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Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 years ago
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Makefile.am Add matrix determinant and inverse methods. 15 years ago
audio.cpp Reduce audio latency by using 1K samples instead of 4K. 15 years ago
audio.h Add preliminary support for sound samples. Implement click. 15 years ago
bitfield.h Complete Lol Engine / Deus Hax / Monsterz split. 15 years ago
core.h Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 years ago
debugfps.cpp Ensure the DebugFps object is rendered in front of everything else. 15 years ago
debugfps.h Add a Text object for OSD and possibly other effects. 15 years ago
debugrecord.cpp Add a recording mode to Ticker that ensures fixed deltatime even when 15 years ago
debugrecord.h Allow to specify FPS in the DebugRecord object. 15 years ago
debugsphere.cpp Switch debug sphere rendering method to vertex buffer objects. 15 years ago
debugsphere.h Complete Lol Engine / Deus Hax / Monsterz split. 15 years ago
debugstats.cpp Slightly change the ...Data initialisation in classes. 15 years ago
debugstats.h Complete Lol Engine / Deus Hax / Monsterz split. 15 years ago
dict.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 years ago
dict.h Complete Lol Engine / Deus Hax / Monsterz split. 15 years ago
emitter.cpp Allow more particles, just in case. 15 years ago
emitter.h Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 15 years ago
entity.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 years ago
entity.h Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 years ago
font.cpp Make font objects use the TileSet system and fix the text objects' Z offset. 15 years ago
font.h Make font objects use the TileSet system and fix the text objects' Z offset. 15 years ago
forge.cpp Complete Lol Engine / Deus Hax / Monsterz split. 15 years ago
forge.h Complete Lol Engine / Deus Hax / Monsterz split. 15 years ago
input.cpp Start working on a new gameplay, codenamed "Fusion". 15 years ago
input.h Minor updates to the mouse tracking architecture. 15 years ago
layer.cpp Change the way the Scene object works. 15 years ago
layer.h Change the way the Scene object works. 15 years ago
map.cpp TileSets can now be initialised either using the tile size, or the 15 years ago
map.h Change the way the Scene object works. 15 years ago
matrix.cpp Fix a nasty bug in the float4x4::frustum() computation. 15 years ago
matrix.h Implement float4x4::frustum() and float4x4::perspective() to build 15 years ago
numeric.h Fix Linux build. 15 years ago
profiler.cpp Complete Lol Engine / Deus Hax / Monsterz split. 15 years ago
profiler.h Complete Lol Engine / Deus Hax / Monsterz split. 15 years ago
sample.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 years ago
sample.h Skeleton for sample entity and sampler manager classes. 15 years ago
sampler.cpp Add preliminary support for sound samples. Implement click. 15 years ago
sampler.h Skeleton for sample entity and sampler manager classes. 15 years ago
scene.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 years ago
scene.h Change the way the Scene object works. 15 years ago
sdlinput.cpp Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 15 years ago
sdlinput.h Complete Lol Engine / Deus Hax / Monsterz split. 15 years ago
text.cpp Test entity alignment features. Also, start working on the mouse tracking. 15 years ago
text.h Test entity alignment features. Also, start working on the mouse tracking. 15 years ago
ticker.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 years ago
ticker.h Add a recording mode to Ticker that ensures fixed deltatime even when 15 years ago
tiler.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 years ago
tiler.h Switch scene rendering method to vertex buffer objects. 15 years ago
tileset.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 years ago
tileset.h Switch scene rendering method to vertex buffer objects. 15 years ago
timer.cpp Fix the SDL timer behaviour. Fixes ticket #26. 15 years ago
timer.h Complete Lol Engine / Deus Hax / Monsterz split. 15 years ago
video.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 years ago
video.h More shader crap for GLSL 1.30. Still disabled. 15 years ago
world.cpp Slightly change the ...Data initialisation in classes. 15 years ago
world.h Complete Lol Engine / Deus Hax / Monsterz split. 15 years ago
worldentity.cpp Create the WorldEntity class, for objects with world coordinates. 15 years ago
worldentity.h Implement the title screen. Click on it to start a game. 15 years ago