.. |
application
|
build: remove dead PS3 code.
|
8年前 |
base
|
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
|
8年前 |
bullet
|
build: remove dead PS3 code.
|
8年前 |
data
|
build: reorganise automake build system.
|
11年前 |
debug
|
scene: remove functions that aren’t that useful.
|
8年前 |
easymesh
|
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
|
8年前 |
gpu
|
build: remove the LolFx and the EasyMesh compilers for now.
|
8年前 |
image
|
base: minor variable renaming.
|
8年前 |
input
|
input: tweak warning messages.
|
8年前 |
lol
|
avl_tree: bug fixes
|
8年前 |
lua
|
build: remove dead PS3 code.
|
8年前 |
math
|
misc: lots of compilation fixes for Visual Studio (related to mediocre
|
8年前 |
mesh
|
Added various stuff
|
8年前 |
platform
|
build: remove dead PS3 code.
|
8年前 |
sys
|
sys: fix a link error on Win32.
|
8年前 |
t
|
map: adding test for an unidentified bug to fix
|
8年前 |
Makefile.am
|
misc: lots of compilation fixes for Visual Studio (related to mediocre
|
8年前 |
audio.cpp
|
build: reorganise includes so that we can use precompiled headers later.
|
8年前 |
audio.h
|
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
|
8年前 |
camera.cpp
|
Fixed some stuff and added some small tweaks
|
8年前 |
camera.h
|
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
|
8年前 |
commandstack.h
|
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
|
8年前 |
dict.cpp
|
base: some Windows compilation fixes.
|
8年前 |
dict.h
|
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
|
8年前 |
eglapp.cpp
|
build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1.
|
8年前 |
eglapp.h
|
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
|
8年前 |
emitter.cpp
|
build: reorganise includes so that we can use precompiled headers later.
|
8年前 |
emitter.h
|
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
|
8年前 |
entity.cpp
|
build: reorganise includes so that we can use precompiled headers later.
|
8年前 |
entity.h
|
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
|
8年前 |
font.cpp
|
build: reorganise includes so that we can use precompiled headers later.
|
8年前 |
font.h
|
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
|
8年前 |
forge.cpp
|
build: reorganise includes so that we can use precompiled headers later.
|
8年前 |
forge.h
|
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
|
8年前 |
gradient.cpp
|
build: reorganise includes so that we can use precompiled headers later.
|
8年前 |
gradient.h
|
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
|
8年前 |
gradient.lolfx
|
scene: start working on the scene class reorganisation.
|
8年前 |
light.cpp
|
build: reorganise includes so that we can use precompiled headers later.
|
8年前 |
light.h
|
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
|
8年前 |
lolcore.vcxproj
|
misc: lots of compilation fixes for Visual Studio (related to mediocre
|
8年前 |
lolcore.vcxproj.filters
|
misc: lots of compilation fixes for Visual Studio (related to mediocre
|
8年前 |
loldebug.h
|
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
|
8年前 |
lolgl.h
|
build: remove dead PS3 code.
|
8年前 |
messageservice.cpp
|
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
|
8年前 |
messageservice.h
|
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
|
8年前 |
numeric.h
|
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
|
8年前 |
platform.cpp
|
build: reorganise includes so that we can use precompiled headers later.
|
8年前 |
platform.h
|
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
|
8年前 |
profiler.cpp
|
build: reorganise includes so that we can use precompiled headers later.
|
8年前 |
profiler.h
|
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
|
8年前 |
sample.cpp
|
build: remove dead PS3 code.
|
8年前 |
sample.h
|
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
|
8年前 |
sampler.cpp
|
build: reorganise includes so that we can use precompiled headers later.
|
8年前 |
sampler.h
|
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
|
8年前 |
scene.cpp
|
build: some PS4 compilation fixes.
|
8年前 |
scene.h
|
scene: remove functions that aren’t that useful.
|
8年前 |
sprite.cpp
|
build: reorganise includes so that we can use precompiled headers later.
|
8年前 |
sprite.h
|
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
|
8年前 |
text.cpp
|
base: more lowercase shit.
|
8年前 |
text.h
|
Added some shit in controller and text
|
8年前 |
ticker.cpp
|
sys: use std::bind for thread workers to avoid ugly casts.
|
8年前 |
ticker.h
|
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
|
8年前 |
tiler.cpp
|
build: reorganise includes so that we can use precompiled headers later.
|
8年前 |
tiler.h
|
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
|
8年前 |
tileset.cpp
|
build: reorganise includes so that we can use precompiled headers later.
|
8年前 |
tileset.h
|
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
|
8年前 |
utils.h
|
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
|
8年前 |
video.cpp
|
build: remove dead PS3 code.
|
8年前 |
video.h
|
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
|
8年前 |
world.cpp
|
build: reorganise includes so that we can use precompiled headers later.
|
8年前 |
world.h
|
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
|
8年前 |
worldentity.cpp
|
Fixed some stuff and added some small tweaks
|
8年前 |
worldentity.h
|
Fixed some stuff and added some small tweaks
|
8年前 |