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Makefile.am
Add matrix determinant and inverse methods.
15 anni fa
audio.cpp
Reduce audio latency by using 1K samples instead of 4K.
15 anni fa
audio.h
Add preliminary support for sound samples. Implement click.
15 anni fa
bitfield.h
Complete Lol Engine / Deus Hax / Monsterz split.
15 anni fa
core.h
Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead,
15 anni fa
debugfps.cpp
Ensure the DebugFps object is rendered in front of everything else.
15 anni fa
debugfps.h
Add a Text object for OSD and possibly other effects.
15 anni fa
debugrecord.cpp
Add a recording mode to Ticker that ensures fixed deltatime even when
15 anni fa
debugrecord.h
Allow to specify FPS in the DebugRecord object.
15 anni fa
debugsphere.cpp
Switch debug sphere rendering method to vertex buffer objects.
15 anni fa
debugsphere.h
Complete Lol Engine / Deus Hax / Monsterz split.
15 anni fa
debugstats.cpp
Slightly change the ...Data initialisation in classes.
15 anni fa
debugstats.h
Complete Lol Engine / Deus Hax / Monsterz split.
15 anni fa
dict.cpp
Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead,
15 anni fa
dict.h
Complete Lol Engine / Deus Hax / Monsterz split.
15 anni fa
emitter.cpp
Allow more particles, just in case.
15 anni fa
emitter.h
Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
15 anni fa
entity.cpp
Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead,
15 anni fa
entity.h
Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead,
15 anni fa
font.cpp
Make font objects use the TileSet system and fix the text objects' Z offset.
15 anni fa
font.h
Make font objects use the TileSet system and fix the text objects' Z offset.
15 anni fa
forge.cpp
Complete Lol Engine / Deus Hax / Monsterz split.
15 anni fa
forge.h
Complete Lol Engine / Deus Hax / Monsterz split.
15 anni fa
input.cpp
Start working on a new gameplay, codenamed "Fusion".
15 anni fa
input.h
Minor updates to the mouse tracking architecture.
15 anni fa
layer.cpp
Change the way the Scene object works.
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layer.h
Change the way the Scene object works.
15 anni fa
map.cpp
TileSets can now be initialised either using the tile size, or the
15 anni fa
map.h
Change the way the Scene object works.
15 anni fa
matrix.cpp
Fix a nasty bug in the float4x4::frustum() computation.
15 anni fa
matrix.h
Implement float4x4::frustum() and float4x4::perspective() to build
15 anni fa
numeric.h
Fix Linux build.
15 anni fa
profiler.cpp
Complete Lol Engine / Deus Hax / Monsterz split.
15 anni fa
profiler.h
Complete Lol Engine / Deus Hax / Monsterz split.
15 anni fa
sample.cpp
Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead,
15 anni fa
sample.h
Skeleton for sample entity and sampler manager classes.
15 anni fa
sampler.cpp
Add preliminary support for sound samples. Implement click.
15 anni fa
sampler.h
Skeleton for sample entity and sampler manager classes.
15 anni fa
scene.cpp
Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead,
15 anni fa
scene.h
Change the way the Scene object works.
15 anni fa
sdlinput.cpp
Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
15 anni fa
sdlinput.h
Complete Lol Engine / Deus Hax / Monsterz split.
15 anni fa
text.cpp
Test entity alignment features. Also, start working on the mouse tracking.
15 anni fa
text.h
Test entity alignment features. Also, start working on the mouse tracking.
15 anni fa
ticker.cpp
Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead,
15 anni fa
ticker.h
Add a recording mode to Ticker that ensures fixed deltatime even when
15 anni fa
tiler.cpp
Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead,
15 anni fa
tiler.h
Switch scene rendering method to vertex buffer objects.
15 anni fa
tileset.cpp
Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead,
15 anni fa
tileset.h
Switch scene rendering method to vertex buffer objects.
15 anni fa
timer.cpp
Fix the SDL timer behaviour. Fixes ticket #26.
15 anni fa
timer.h
Complete Lol Engine / Deus Hax / Monsterz split.
15 anni fa
video.cpp
Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead,
15 anni fa
video.h
More shader crap for GLSL 1.30. Still disabled.
15 anni fa
world.cpp
Slightly change the ...Data initialisation in classes.
15 anni fa
world.h
Complete Lol Engine / Deus Hax / Monsterz split.
15 anni fa
worldentity.cpp
Create the WorldEntity class, for objects with world coordinates.
15 anni fa
worldentity.h
Implement the title screen. Click on it to start a game.
15 anni fa