選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
Sam Hocevar ca16123ccb Ensure the DebugFps object is rendered in front of everything else. 15年前
..
Makefile.am Add missing icons.png, use CPPFLAGS instead of CXXFLAGS in automake rules. 15年前
audio.cpp Reduce audio latency by using 1K samples instead of 4K. 15年前
audio.h Add preliminary support for sound samples. Implement click. 15年前
bitfield.h Complete Lol Engine / Deus Hax / Monsterz split. 15年前
core.h Create the WorldEntity class, for objects with world coordinates. 15年前
debugfps.cpp Ensure the DebugFps object is rendered in front of everything else. 15年前
debugfps.h Add a Text object for OSD and possibly other effects. 15年前
debugrecord.cpp Add a recording mode to Ticker that ensures fixed deltatime even when 15年前
debugrecord.h Allow to specify FPS in the DebugRecord object. 15年前
debugsphere.cpp Slightly change the ...Data initialisation in classes. 15年前
debugsphere.h Complete Lol Engine / Deus Hax / Monsterz split. 15年前
debugstats.cpp Slightly change the ...Data initialisation in classes. 15年前
debugstats.h Complete Lol Engine / Deus Hax / Monsterz split. 15年前
dict.cpp Fix the Dict class. It wasn't even implemented properly. 15年前
dict.h Complete Lol Engine / Deus Hax / Monsterz split. 15年前
emitter.cpp Allow more particles, just in case. 15年前
emitter.h Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 15年前
entity.cpp Complete Lol Engine / Deus Hax / Monsterz split. 15年前
entity.h Make Entity variable members private. 15年前
font.cpp Make font objects use the TileSet system and fix the text objects' Z offset. 15年前
font.h Make font objects use the TileSet system and fix the text objects' Z offset. 15年前
forge.cpp Complete Lol Engine / Deus Hax / Monsterz split. 15年前
forge.h Complete Lol Engine / Deus Hax / Monsterz split. 15年前
input.cpp Start working on a new gameplay, codenamed "Fusion". 15年前
input.h Minor updates to the mouse tracking architecture. 15年前
layer.cpp Change the way the Scene object works. 15年前
layer.h Change the way the Scene object works. 15年前
map.cpp TileSets can now be initialised either using the tile size, or the 15年前
map.h Change the way the Scene object works. 15年前
matrix.h Do not zero vector memory upon initialisation. Unitialised is uninitialised. 15年前
numeric.h Fix Linux build. 15年前
profiler.cpp Complete Lol Engine / Deus Hax / Monsterz split. 15年前
profiler.h Complete Lol Engine / Deus Hax / Monsterz split. 15年前
sample.cpp Name tilers, samples and pieces for easier debugging. 15年前
sample.h Skeleton for sample entity and sampler manager classes. 15年前
sampler.cpp Add preliminary support for sound samples. Implement click. 15年前
sampler.h Skeleton for sample entity and sampler manager classes. 15年前
scene.cpp Switch scene rendering method to vertex buffer objects. 15年前
scene.h Change the way the Scene object works. 15年前
sdlinput.cpp Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 15年前
sdlinput.h Complete Lol Engine / Deus Hax / Monsterz split. 15年前
text.cpp Test entity alignment features. Also, start working on the mouse tracking. 15年前
text.h Test entity alignment features. Also, start working on the mouse tracking. 15年前
ticker.cpp Make font objects use the TileSet system and fix the text objects' Z offset. 15年前
ticker.h Add a recording mode to Ticker that ensures fixed deltatime even when 15年前
tiler.cpp Switch scene rendering method to vertex buffer objects. 15年前
tiler.h Switch scene rendering method to vertex buffer objects. 15年前
tileset.cpp Switch scene rendering method to vertex buffer objects. 15年前
tileset.h Switch scene rendering method to vertex buffer objects. 15年前
timer.cpp Fix the SDL timer behaviour. Fixes ticket #26. 15年前
timer.h Complete Lol Engine / Deus Hax / Monsterz split. 15年前
video.cpp Allow to specify FPS in the DebugRecord object. 15年前
video.h Complete Lol Engine / Deus Hax / Monsterz split. 15年前
world.cpp Slightly change the ...Data initialisation in classes. 15年前
world.h Complete Lol Engine / Deus Hax / Monsterz split. 15年前
worldentity.cpp Create the WorldEntity class, for objects with world coordinates. 15年前
worldentity.h Implement the title screen. Click on it to start a game. 15年前