..
application
build: remove dead PS3 code.
8 anni fa
base
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
8 anni fa
bullet
build: remove dead PS3 code.
8 anni fa
data
build: reorganise automake build system.
11 anni fa
debug
scene: remove functions that aren’t that useful.
8 anni fa
easymesh
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
8 anni fa
gpu
build: remove the LolFx and the EasyMesh compilers for now.
8 anni fa
image
base: minor variable renaming.
8 anni fa
input
input: tweak warning messages.
8 anni fa
lol
avl_tree: bug fixes
8 anni fa
lua
build: remove dead PS3 code.
8 anni fa
math
misc: lots of compilation fixes for Visual Studio (related to mediocre
8 anni fa
mesh
Added various stuff
8 anni fa
platform
build: remove dead PS3 code.
8 anni fa
sys
sys: fix a link error on Win32.
8 anni fa
t
map: adding test for an unidentified bug to fix
8 anni fa
Makefile.am
misc: lots of compilation fixes for Visual Studio (related to mediocre
8 anni fa
audio.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
audio.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
camera.cpp
Fixed some stuff and added some small tweaks
8 anni fa
camera.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
commandstack.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
dict.cpp
base: some Windows compilation fixes.
8 anni fa
dict.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
eglapp.cpp
build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1.
8 anni fa
eglapp.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
emitter.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
emitter.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
entity.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
entity.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
font.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
font.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
forge.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
forge.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
gradient.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
gradient.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
gradient.lolfx
scene: start working on the scene class reorganisation.
8 anni fa
light.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
light.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
lolcore.vcxproj
misc: lots of compilation fixes for Visual Studio (related to mediocre
8 anni fa
lolcore.vcxproj.filters
misc: lots of compilation fixes for Visual Studio (related to mediocre
8 anni fa
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
lolgl.h
build: remove dead PS3 code.
8 anni fa
messageservice.cpp
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
8 anni fa
messageservice.h
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
8 anni fa
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
profiler.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
sample.cpp
build: remove dead PS3 code.
8 anni fa
sample.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
sampler.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
sampler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
scene.cpp
build: some PS4 compilation fixes.
8 anni fa
scene.h
scene: remove functions that aren’t that useful.
8 anni fa
sprite.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
sprite.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
text.cpp
base: more lowercase shit.
8 anni fa
text.h
Added some shit in controller and text
8 anni fa
ticker.cpp
sys: use std::bind for thread workers to avoid ugly casts.
8 anni fa
ticker.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
tiler.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
tiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
tileset.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
tileset.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
utils.h
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
8 anni fa
video.cpp
build: remove dead PS3 code.
8 anni fa
video.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
world.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
world.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
worldentity.cpp
Fixed some stuff and added some small tweaks
8 anni fa
worldentity.h
Fixed some stuff and added some small tweaks
8 anni fa