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237 Révisions
5 Branches
564 MiB
Aborescence: 46db0d51c8
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Graphique des révisions

12 Révisions (46db0d51c84d7d2b61f4c4d1e9a6558d675e0287)

Auteur SHA1 Message Date
  Sam Hocevar 46db0d51c8 Fix the SDL timer behaviour. Fixes ticket #26. il y a 15 ans
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. il y a 15 ans
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. il y a 15 ans
  Sam Hocevar f9ec350c1a Fix a few minor FIXMEs in the code. il y a 15 ans
  Sam Hocevar 787818d0fb Do not use SDL for Win32 timers. The OS has all we need. il y a 15 ans
  Sam Hocevar 9319141475 Fix a Win32 timer regression bug. il y a 15 ans
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. il y a 15 ans
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. il y a 15 ans
  Sam Hocevar 0d78ca44ca Implement Timer::PollSeconds(), if necessary. il y a 15 ans
  Sam Hocevar fa25646f80 Improve the timer accuracy even more. il y a 15 ans
  Sam Hocevar 61524527a1 Fixed framerate now has sub-millisecond accuracy on Linux. il y a 15 ans
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is
sub-millisecond but can be improved if we get rid of SDL timers.
il y a 15 ans
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