Non puoi selezionare più di 25 argomenti Gli argomenti devono iniziare con una lettera o un numero, possono includere trattini ('-') e possono essere lunghi fino a 35 caratteri.
Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 anni fa
..
Makefile.am Add matrix determinant and inverse methods. 15 anni fa
audio.cpp Reduce audio latency by using 1K samples instead of 4K. 15 anni fa
audio.h Add preliminary support for sound samples. Implement click. 15 anni fa
bitfield.h Complete Lol Engine / Deus Hax / Monsterz split. 15 anni fa
core.h Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 anni fa
debugfps.cpp Ensure the DebugFps object is rendered in front of everything else. 15 anni fa
debugfps.h Add a Text object for OSD and possibly other effects. 15 anni fa
debugrecord.cpp Add a recording mode to Ticker that ensures fixed deltatime even when 15 anni fa
debugrecord.h Allow to specify FPS in the DebugRecord object. 15 anni fa
debugsphere.cpp Switch debug sphere rendering method to vertex buffer objects. 15 anni fa
debugsphere.h Complete Lol Engine / Deus Hax / Monsterz split. 15 anni fa
debugstats.cpp Slightly change the ...Data initialisation in classes. 15 anni fa
debugstats.h Complete Lol Engine / Deus Hax / Monsterz split. 15 anni fa
dict.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 anni fa
dict.h Complete Lol Engine / Deus Hax / Monsterz split. 15 anni fa
emitter.cpp Allow more particles, just in case. 15 anni fa
emitter.h Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 15 anni fa
entity.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 anni fa
entity.h Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 anni fa
font.cpp Make font objects use the TileSet system and fix the text objects' Z offset. 15 anni fa
font.h Make font objects use the TileSet system and fix the text objects' Z offset. 15 anni fa
forge.cpp Complete Lol Engine / Deus Hax / Monsterz split. 15 anni fa
forge.h Complete Lol Engine / Deus Hax / Monsterz split. 15 anni fa
input.cpp Start working on a new gameplay, codenamed "Fusion". 15 anni fa
input.h Minor updates to the mouse tracking architecture. 15 anni fa
layer.cpp Change the way the Scene object works. 15 anni fa
layer.h Change the way the Scene object works. 15 anni fa
map.cpp TileSets can now be initialised either using the tile size, or the 15 anni fa
map.h Change the way the Scene object works. 15 anni fa
matrix.cpp Fix a nasty bug in the float4x4::frustum() computation. 15 anni fa
matrix.h Implement float4x4::frustum() and float4x4::perspective() to build 15 anni fa
numeric.h Fix Linux build. 15 anni fa
profiler.cpp Complete Lol Engine / Deus Hax / Monsterz split. 15 anni fa
profiler.h Complete Lol Engine / Deus Hax / Monsterz split. 15 anni fa
sample.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 anni fa
sample.h Skeleton for sample entity and sampler manager classes. 15 anni fa
sampler.cpp Add preliminary support for sound samples. Implement click. 15 anni fa
sampler.h Skeleton for sample entity and sampler manager classes. 15 anni fa
scene.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 anni fa
scene.h Change the way the Scene object works. 15 anni fa
sdlinput.cpp Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 15 anni fa
sdlinput.h Complete Lol Engine / Deus Hax / Monsterz split. 15 anni fa
text.cpp Test entity alignment features. Also, start working on the mouse tracking. 15 anni fa
text.h Test entity alignment features. Also, start working on the mouse tracking. 15 anni fa
ticker.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 anni fa
ticker.h Add a recording mode to Ticker that ensures fixed deltatime even when 15 anni fa
tiler.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 anni fa
tiler.h Switch scene rendering method to vertex buffer objects. 15 anni fa
tileset.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 anni fa
tileset.h Switch scene rendering method to vertex buffer objects. 15 anni fa
timer.cpp Fix the SDL timer behaviour. Fixes ticket #26. 15 anni fa
timer.h Complete Lol Engine / Deus Hax / Monsterz split. 15 anni fa
video.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 anni fa
video.h More shader crap for GLSL 1.30. Still disabled. 15 anni fa
world.cpp Slightly change the ...Data initialisation in classes. 15 anni fa
world.h Complete Lol Engine / Deus Hax / Monsterz split. 15 anni fa
worldentity.cpp Create the WorldEntity class, for objects with world coordinates. 15 anni fa
worldentity.h Implement the title screen. Click on it to start a game. 15 anni fa