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Sam Hocevar 54b32b19d1 Fix stack overflow in Perlin noise generator. 7 anni fa
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3rdparty Allow to build without Bullet Physics. 7 anni fa
application Make lol-lua an optional dependency. 8 anni fa
audio RIP lol::String ⚰️ LOL 8 anni fa
base Get rid of lol::hash which is now useless. 8 anni fa
data build: refactor autotools files for out-of-tree builds. 9 anni fa
debug RIP lol::String ⚰️ LOL 8 anni fa
easymesh RIP lol::String ⚰️ LOL 8 anni fa
engine RIP lol::String ⚰️ LOL 8 anni fa
gpu Get rid of lol::hash which is now useless. 8 anni fa
image Some Win32 and Win64 compilation fixes. 7 anni fa
input Get rid of lol::map because std::map is obviously superior. 8 anni fa
lol Fix stack overflow in Perlin noise generator. 7 anni fa
lolua Use std::string in a lot of places. Makes a few things simpler. 8 anni fa
math Fix several compilation warnings. 8 anni fa
mesh RIP lol::String ⚰️ LOL 8 anni fa
platform Some Win32 and Win64 compilation fixes. 7 anni fa
sys RIP lol::String ⚰️ LOL 8 anni fa
t Allow to build without Bullet Physics. 7 anni fa
Makefile.am Allow to build without Bullet Physics. 7 anni fa
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. 9 anni fa
camera.h RIP lol::String ⚰️ LOL 8 anni fa
commandstack.h base: clean up and refactor containers. 9 anni fa
dict.cpp RIP lol::String ⚰️ LOL 8 anni fa
dict.h RIP lol::String ⚰️ LOL 8 anni fa
eglapp.cpp Fix approximately 80 billion compilation warnings. 8 anni fa
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 anni fa
emitter.cpp Fix approximately 80 billion compilation warnings. 8 anni fa
emitter.h engine: move some files around. 9 anni fa
font.cpp RIP lol::String ⚰️ LOL 8 anni fa
font.h RIP lol::String ⚰️ LOL 8 anni fa
forge.cpp RIP lol::String ⚰️ LOL 8 anni fa
forge.h RIP lol::String ⚰️ LOL 8 anni fa
gradient.cpp Scene stuff is back to non-static logic with a few tricks 9 anni fa
gradient.h RIP lol::String ⚰️ LOL 8 anni fa
gradient.lolfx Clean up a lot of shader crap 9 anni fa
light.cpp Scene stuff is back to non-static logic with a few tricks 9 anni fa
light.h RIP lol::String ⚰️ LOL 8 anni fa
lol-core.vcxproj Allow to build without Bullet Physics. 7 anni fa
lol-core.vcxproj.filter Get rid of lol::hash which is now useless. 8 anni fa
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 anni fa
lolgl.h build: fix compilation on MSYS2 when glew is not available. Fixes #8. 8 anni fa
lolimgui.cpp Get rid of numerous uses of lol::String. 8 anni fa
lolimgui.h RIP lol::String ⚰️ LOL 8 anni fa
messageservice.cpp Get rid of numerous uses of lol::String. 8 anni fa
messageservice.h RIP lol::String ⚰️ LOL 8 anni fa
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 anni fa
platform.cpp build: reorganise includes so that we can use precompiled headers later. 9 anni fa
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 anni fa
profiler.cpp Rename lol::Timer to lol::timer. Because. 8 anni fa
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 anni fa
scene.cpp Get rid of lol::map because std::map is obviously superior. 8 anni fa
scene.h Fix approximately 80 billion compilation warnings. 8 anni fa
sprite.cpp Fix approximately 80 billion compilation warnings. 8 anni fa
sprite.h engine: move some files around. 9 anni fa
text.cpp RIP lol::String ⚰️ LOL 8 anni fa
text.h RIP lol::String ⚰️ LOL 8 anni fa
textureimage-private.h RIP lol::String ⚰️ LOL 8 anni fa
textureimage.cpp RIP lol::String ⚰️ LOL 8 anni fa
textureimage.h RIP lol::String ⚰️ LOL 8 anni fa
tiler.cpp RIP lol::String ⚰️ LOL 8 anni fa
tiler.h RIP lol::String ⚰️ LOL 8 anni fa
tileset.cpp RIP lol::String ⚰️ LOL 8 anni fa
tileset.h RIP lol::String ⚰️ LOL 8 anni fa
utils.h Get rid of numerous uses of lol::String. 8 anni fa
video.cpp Fix approximately 80 billion compilation warnings. 8 anni fa
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 anni fa