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Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 jaren geleden
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Makefile.am Add matrix determinant and inverse methods. 15 jaren geleden
audio.cpp Reduce audio latency by using 1K samples instead of 4K. 15 jaren geleden
audio.h Add preliminary support for sound samples. Implement click. 15 jaren geleden
bitfield.h Complete Lol Engine / Deus Hax / Monsterz split. 15 jaren geleden
core.h Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 jaren geleden
debugfps.cpp Ensure the DebugFps object is rendered in front of everything else. 15 jaren geleden
debugfps.h Add a Text object for OSD and possibly other effects. 15 jaren geleden
debugrecord.cpp Add a recording mode to Ticker that ensures fixed deltatime even when 15 jaren geleden
debugrecord.h Allow to specify FPS in the DebugRecord object. 15 jaren geleden
debugsphere.cpp Switch debug sphere rendering method to vertex buffer objects. 15 jaren geleden
debugsphere.h Complete Lol Engine / Deus Hax / Monsterz split. 15 jaren geleden
debugstats.cpp Slightly change the ...Data initialisation in classes. 15 jaren geleden
debugstats.h Complete Lol Engine / Deus Hax / Monsterz split. 15 jaren geleden
dict.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 jaren geleden
dict.h Complete Lol Engine / Deus Hax / Monsterz split. 15 jaren geleden
emitter.cpp Allow more particles, just in case. 15 jaren geleden
emitter.h Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 15 jaren geleden
entity.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 jaren geleden
entity.h Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 jaren geleden
font.cpp Make font objects use the TileSet system and fix the text objects' Z offset. 15 jaren geleden
font.h Make font objects use the TileSet system and fix the text objects' Z offset. 15 jaren geleden
forge.cpp Complete Lol Engine / Deus Hax / Monsterz split. 15 jaren geleden
forge.h Complete Lol Engine / Deus Hax / Monsterz split. 15 jaren geleden
input.cpp Start working on a new gameplay, codenamed "Fusion". 15 jaren geleden
input.h Minor updates to the mouse tracking architecture. 15 jaren geleden
layer.cpp Change the way the Scene object works. 15 jaren geleden
layer.h Change the way the Scene object works. 15 jaren geleden
map.cpp TileSets can now be initialised either using the tile size, or the 15 jaren geleden
map.h Change the way the Scene object works. 15 jaren geleden
matrix.cpp Fix a nasty bug in the float4x4::frustum() computation. 15 jaren geleden
matrix.h Implement float4x4::frustum() and float4x4::perspective() to build 15 jaren geleden
numeric.h Fix Linux build. 15 jaren geleden
profiler.cpp Complete Lol Engine / Deus Hax / Monsterz split. 15 jaren geleden
profiler.h Complete Lol Engine / Deus Hax / Monsterz split. 15 jaren geleden
sample.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 jaren geleden
sample.h Skeleton for sample entity and sampler manager classes. 15 jaren geleden
sampler.cpp Add preliminary support for sound samples. Implement click. 15 jaren geleden
sampler.h Skeleton for sample entity and sampler manager classes. 15 jaren geleden
scene.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 jaren geleden
scene.h Change the way the Scene object works. 15 jaren geleden
sdlinput.cpp Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 15 jaren geleden
sdlinput.h Complete Lol Engine / Deus Hax / Monsterz split. 15 jaren geleden
text.cpp Test entity alignment features. Also, start working on the mouse tracking. 15 jaren geleden
text.h Test entity alignment features. Also, start working on the mouse tracking. 15 jaren geleden
ticker.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 jaren geleden
ticker.h Add a recording mode to Ticker that ensures fixed deltatime even when 15 jaren geleden
tiler.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 jaren geleden
tiler.h Switch scene rendering method to vertex buffer objects. 15 jaren geleden
tileset.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 jaren geleden
tileset.h Switch scene rendering method to vertex buffer objects. 15 jaren geleden
timer.cpp Fix the SDL timer behaviour. Fixes ticket #26. 15 jaren geleden
timer.h Complete Lol Engine / Deus Hax / Monsterz split. 15 jaren geleden
video.cpp Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 jaren geleden
video.h More shader crap for GLSL 1.30. Still disabled. 15 jaren geleden
world.cpp Slightly change the ...Data initialisation in classes. 15 jaren geleden
world.h Complete Lol Engine / Deus Hax / Monsterz split. 15 jaren geleden
worldentity.cpp Create the WorldEntity class, for objects with world coordinates. 15 jaren geleden
worldentity.h Implement the title screen. Click on it to start a game. 15 jaren geleden