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Guillaume Bittoun f4c72644c7 map: adding test for an unidentified bug to fix 11 years ago
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application build: remove dead PS3 code. 10 years ago
base Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 years ago
bullet build: remove dead PS3 code. 10 years ago
data build: reorganise automake build system. 13 years ago
debug scene: remove functions that aren’t that useful. 10 years ago
easymesh Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 years ago
gpu build: remove the LolFx and the EasyMesh compilers for now. 10 years ago
image base: minor variable renaming. 10 years ago
input input: tweak warning messages. 10 years ago
lol avl_tree: bug fixes 10 years ago
lua build: remove dead PS3 code. 10 years ago
math misc: lots of compilation fixes for Visual Studio (related to mediocre 10 years ago
mesh Added various stuff 10 years ago
platform build: remove dead PS3 code. 10 years ago
sys sys: fix a link error on Win32. 10 years ago
t map: adding test for an unidentified bug to fix 10 years ago
Makefile.am misc: lots of compilation fixes for Visual Studio (related to mediocre 10 years ago
audio.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
camera.cpp Fixed some stuff and added some small tweaks 10 years ago
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
dict.cpp base: some Windows compilation fixes. 10 years ago
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 10 years ago
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
entity.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
entity.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
font.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
font.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
gradient.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
gradient.lolfx scene: start working on the scene class reorganisation. 10 years ago
light.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
lolcore.vcxproj misc: lots of compilation fixes for Visual Studio (related to mediocre 10 years ago
lolcore.vcxproj.filters misc: lots of compilation fixes for Visual Studio (related to mediocre 10 years ago
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
lolgl.h build: remove dead PS3 code. 10 years ago
messageservice.cpp Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 years ago
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 years ago
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
sample.cpp build: remove dead PS3 code. 10 years ago
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
scene.cpp build: some PS4 compilation fixes. 10 years ago
scene.h scene: remove functions that aren’t that useful. 10 years ago
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
text.cpp base: more lowercase shit. 10 years ago
text.h Added some shit in controller and text 10 years ago
ticker.cpp sys: use std::bind for thread workers to avoid ugly casts. 10 years ago
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
tileset.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
tileset.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
utils.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 years ago
video.cpp build: remove dead PS3 code. 10 years ago
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
world.cpp build: reorganise includes so that we can use precompiled headers later. 10 years ago
world.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
worldentity.cpp Fixed some stuff and added some small tweaks 10 years ago
worldentity.h Fixed some stuff and added some small tweaks 10 years ago