..
application
build: remove dead PS3 code.
il y a 9 ans
base
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
il y a 9 ans
bullet
build: remove dead PS3 code.
il y a 9 ans
data
build: reorganise automake build system.
il y a 13 ans
debug
scene: remove functions that aren’t that useful.
il y a 9 ans
easymesh
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
il y a 9 ans
gpu
build: remove the LolFx and the EasyMesh compilers for now.
il y a 9 ans
image
base: minor variable renaming.
il y a 9 ans
input
input: tweak warning messages.
il y a 9 ans
lol
avl_tree: bug fixes
il y a 9 ans
lua
build: remove dead PS3 code.
il y a 9 ans
math
misc: lots of compilation fixes for Visual Studio (related to mediocre
il y a 9 ans
mesh
Added various stuff
il y a 9 ans
platform
build: remove dead PS3 code.
il y a 9 ans
sys
sys: fix a link error on Win32.
il y a 9 ans
t
map: adding test for an unidentified bug to fix
il y a 9 ans
Makefile.am
misc: lots of compilation fixes for Visual Studio (related to mediocre
il y a 9 ans
audio.cpp
build: reorganise includes so that we can use precompiled headers later.
il y a 9 ans
audio.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 9 ans
camera.cpp
Fixed some stuff and added some small tweaks
il y a 9 ans
camera.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 9 ans
commandstack.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 9 ans
dict.cpp
base: some Windows compilation fixes.
il y a 9 ans
dict.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 9 ans
eglapp.cpp
build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1.
il y a 9 ans
eglapp.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 9 ans
emitter.cpp
build: reorganise includes so that we can use precompiled headers later.
il y a 9 ans
emitter.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 9 ans
entity.cpp
build: reorganise includes so that we can use precompiled headers later.
il y a 9 ans
entity.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 9 ans
font.cpp
build: reorganise includes so that we can use precompiled headers later.
il y a 9 ans
font.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 9 ans
forge.cpp
build: reorganise includes so that we can use precompiled headers later.
il y a 9 ans
forge.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 9 ans
gradient.cpp
build: reorganise includes so that we can use precompiled headers later.
il y a 9 ans
gradient.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 9 ans
gradient.lolfx
scene: start working on the scene class reorganisation.
il y a 9 ans
light.cpp
build: reorganise includes so that we can use precompiled headers later.
il y a 9 ans
light.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 9 ans
lolcore.vcxproj
misc: lots of compilation fixes for Visual Studio (related to mediocre
il y a 9 ans
lolcore.vcxproj.filters
misc: lots of compilation fixes for Visual Studio (related to mediocre
il y a 9 ans
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 9 ans
lolgl.h
build: remove dead PS3 code.
il y a 9 ans
messageservice.cpp
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
il y a 9 ans
messageservice.h
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
il y a 9 ans
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 9 ans
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
il y a 9 ans
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 9 ans
profiler.cpp
build: reorganise includes so that we can use precompiled headers later.
il y a 9 ans
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 9 ans
sample.cpp
build: remove dead PS3 code.
il y a 9 ans
sample.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 9 ans
sampler.cpp
build: reorganise includes so that we can use precompiled headers later.
il y a 9 ans
sampler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 9 ans
scene.cpp
build: some PS4 compilation fixes.
il y a 9 ans
scene.h
scene: remove functions that aren’t that useful.
il y a 9 ans
sprite.cpp
build: reorganise includes so that we can use precompiled headers later.
il y a 9 ans
sprite.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 9 ans
text.cpp
base: more lowercase shit.
il y a 9 ans
text.h
Added some shit in controller and text
il y a 9 ans
ticker.cpp
sys: use std::bind for thread workers to avoid ugly casts.
il y a 9 ans
ticker.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 9 ans
tiler.cpp
build: reorganise includes so that we can use precompiled headers later.
il y a 9 ans
tiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 9 ans
tileset.cpp
build: reorganise includes so that we can use precompiled headers later.
il y a 9 ans
tileset.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 9 ans
utils.h
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
il y a 9 ans
video.cpp
build: remove dead PS3 code.
il y a 9 ans
video.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 9 ans
world.cpp
build: reorganise includes so that we can use precompiled headers later.
il y a 9 ans
world.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
il y a 9 ans
worldentity.cpp
Fixed some stuff and added some small tweaks
il y a 9 ans
worldentity.h
Fixed some stuff and added some small tweaks
il y a 9 ans