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Guillaume Bittoun f4c72644c7 map: adding test for an unidentified bug to fix 11 jaren geleden
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application build: remove dead PS3 code. 10 jaren geleden
base Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 jaren geleden
bullet build: remove dead PS3 code. 10 jaren geleden
data build: reorganise automake build system. 13 jaren geleden
debug scene: remove functions that aren’t that useful. 10 jaren geleden
easymesh Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 jaren geleden
gpu build: remove the LolFx and the EasyMesh compilers for now. 10 jaren geleden
image base: minor variable renaming. 10 jaren geleden
input input: tweak warning messages. 10 jaren geleden
lol avl_tree: bug fixes 10 jaren geleden
lua build: remove dead PS3 code. 10 jaren geleden
math misc: lots of compilation fixes for Visual Studio (related to mediocre 10 jaren geleden
mesh Added various stuff 10 jaren geleden
platform build: remove dead PS3 code. 10 jaren geleden
sys sys: fix a link error on Win32. 10 jaren geleden
t map: adding test for an unidentified bug to fix 10 jaren geleden
Makefile.am misc: lots of compilation fixes for Visual Studio (related to mediocre 10 jaren geleden
audio.cpp build: reorganise includes so that we can use precompiled headers later. 10 jaren geleden
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 jaren geleden
camera.cpp Fixed some stuff and added some small tweaks 10 jaren geleden
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 jaren geleden
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 jaren geleden
dict.cpp base: some Windows compilation fixes. 10 jaren geleden
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 jaren geleden
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 10 jaren geleden
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 jaren geleden
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 10 jaren geleden
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 jaren geleden
entity.cpp build: reorganise includes so that we can use precompiled headers later. 10 jaren geleden
entity.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 jaren geleden
font.cpp build: reorganise includes so that we can use precompiled headers later. 10 jaren geleden
font.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 jaren geleden
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 jaren geleden
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 jaren geleden
gradient.cpp build: reorganise includes so that we can use precompiled headers later. 10 jaren geleden
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 jaren geleden
gradient.lolfx scene: start working on the scene class reorganisation. 10 jaren geleden
light.cpp build: reorganise includes so that we can use precompiled headers later. 10 jaren geleden
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 jaren geleden
lolcore.vcxproj misc: lots of compilation fixes for Visual Studio (related to mediocre 10 jaren geleden
lolcore.vcxproj.filters misc: lots of compilation fixes for Visual Studio (related to mediocre 10 jaren geleden
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 jaren geleden
lolgl.h build: remove dead PS3 code. 10 jaren geleden
messageservice.cpp Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 jaren geleden
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 jaren geleden
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 jaren geleden
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 jaren geleden
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 jaren geleden
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 jaren geleden
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 jaren geleden
sample.cpp build: remove dead PS3 code. 10 jaren geleden
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 jaren geleden
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 10 jaren geleden
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 jaren geleden
scene.cpp build: some PS4 compilation fixes. 10 jaren geleden
scene.h scene: remove functions that aren’t that useful. 10 jaren geleden
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 10 jaren geleden
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 jaren geleden
text.cpp base: more lowercase shit. 10 jaren geleden
text.h Added some shit in controller and text 10 jaren geleden
ticker.cpp sys: use std::bind for thread workers to avoid ugly casts. 10 jaren geleden
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 jaren geleden
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 jaren geleden
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 jaren geleden
tileset.cpp build: reorganise includes so that we can use precompiled headers later. 10 jaren geleden
tileset.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 jaren geleden
utils.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 jaren geleden
video.cpp build: remove dead PS3 code. 10 jaren geleden
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 jaren geleden
world.cpp build: reorganise includes so that we can use precompiled headers later. 10 jaren geleden
world.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 jaren geleden
worldentity.cpp Fixed some stuff and added some small tweaks 10 jaren geleden
worldentity.h Fixed some stuff and added some small tweaks 10 jaren geleden