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Sam Hocevar 54b32b19d1 Fix stack overflow in Perlin noise generator. 6 years ago
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3rdparty Allow to build without Bullet Physics. 6 years ago
application Make lol-lua an optional dependency. 7 years ago
audio RIP lol::String ⚰️ LOL 7 years ago
base Get rid of lol::hash which is now useless. 7 years ago
data build: refactor autotools files for out-of-tree builds. 8 years ago
debug RIP lol::String ⚰️ LOL 7 years ago
easymesh RIP lol::String ⚰️ LOL 7 years ago
engine RIP lol::String ⚰️ LOL 7 years ago
gpu Get rid of lol::hash which is now useless. 7 years ago
image Some Win32 and Win64 compilation fixes. 6 years ago
input Get rid of lol::map because std::map is obviously superior. 7 years ago
lol Fix stack overflow in Perlin noise generator. 6 years ago
lolua Use std::string in a lot of places. Makes a few things simpler. 7 years ago
math Fix several compilation warnings. 7 years ago
mesh RIP lol::String ⚰️ LOL 7 years ago
platform Some Win32 and Win64 compilation fixes. 6 years ago
sys RIP lol::String ⚰️ LOL 7 years ago
t Allow to build without Bullet Physics. 6 years ago
Makefile.am Allow to build without Bullet Physics. 6 years ago
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. 8 years ago
camera.h RIP lol::String ⚰️ LOL 7 years ago
commandstack.h base: clean up and refactor containers. 8 years ago
dict.cpp RIP lol::String ⚰️ LOL 7 years ago
dict.h RIP lol::String ⚰️ LOL 7 years ago
eglapp.cpp Fix approximately 80 billion compilation warnings. 7 years ago
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
emitter.cpp Fix approximately 80 billion compilation warnings. 7 years ago
emitter.h engine: move some files around. 8 years ago
font.cpp RIP lol::String ⚰️ LOL 7 years ago
font.h RIP lol::String ⚰️ LOL 7 years ago
forge.cpp RIP lol::String ⚰️ LOL 7 years ago
forge.h RIP lol::String ⚰️ LOL 7 years ago
gradient.cpp Scene stuff is back to non-static logic with a few tricks 8 years ago
gradient.h RIP lol::String ⚰️ LOL 7 years ago
gradient.lolfx Clean up a lot of shader crap 8 years ago
light.cpp Scene stuff is back to non-static logic with a few tricks 8 years ago
light.h RIP lol::String ⚰️ LOL 7 years ago
lol-core.vcxproj Allow to build without Bullet Physics. 6 years ago
lol-core.vcxproj.filter Get rid of lol::hash which is now useless. 7 years ago
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
lolgl.h build: fix compilation on MSYS2 when glew is not available. Fixes #8. 7 years ago
lolimgui.cpp Get rid of numerous uses of lol::String. 7 years ago
lolimgui.h RIP lol::String ⚰️ LOL 7 years ago
messageservice.cpp Get rid of numerous uses of lol::String. 7 years ago
messageservice.h RIP lol::String ⚰️ LOL 7 years ago
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
platform.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
profiler.cpp Rename lol::Timer to lol::timer. Because. 7 years ago
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
scene.cpp Get rid of lol::map because std::map is obviously superior. 7 years ago
scene.h Fix approximately 80 billion compilation warnings. 7 years ago
sprite.cpp Fix approximately 80 billion compilation warnings. 7 years ago
sprite.h engine: move some files around. 8 years ago
text.cpp RIP lol::String ⚰️ LOL 7 years ago
text.h RIP lol::String ⚰️ LOL 7 years ago
textureimage-private.h RIP lol::String ⚰️ LOL 7 years ago
textureimage.cpp RIP lol::String ⚰️ LOL 7 years ago
textureimage.h RIP lol::String ⚰️ LOL 7 years ago
tiler.cpp RIP lol::String ⚰️ LOL 7 years ago
tiler.h RIP lol::String ⚰️ LOL 7 years ago
tileset.cpp RIP lol::String ⚰️ LOL 7 years ago
tileset.h RIP lol::String ⚰️ LOL 7 years ago
utils.h Get rid of numerous uses of lol::String. 7 years ago
video.cpp Fix approximately 80 billion compilation warnings. 7 years ago
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago