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Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, пре 15 година
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Makefile.am Add matrix determinant and inverse methods. пре 15 година
audio.cpp Reduce audio latency by using 1K samples instead of 4K. пре 15 година
audio.h Add preliminary support for sound samples. Implement click. пре 15 година
bitfield.h Complete Lol Engine / Deus Hax / Monsterz split. пре 15 година
core.h Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, пре 15 година
debugfps.cpp Ensure the DebugFps object is rendered in front of everything else. пре 15 година
debugfps.h Add a Text object for OSD and possibly other effects. пре 15 година
debugrecord.cpp Add a recording mode to Ticker that ensures fixed deltatime even when пре 15 година
debugrecord.h Allow to specify FPS in the DebugRecord object. пре 15 година
debugsphere.cpp Switch debug sphere rendering method to vertex buffer objects. пре 15 година
debugsphere.h Complete Lol Engine / Deus Hax / Monsterz split. пре 15 година
debugstats.cpp Slightly change the ...Data initialisation in classes. пре 15 година
debugstats.h Complete Lol Engine / Deus Hax / Monsterz split. пре 15 година
dict.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, пре 15 година
dict.h Complete Lol Engine / Deus Hax / Monsterz split. пре 15 година
emitter.cpp Allow more particles, just in case. пре 15 година
emitter.h Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. пре 15 година
entity.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, пре 15 година
entity.h Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, пре 15 година
font.cpp Make font objects use the TileSet system and fix the text objects' Z offset. пре 15 година
font.h Make font objects use the TileSet system and fix the text objects' Z offset. пре 15 година
forge.cpp Complete Lol Engine / Deus Hax / Monsterz split. пре 15 година
forge.h Complete Lol Engine / Deus Hax / Monsterz split. пре 15 година
input.cpp Start working on a new gameplay, codenamed "Fusion". пре 15 година
input.h Minor updates to the mouse tracking architecture. пре 15 година
layer.cpp Change the way the Scene object works. пре 15 година
layer.h Change the way the Scene object works. пре 15 година
map.cpp TileSets can now be initialised either using the tile size, or the пре 15 година
map.h Change the way the Scene object works. пре 15 година
matrix.cpp Fix a nasty bug in the float4x4::frustum() computation. пре 15 година
matrix.h Implement float4x4::frustum() and float4x4::perspective() to build пре 15 година
numeric.h Fix Linux build. пре 15 година
profiler.cpp Complete Lol Engine / Deus Hax / Monsterz split. пре 15 година
profiler.h Complete Lol Engine / Deus Hax / Monsterz split. пре 15 година
sample.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, пре 15 година
sample.h Skeleton for sample entity and sampler manager classes. пре 15 година
sampler.cpp Add preliminary support for sound samples. Implement click. пре 15 година
sampler.h Skeleton for sample entity and sampler manager classes. пре 15 година
scene.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, пре 15 година
scene.h Change the way the Scene object works. пре 15 година
sdlinput.cpp Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. пре 15 година
sdlinput.h Complete Lol Engine / Deus Hax / Monsterz split. пре 15 година
text.cpp Test entity alignment features. Also, start working on the mouse tracking. пре 15 година
text.h Test entity alignment features. Also, start working on the mouse tracking. пре 15 година
ticker.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, пре 15 година
ticker.h Add a recording mode to Ticker that ensures fixed deltatime even when пре 15 година
tiler.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, пре 15 година
tiler.h Switch scene rendering method to vertex buffer objects. пре 15 година
tileset.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, пре 15 година
tileset.h Switch scene rendering method to vertex buffer objects. пре 15 година
timer.cpp Fix the SDL timer behaviour. Fixes ticket #26. пре 15 година
timer.h Complete Lol Engine / Deus Hax / Monsterz split. пре 15 година
video.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, пре 15 година
video.h More shader crap for GLSL 1.30. Still disabled. пре 15 година
world.cpp Slightly change the ...Data initialisation in classes. пре 15 година
world.h Complete Lol Engine / Deus Hax / Monsterz split. пре 15 година
worldentity.cpp Create the WorldEntity class, for objects with world coordinates. пре 15 година
worldentity.h Implement the title screen. Click on it to start a game. пре 15 година