..
3rdparty
Allow to build without Bullet Physics.
6 anos atrás
application
Make lol-lua an optional dependency.
7 anos atrás
audio
RIP lol::String ⚰️ LOL
7 anos atrás
base
Get rid of lol::hash which is now useless.
7 anos atrás
data
build: refactor autotools files for out-of-tree builds.
8 anos atrás
debug
RIP lol::String ⚰️ LOL
7 anos atrás
easymesh
RIP lol::String ⚰️ LOL
7 anos atrás
engine
RIP lol::String ⚰️ LOL
7 anos atrás
gpu
Get rid of lol::hash which is now useless.
7 anos atrás
image
Some Win32 and Win64 compilation fixes.
6 anos atrás
input
Get rid of lol::map because std::map is obviously superior.
7 anos atrás
lol
Fix stack overflow in Perlin noise generator.
6 anos atrás
lolua
Use std::string in a lot of places. Makes a few things simpler.
7 anos atrás
math
Fix several compilation warnings.
7 anos atrás
mesh
RIP lol::String ⚰️ LOL
7 anos atrás
platform
Some Win32 and Win64 compilation fixes.
6 anos atrás
sys
RIP lol::String ⚰️ LOL
7 anos atrás
t
Allow to build without Bullet Physics.
6 anos atrás
Makefile.am
Allow to build without Bullet Physics.
6 anos atrás
camera.cpp
Remove Xbox 360 support, too much stuff no longer compiles.
8 anos atrás
camera.h
RIP lol::String ⚰️ LOL
7 anos atrás
commandstack.h
base: clean up and refactor containers.
8 anos atrás
dict.cpp
RIP lol::String ⚰️ LOL
7 anos atrás
dict.h
RIP lol::String ⚰️ LOL
7 anos atrás
eglapp.cpp
Fix approximately 80 billion compilation warnings.
7 anos atrás
eglapp.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
emitter.cpp
Fix approximately 80 billion compilation warnings.
7 anos atrás
emitter.h
engine: move some files around.
8 anos atrás
font.cpp
RIP lol::String ⚰️ LOL
7 anos atrás
font.h
RIP lol::String ⚰️ LOL
7 anos atrás
forge.cpp
RIP lol::String ⚰️ LOL
7 anos atrás
forge.h
RIP lol::String ⚰️ LOL
7 anos atrás
gradient.cpp
Scene stuff is back to non-static logic with a few tricks
8 anos atrás
gradient.h
RIP lol::String ⚰️ LOL
7 anos atrás
gradient.lolfx
Clean up a lot of shader crap
8 anos atrás
light.cpp
Scene stuff is back to non-static logic with a few tricks
8 anos atrás
light.h
RIP lol::String ⚰️ LOL
7 anos atrás
lol-core.vcxproj
Allow to build without Bullet Physics.
6 anos atrás
lol-core.vcxproj.filter
Get rid of lol::hash which is now useless.
7 anos atrás
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
lolgl.h
build: fix compilation on MSYS2 when glew is not available. Fixes #8.
7 anos atrás
lolimgui.cpp
Get rid of numerous uses of lol::String.
7 anos atrás
lolimgui.h
RIP lol::String ⚰️ LOL
7 anos atrás
messageservice.cpp
Get rid of numerous uses of lol::String.
7 anos atrás
messageservice.h
RIP lol::String ⚰️ LOL
7 anos atrás
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anos atrás
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
profiler.cpp
Rename lol::Timer to lol::timer. Because.
7 anos atrás
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
scene.cpp
Get rid of lol::map because std::map is obviously superior.
7 anos atrás
scene.h
Fix approximately 80 billion compilation warnings.
7 anos atrás
sprite.cpp
Fix approximately 80 billion compilation warnings.
7 anos atrás
sprite.h
engine: move some files around.
8 anos atrás
text.cpp
RIP lol::String ⚰️ LOL
7 anos atrás
text.h
RIP lol::String ⚰️ LOL
7 anos atrás
textureimage-private.h
RIP lol::String ⚰️ LOL
7 anos atrás
textureimage.cpp
RIP lol::String ⚰️ LOL
7 anos atrás
textureimage.h
RIP lol::String ⚰️ LOL
7 anos atrás
tiler.cpp
RIP lol::String ⚰️ LOL
7 anos atrás
tiler.h
RIP lol::String ⚰️ LOL
7 anos atrás
tileset.cpp
RIP lol::String ⚰️ LOL
7 anos atrás
tileset.h
RIP lol::String ⚰️ LOL
7 anos atrás
utils.h
Get rid of numerous uses of lol::String.
7 anos atrás
video.cpp
Fix approximately 80 billion compilation warnings.
7 anos atrás
video.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás