remove dead PS3 code. 10 лет назад
messageservice.cpp Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 лет назад
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 лет назад
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
sample.cpp build: remove dead PS3 code. 10 лет назад
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
scene.cpp build: some PS4 compilation fixes. 10 лет назад
scene.h scene: remove functions that aren’t that useful. 10 лет назад
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
text.cpp base: more lowercase shit. 10 лет назад
text.h Added some shit in controller and text 10 лет назад
textureimage-private.h Split Tileset in TextureImage -> Tileset 10 лет назад
textureimage.cpp Split Tileset in TextureImage -> Tileset 10 лет назад
textureimage.h Split Tileset in TextureImage -> Tileset 10 лет назад
ticker.cpp sys: use std::bind for thread workers to avoid ugly casts. 10 лет назад
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 лет назад
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
tileset.cpp Split Tileset in TextureImage -> Tileset 10 лет назад
tileset.h Split Tileset in TextureImage -> Tileset 10 лет назад
utils.h Add color var in lua 10 лет назад
video.cpp build: remove dead PS3 code. 10 лет назад
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 лет назад
world.cpp 2nd pass on Lua integration. 10 лет назад
world.h 2nd pass on Lua integration. 10 лет назад
worldentity.cpp Fixed some stuff and added some small tweaks 10 лет назад
worldentity.h Fixed some stuff and added some small tweaks 10 лет назад