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Guillaume Bittoun f4c72644c7 map: adding test for an unidentified bug to fix 11 lat temu
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application build: remove dead PS3 code. 10 lat temu
base Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 lat temu
bullet build: remove dead PS3 code. 10 lat temu
data build: reorganise automake build system. 13 lat temu
debug scene: remove functions that aren’t that useful. 10 lat temu
easymesh Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 lat temu
gpu build: remove the LolFx and the EasyMesh compilers for now. 10 lat temu
image base: minor variable renaming. 10 lat temu
input input: tweak warning messages. 10 lat temu
lol avl_tree: bug fixes 10 lat temu
lua build: remove dead PS3 code. 10 lat temu
math misc: lots of compilation fixes for Visual Studio (related to mediocre 10 lat temu
mesh Added various stuff 10 lat temu
platform build: remove dead PS3 code. 10 lat temu
sys sys: fix a link error on Win32. 10 lat temu
t map: adding test for an unidentified bug to fix 10 lat temu
Makefile.am misc: lots of compilation fixes for Visual Studio (related to mediocre 10 lat temu
audio.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
camera.cpp Fixed some stuff and added some small tweaks 10 lat temu
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
dict.cpp base: some Windows compilation fixes. 10 lat temu
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 10 lat temu
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
entity.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
entity.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
font.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
font.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
gradient.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
gradient.lolfx scene: start working on the scene class reorganisation. 10 lat temu
light.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
lolcore.vcxproj misc: lots of compilation fixes for Visual Studio (related to mediocre 10 lat temu
lolcore.vcxproj.filters misc: lots of compilation fixes for Visual Studio (related to mediocre 10 lat temu
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
lolgl.h build: remove dead PS3 code. 10 lat temu
messageservice.cpp Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 lat temu
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 lat temu
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
sample.cpp build: remove dead PS3 code. 10 lat temu
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
scene.cpp build: some PS4 compilation fixes. 10 lat temu
scene.h scene: remove functions that aren’t that useful. 10 lat temu
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
text.cpp base: more lowercase shit. 10 lat temu
text.h Added some shit in controller and text 10 lat temu
ticker.cpp sys: use std::bind for thread workers to avoid ugly casts. 10 lat temu
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
tileset.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
tileset.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
utils.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 lat temu
video.cpp build: remove dead PS3 code. 10 lat temu
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
world.cpp build: reorganise includes so that we can use precompiled headers later. 10 lat temu
world.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 lat temu
worldentity.cpp Fixed some stuff and added some small tweaks 10 lat temu
worldentity.h Fixed some stuff and added some small tweaks 10 lat temu