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3rdparty
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Allow to build without Bullet Physics.
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6 年前 |
application
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Make lol-lua an optional dependency.
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7 年前 |
audio
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RIP lol::String ⚰️ LOL
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7 年前 |
base
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Get rid of lol::hash which is now useless.
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7 年前 |
data
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build: refactor autotools files for out-of-tree builds.
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8 年前 |
debug
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RIP lol::String ⚰️ LOL
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7 年前 |
easymesh
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RIP lol::String ⚰️ LOL
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7 年前 |
engine
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RIP lol::String ⚰️ LOL
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7 年前 |
gpu
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Get rid of lol::hash which is now useless.
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7 年前 |
image
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Some Win32 and Win64 compilation fixes.
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6 年前 |
input
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Get rid of lol::map because std::map is obviously superior.
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7 年前 |
lol
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Fix stack overflow in Perlin noise generator.
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6 年前 |
lolua
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Use std::string in a lot of places. Makes a few things simpler.
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7 年前 |
math
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Fix several compilation warnings.
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7 年前 |
mesh
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RIP lol::String ⚰️ LOL
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7 年前 |
platform
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Some Win32 and Win64 compilation fixes.
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6 年前 |
sys
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RIP lol::String ⚰️ LOL
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7 年前 |
t
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Allow to build without Bullet Physics.
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6 年前 |
Makefile.am
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Allow to build without Bullet Physics.
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6 年前 |
camera.cpp
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Remove Xbox 360 support, too much stuff no longer compiles.
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8 年前 |
camera.h
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RIP lol::String ⚰️ LOL
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7 年前 |
commandstack.h
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base: clean up and refactor containers.
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8 年前 |
dict.cpp
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RIP lol::String ⚰️ LOL
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7 年前 |
dict.h
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RIP lol::String ⚰️ LOL
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7 年前 |
eglapp.cpp
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Fix approximately 80 billion compilation warnings.
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7 年前 |
eglapp.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 年前 |
emitter.cpp
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Fix approximately 80 billion compilation warnings.
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7 年前 |
emitter.h
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engine: move some files around.
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8 年前 |
font.cpp
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RIP lol::String ⚰️ LOL
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7 年前 |
font.h
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RIP lol::String ⚰️ LOL
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7 年前 |
forge.cpp
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RIP lol::String ⚰️ LOL
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7 年前 |
forge.h
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RIP lol::String ⚰️ LOL
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7 年前 |
gradient.cpp
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Scene stuff is back to non-static logic with a few tricks
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8 年前 |
gradient.h
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RIP lol::String ⚰️ LOL
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7 年前 |
gradient.lolfx
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Clean up a lot of shader crap
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8 年前 |
light.cpp
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Scene stuff is back to non-static logic with a few tricks
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8 年前 |
light.h
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RIP lol::String ⚰️ LOL
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7 年前 |
lol-core.vcxproj
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Allow to build without Bullet Physics.
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6 年前 |
lol-core.vcxproj.filter
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Get rid of lol::hash which is now useless.
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7 年前 |
loldebug.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 年前 |
lolgl.h
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build: fix compilation on MSYS2 when glew is not available. Fixes #8.
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7 年前 |
lolimgui.cpp
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Get rid of numerous uses of lol::String.
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7 年前 |
lolimgui.h
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RIP lol::String ⚰️ LOL
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7 年前 |
messageservice.cpp
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Get rid of numerous uses of lol::String.
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7 年前 |
messageservice.h
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RIP lol::String ⚰️ LOL
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7 年前 |
numeric.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 年前 |
platform.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 年前 |
platform.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 年前 |
profiler.cpp
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Rename lol::Timer to lol::timer. Because.
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7 年前 |
profiler.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 年前 |
scene.cpp
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Get rid of lol::map because std::map is obviously superior.
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7 年前 |
scene.h
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Fix approximately 80 billion compilation warnings.
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7 年前 |
sprite.cpp
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Fix approximately 80 billion compilation warnings.
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7 年前 |
sprite.h
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engine: move some files around.
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8 年前 |
text.cpp
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RIP lol::String ⚰️ LOL
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7 年前 |
text.h
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RIP lol::String ⚰️ LOL
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7 年前 |
textureimage-private.h
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RIP lol::String ⚰️ LOL
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7 年前 |
textureimage.cpp
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RIP lol::String ⚰️ LOL
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7 年前 |
textureimage.h
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RIP lol::String ⚰️ LOL
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7 年前 |
tiler.cpp
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RIP lol::String ⚰️ LOL
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7 年前 |
tiler.h
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RIP lol::String ⚰️ LOL
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7 年前 |
tileset.cpp
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RIP lol::String ⚰️ LOL
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7 年前 |
tileset.h
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RIP lol::String ⚰️ LOL
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7 年前 |
utils.h
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Get rid of numerous uses of lol::String.
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7 年前 |
video.cpp
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Fix approximately 80 billion compilation warnings.
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7 年前 |
video.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 年前 |