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96 Révisions
5 Branches
49 MiB
Aborescence: 2edd7f4dbf
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Graphique des révisions

8 Révisions (2edd7f4dbffe27e948849f91241d1de65154a373)

Auteur SHA1 Message Date
  Sam Hocevar 2edd7f4dbf Start to handle differences between vertical and horizontal tiles. il y a 15 ans
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing
joystick class, and put a header in each source file.
il y a 15 ans
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. il y a 15 ans
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. il y a 15 ans
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. il y a 15 ans
  Sam Hocevar a3d5f1576b The layer name is no longer ignored. il y a 15 ans
  Sam Hocevar 6a20cd3645 Dynamically allocate layers when loading maps. il y a 15 ans
  Sam Hocevar 68c71cfa83 Create a tile manager. There are no longer any GL calls in test-map.cpp or
in public headers. Good cleanup.
il y a 15 ans
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