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lolengine
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lol
spegling av https://github.com/lolengine/lol
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96 Incheckningar
5 Grenar
27 MiB
Träd: 2edd7f4dbf
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wip/image-kernel
wip/interp
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wip/core-clipp
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8 Incheckningar (2edd7f4dbffe27e948849f91241d1de65154a373)

Upphovsman SHA1 Meddelande Datum
  Sam Hocevar 2edd7f4dbf Start to handle differences between vertical and horizontal tiles. 15 år sedan
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing
joystick class, and put a header in each source file.
15 år sedan
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. 15 år sedan
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. 15 år sedan
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. 15 år sedan
  Sam Hocevar a3d5f1576b The layer name is no longer ignored. 15 år sedan
  Sam Hocevar 6a20cd3645 Dynamically allocate layers when loading maps. 15 år sedan
  Sam Hocevar 68c71cfa83 Create a tile manager. There are no longer any GL calls in test-map.cpp or
in public headers. Good cleanup.
15 år sedan
Drivs av Gitea Version: 1.12.0+rc1-38-g249e22bb9 Sida: 31ms Mall: 3ms
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