You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
Sam Hocevar 54b32b19d1 Fix stack overflow in Perlin noise generator. 6 年之前
..
3rdparty Allow to build without Bullet Physics. 6 年之前
application Make lol-lua an optional dependency. 7 年之前
audio RIP lol::String ⚰️ LOL 7 年之前
base Get rid of lol::hash which is now useless. 7 年之前
data build: refactor autotools files for out-of-tree builds. 8 年之前
debug RIP lol::String ⚰️ LOL 7 年之前
easymesh RIP lol::String ⚰️ LOL 7 年之前
engine RIP lol::String ⚰️ LOL 7 年之前
gpu Get rid of lol::hash which is now useless. 7 年之前
image Some Win32 and Win64 compilation fixes. 6 年之前
input Get rid of lol::map because std::map is obviously superior. 7 年之前
lol Fix stack overflow in Perlin noise generator. 6 年之前
lolua Use std::string in a lot of places. Makes a few things simpler. 7 年之前
math Fix several compilation warnings. 7 年之前
mesh RIP lol::String ⚰️ LOL 7 年之前
platform Some Win32 and Win64 compilation fixes. 6 年之前
sys RIP lol::String ⚰️ LOL 7 年之前
t Allow to build without Bullet Physics. 6 年之前
Makefile.am Allow to build without Bullet Physics. 6 年之前
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. 8 年之前
camera.h RIP lol::String ⚰️ LOL 7 年之前
commandstack.h base: clean up and refactor containers. 8 年之前
dict.cpp RIP lol::String ⚰️ LOL 7 年之前
dict.h RIP lol::String ⚰️ LOL 7 年之前
eglapp.cpp Fix approximately 80 billion compilation warnings. 7 年之前
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年之前
emitter.cpp Fix approximately 80 billion compilation warnings. 7 年之前
emitter.h engine: move some files around. 8 年之前
font.cpp RIP lol::String ⚰️ LOL 7 年之前
font.h RIP lol::String ⚰️ LOL 7 年之前
forge.cpp RIP lol::String ⚰️ LOL 7 年之前
forge.h RIP lol::String ⚰️ LOL 7 年之前
gradient.cpp Scene stuff is back to non-static logic with a few tricks 8 年之前
gradient.h RIP lol::String ⚰️ LOL 7 年之前
gradient.lolfx Clean up a lot of shader crap 8 年之前
light.cpp Scene stuff is back to non-static logic with a few tricks 8 年之前
light.h RIP lol::String ⚰️ LOL 7 年之前
lol-core.vcxproj Allow to build without Bullet Physics. 6 年之前
lol-core.vcxproj.filter Get rid of lol::hash which is now useless. 7 年之前
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年之前
lolgl.h build: fix compilation on MSYS2 when glew is not available. Fixes #8. 7 年之前
lolimgui.cpp Get rid of numerous uses of lol::String. 7 年之前
lolimgui.h RIP lol::String ⚰️ LOL 7 年之前
messageservice.cpp Get rid of numerous uses of lol::String. 7 年之前
messageservice.h RIP lol::String ⚰️ LOL 7 年之前
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年之前
platform.cpp build: reorganise includes so that we can use precompiled headers later. 8 年之前
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年之前
profiler.cpp Rename lol::Timer to lol::timer. Because. 7 年之前
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年之前
scene.cpp Get rid of lol::map because std::map is obviously superior. 7 年之前
scene.h Fix approximately 80 billion compilation warnings. 7 年之前
sprite.cpp Fix approximately 80 billion compilation warnings. 7 年之前
sprite.h engine: move some files around. 8 年之前
text.cpp RIP lol::String ⚰️ LOL 7 年之前
text.h RIP lol::String ⚰️ LOL 7 年之前
textureimage-private.h RIP lol::String ⚰️ LOL 7 年之前
textureimage.cpp RIP lol::String ⚰️ LOL 7 年之前
textureimage.h RIP lol::String ⚰️ LOL 7 年之前
tiler.cpp RIP lol::String ⚰️ LOL 7 年之前
tiler.h RIP lol::String ⚰️ LOL 7 年之前
tileset.cpp RIP lol::String ⚰️ LOL 7 年之前
tileset.h RIP lol::String ⚰️ LOL 7 年之前
utils.h Get rid of numerous uses of lol::String. 7 年之前
video.cpp Fix approximately 80 billion compilation warnings. 7 年之前
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 年之前