Home Help
Sign In
lolengine
/
lol
mirror of https://github.com/lolengine/lol
1
0
Fork 0
Code Issues 0 Releases 0 Wiki Activity
237 Commits
5 Branches
1.9 GiB
Tree: 46db0d51c8
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
Branches Tags
${ item.name }
Create branch ${ searchTerm }
from '46db0d51c8'
${ noResults }
Commit Graph

12 Commits (46db0d51c84d7d2b61f4c4d1e9a6558d675e0287)

Author SHA1 Message Date
  Sam Hocevar 46db0d51c8 Fix the SDL timer behaviour. Fixes ticket #26. 15 years ago
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 15 years ago
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 years ago
  Sam Hocevar f9ec350c1a Fix a few minor FIXMEs in the code. 15 years ago
  Sam Hocevar 787818d0fb Do not use SDL for Win32 timers. The OS has all we need. 15 years ago
  Sam Hocevar 9319141475 Fix a Win32 timer regression bug. 15 years ago
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 15 years ago
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15 years ago
  Sam Hocevar 0d78ca44ca Implement Timer::PollSeconds(), if necessary. 15 years ago
  Sam Hocevar fa25646f80 Improve the timer accuracy even more. 15 years ago
  Sam Hocevar 61524527a1 Fixed framerate now has sub-millisecond accuracy on Linux. 15 years ago
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is
sub-millisecond but can be improved if we get rid of SDL timers.
15 years ago
Powered by Gitea Version: 1.12.0+rc1-38-g249e22bb9 Page: 51ms Template: 7ms
English
English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil polski български italiano suomi Türkçe čeština српски svenska 한국어
JavaScript licenses API Website Go1.14.3