..
3rdparty
Allow to build without Bullet Physics.
il y a 6 ans
application
Make lol-lua an optional dependency.
il y a 7 ans
audio
RIP lol::String ⚰️ LOL
il y a 7 ans
base
Get rid of lol::hash which is now useless.
il y a 7 ans
data
build: refactor autotools files for out-of-tree builds.
il y a 8 ans
debug
RIP lol::String ⚰️ LOL
il y a 7 ans
easymesh
RIP lol::String ⚰️ LOL
il y a 7 ans
engine
RIP lol::String ⚰️ LOL
il y a 7 ans
gpu
Get rid of lol::hash which is now useless.
il y a 7 ans
image
Some Win32 and Win64 compilation fixes.
il y a 6 ans
input
Get rid of lol::map because std::map is obviously superior.
il y a 7 ans
lol
Fix stack overflow in Perlin noise generator.
il y a 6 ans
lolua
Use std::string in a lot of places. Makes a few things simpler.
il y a 7 ans
math
Fix several compilation warnings.
il y a 7 ans
mesh
RIP lol::String ⚰️ LOL
il y a 7 ans
platform
Some Win32 and Win64 compilation fixes.
il y a 6 ans
sys
RIP lol::String ⚰️ LOL
il y a 7 ans
t
Allow to build without Bullet Physics.
il y a 6 ans
Makefile.am
Allow to build without Bullet Physics.
il y a 6 ans
camera.cpp
Remove Xbox 360 support, too much stuff no longer compiles.
il y a 8 ans
camera.h
RIP lol::String ⚰️ LOL
il y a 7 ans
commandstack.h
base: clean up and refactor containers.
il y a 8 ans
dict.cpp
RIP lol::String ⚰️ LOL
il y a 7 ans
dict.h
RIP lol::String ⚰️ LOL
il y a 7 ans
eglapp.cpp
Fix approximately 80 billion compilation warnings.
il y a 7 ans
eglapp.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 8 ans
emitter.cpp
Fix approximately 80 billion compilation warnings.
il y a 7 ans
emitter.h
engine: move some files around.
il y a 8 ans
font.cpp
RIP lol::String ⚰️ LOL
il y a 7 ans
font.h
RIP lol::String ⚰️ LOL
il y a 7 ans
forge.cpp
RIP lol::String ⚰️ LOL
il y a 7 ans
forge.h
RIP lol::String ⚰️ LOL
il y a 7 ans
gradient.cpp
Scene stuff is back to non-static logic with a few tricks
il y a 8 ans
gradient.h
RIP lol::String ⚰️ LOL
il y a 7 ans
gradient.lolfx
Clean up a lot of shader crap
il y a 8 ans
light.cpp
Scene stuff is back to non-static logic with a few tricks
il y a 8 ans
light.h
RIP lol::String ⚰️ LOL
il y a 7 ans
lol-core.vcxproj
Allow to build without Bullet Physics.
il y a 6 ans
lol-core.vcxproj.filter
Get rid of lol::hash which is now useless.
il y a 7 ans
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 8 ans
lolgl.h
build: fix compilation on MSYS2 when glew is not available. Fixes #8.
il y a 7 ans
lolimgui.cpp
Get rid of numerous uses of lol::String.
il y a 7 ans
lolimgui.h
RIP lol::String ⚰️ LOL
il y a 7 ans
messageservice.cpp
Get rid of numerous uses of lol::String.
il y a 7 ans
messageservice.h
RIP lol::String ⚰️ LOL
il y a 7 ans
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 8 ans
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
il y a 8 ans
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 8 ans
profiler.cpp
Rename lol::Timer to lol::timer. Because.
il y a 7 ans
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 8 ans
scene.cpp
Get rid of lol::map because std::map is obviously superior.
il y a 7 ans
scene.h
Fix approximately 80 billion compilation warnings.
il y a 7 ans
sprite.cpp
Fix approximately 80 billion compilation warnings.
il y a 7 ans
sprite.h
engine: move some files around.
il y a 8 ans
text.cpp
RIP lol::String ⚰️ LOL
il y a 7 ans
text.h
RIP lol::String ⚰️ LOL
il y a 7 ans
textureimage-private.h
RIP lol::String ⚰️ LOL
il y a 7 ans
textureimage.cpp
RIP lol::String ⚰️ LOL
il y a 7 ans
textureimage.h
RIP lol::String ⚰️ LOL
il y a 7 ans
tiler.cpp
RIP lol::String ⚰️ LOL
il y a 7 ans
tiler.h
RIP lol::String ⚰️ LOL
il y a 7 ans
tileset.cpp
RIP lol::String ⚰️ LOL
il y a 7 ans
tileset.h
RIP lol::String ⚰️ LOL
il y a 7 ans
utils.h
Get rid of numerous uses of lol::String.
il y a 7 ans
video.cpp
Fix approximately 80 billion compilation warnings.
il y a 7 ans
video.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 8 ans