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lolengine
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lol
kopie van https://github.com/lolengine/lol
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237 Commits
5 Branches
547 MiB
Tree: 46db0d51c8
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wip/image-kernel
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12 Commits (46db0d51c84d7d2b61f4c4d1e9a6558d675e0287)

Auteur SHA1 Bericht Datum
  Sam Hocevar 46db0d51c8 Fix the SDL timer behaviour. Fixes ticket #26. 15 jaren geleden
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 15 jaren geleden
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 jaren geleden
  Sam Hocevar f9ec350c1a Fix a few minor FIXMEs in the code. 15 jaren geleden
  Sam Hocevar 787818d0fb Do not use SDL for Win32 timers. The OS has all we need. 15 jaren geleden
  Sam Hocevar 9319141475 Fix a Win32 timer regression bug. 15 jaren geleden
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 15 jaren geleden
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15 jaren geleden
  Sam Hocevar 0d78ca44ca Implement Timer::PollSeconds(), if necessary. 15 jaren geleden
  Sam Hocevar fa25646f80 Improve the timer accuracy even more. 15 jaren geleden
  Sam Hocevar 61524527a1 Fixed framerate now has sub-millisecond accuracy on Linux. 15 jaren geleden
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is
sub-millisecond but can be improved if we get rid of SDL timers.
15 jaren geleden
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