..
3rdparty
Allow to build without Bullet Physics.
7 anni fa
application
Make lol-lua an optional dependency.
8 anni fa
audio
RIP lol::String ⚰️ LOL
8 anni fa
base
Get rid of lol::hash which is now useless.
8 anni fa
data
build: refactor autotools files for out-of-tree builds.
9 anni fa
debug
RIP lol::String ⚰️ LOL
8 anni fa
easymesh
RIP lol::String ⚰️ LOL
8 anni fa
engine
RIP lol::String ⚰️ LOL
8 anni fa
gpu
Get rid of lol::hash which is now useless.
8 anni fa
image
Some Win32 and Win64 compilation fixes.
7 anni fa
input
Get rid of lol::map because std::map is obviously superior.
8 anni fa
lol
Fix stack overflow in Perlin noise generator.
7 anni fa
lolua
Use std::string in a lot of places. Makes a few things simpler.
8 anni fa
math
Fix several compilation warnings.
8 anni fa
mesh
RIP lol::String ⚰️ LOL
8 anni fa
platform
Some Win32 and Win64 compilation fixes.
7 anni fa
sys
RIP lol::String ⚰️ LOL
8 anni fa
t
Allow to build without Bullet Physics.
7 anni fa
Makefile.am
Allow to build without Bullet Physics.
7 anni fa
camera.cpp
Remove Xbox 360 support, too much stuff no longer compiles.
9 anni fa
camera.h
RIP lol::String ⚰️ LOL
8 anni fa
commandstack.h
base: clean up and refactor containers.
9 anni fa
dict.cpp
RIP lol::String ⚰️ LOL
8 anni fa
dict.h
RIP lol::String ⚰️ LOL
8 anni fa
eglapp.cpp
Fix approximately 80 billion compilation warnings.
8 anni fa
eglapp.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 anni fa
emitter.cpp
Fix approximately 80 billion compilation warnings.
8 anni fa
emitter.h
engine: move some files around.
9 anni fa
font.cpp
RIP lol::String ⚰️ LOL
8 anni fa
font.h
RIP lol::String ⚰️ LOL
8 anni fa
forge.cpp
RIP lol::String ⚰️ LOL
8 anni fa
forge.h
RIP lol::String ⚰️ LOL
8 anni fa
gradient.cpp
Scene stuff is back to non-static logic with a few tricks
9 anni fa
gradient.h
RIP lol::String ⚰️ LOL
8 anni fa
gradient.lolfx
Clean up a lot of shader crap
9 anni fa
light.cpp
Scene stuff is back to non-static logic with a few tricks
9 anni fa
light.h
RIP lol::String ⚰️ LOL
8 anni fa
lol-core.vcxproj
Allow to build without Bullet Physics.
7 anni fa
lol-core.vcxproj.filter
Get rid of lol::hash which is now useless.
8 anni fa
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 anni fa
lolgl.h
build: fix compilation on MSYS2 when glew is not available. Fixes #8.
8 anni fa
lolimgui.cpp
Get rid of numerous uses of lol::String.
8 anni fa
lolimgui.h
RIP lol::String ⚰️ LOL
8 anni fa
messageservice.cpp
Get rid of numerous uses of lol::String.
8 anni fa
messageservice.h
RIP lol::String ⚰️ LOL
8 anni fa
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 anni fa
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
9 anni fa
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 anni fa
profiler.cpp
Rename lol::Timer to lol::timer. Because.
8 anni fa
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 anni fa
scene.cpp
Get rid of lol::map because std::map is obviously superior.
8 anni fa
scene.h
Fix approximately 80 billion compilation warnings.
8 anni fa
sprite.cpp
Fix approximately 80 billion compilation warnings.
8 anni fa
sprite.h
engine: move some files around.
9 anni fa
text.cpp
RIP lol::String ⚰️ LOL
8 anni fa
text.h
RIP lol::String ⚰️ LOL
8 anni fa
textureimage-private.h
RIP lol::String ⚰️ LOL
8 anni fa
textureimage.cpp
RIP lol::String ⚰️ LOL
8 anni fa
textureimage.h
RIP lol::String ⚰️ LOL
8 anni fa
tiler.cpp
RIP lol::String ⚰️ LOL
8 anni fa
tiler.h
RIP lol::String ⚰️ LOL
8 anni fa
tileset.cpp
RIP lol::String ⚰️ LOL
8 anni fa
tileset.h
RIP lol::String ⚰️ LOL
8 anni fa
utils.h
Get rid of numerous uses of lol::String.
8 anni fa
video.cpp
Fix approximately 80 billion compilation warnings.
8 anni fa
video.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 anni fa