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96 Commits
5 Branches
49 MiB
Struktur: 2edd7f4dbf
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
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8 Commits (2edd7f4dbffe27e948849f91241d1de65154a373)

Autor SHA1 Nachricht Datum
  Sam Hocevar 2edd7f4dbf Start to handle differences between vertical and horizontal tiles. vor 15 Jahren
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing
joystick class, and put a header in each source file.
vor 15 Jahren
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. vor 15 Jahren
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. vor 15 Jahren
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. vor 15 Jahren
  Sam Hocevar a3d5f1576b The layer name is no longer ignored. vor 15 Jahren
  Sam Hocevar 6a20cd3645 Dynamically allocate layers when loading maps. vor 15 Jahren
  Sam Hocevar 68c71cfa83 Create a tile manager. There are no longer any GL calls in test-map.cpp or
in public headers. Good cleanup.
vor 15 Jahren
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