Home Aiuto
Accedi
lolengine
/
lol
mirror da https://github.com/lolengine/lol
1
0
Forka 0
Codice Problemi 0 Rilasci 0 Wiki Attività
50 Commit
5 Rami (Branch)
24 MiB
Albero (Tree): 59f777f969
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
Rami (Branch) Tag
${ item.name }
Crea branch ${ searchTerm }
da '59f777f969'
${ noResults }
Grafico dei commit

9 Commit (59f777f9692129b613d84ffbc7976dd9775e409a)

Autore SHA1 Messaggio Data
  Sam Hocevar 59f777f969 Naive font renderer prototype. 15 anni fa
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. 15 anni fa
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. 15 anni fa
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. 15 anni fa
  Sam Hocevar 6a20cd3645 Dynamically allocate layers when loading maps. 15 anni fa
  Sam Hocevar 68c71cfa83 Create a tile manager. There are no longer any GL calls in test-map.cpp or
in public headers. Good cleanup.
15 anni fa
  Sam Hocevar 7264038537 Add mediocre support for .tmx tiled maps. 15 anni fa
  Sam Hocevar b98cd26576 Move video initialisation stuff to a separate source file. 15 anni fa
  Sam Hocevar 246b4ff176 Move C++ code in an src/ subdirectory. 15 anni fa
  Sam Hocevar 3ae989fd4b Testing object layers. 15 anni fa
Gestito da Gitea Versione: 1.12.0+rc1-38-g249e22bb9 Pagina: 26ms Template: 3ms
italiano
italiano English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil polski български suomi Türkçe čeština српски svenska 한국어
JavaScript licenses API Sito Web Go1.14.3