Sam Hocevar
688c046414
math: add an sprintf() method to real numbers, and ensure they are always
fully initialised.
hace 12 años
Sam Hocevar
683d7e35cb
neercs: start porting the old code to Windows; this breaks the Visual Studio
build until further fixes are made.
hace 12 años
Sam Hocevar
90e8ae520c
build: put the Win64 SDL libraries in two separate directories, MSVC-built
and MinGW-built, because of some weird %rip corruption at runtime when
linking the MSVC DLL with mingw-w64.
hace 12 años
Sam Hocevar
ed499e0c07
build: add libSDLmain.a binaries for GUI MinGW builds; the provided static
libraries only work with the Visual Studio runtime.
hace 12 años
Sam Hocevar
6e37ab6858
test: use SDLmain for the testsuite, too.
hace 12 años
Sam Hocevar
2762f237c9
test: damn, re-add an include I mistakenly removed.
hace 12 años
Sam Hocevar
4770055627
test: fix linking of remez.cpp on OS X.
hace 12 años
Sam Hocevar
cb1f420933
core: fix the Windows and OS X builds with SDL.
hace 12 años
Sam Hocevar
48b0f20f00
test: fix compilation warnings caused by constant strings being cast
to char *.
hace 12 años
Sam Hocevar
5bd24fa1d3
build: hide the SDL_main.h inclusion in core.h, and only activate it
on Windows if using Visual Studio; if using MinGW, try to stick to the
original main() entry point.
hace 12 años
Sam Hocevar
b55033ac4d
core: on Windows, output log messages to the Visual Studio debug window
if appropriate.
hace 12 años
Sam Hocevar
b5563ad21d
core: switch the Win32/x64 binaries to the Windows subsystem so that they
do not open a console at startup.
hace 12 años
Sam Hocevar
2cde045713
neercs: disable neercs build on Windows for now.
hace 12 años
Sam Hocevar
39d186abec
neercs: import files from the (unfinished) old neercs code.
hace 12 años
Sam Hocevar
c5b40eb1d5
test: fix the physics simulation tick.
hace 12 años
Sam Hocevar
25d3ec6fd8
core: fix shitloads of compiler warnings in the Bullet source code.
hace 12 años
Sam Hocevar
4c6b4b9e14
core: display names for entities that forget to call Entity::Tick*.
hace 12 años
Benjamin ‘Touky’ Huet
4a31a63b77
Correct integration of EasyConstraint + TestDemo.
hace 12 años
Benjamin ‘Touky’ Huet
38f0fd5fc3
Small name refactor & correct Kinematic integration.
+ Constraint hollow class.
hace 12 años
Benjamin ‘Touky’ Huet
d642c90e6f
Added Collision group & mask support.
+ weird racist test : the primitives only collide with their same type.
hace 12 años
Benjamin ‘Touky’ Huet
a93067b19a
Small refactor of the Phys::Simulation.
Phys::Simulation is now an entity.
Phys::Simulation now implements timesteps correctly.
hace 12 años
Sam Hocevar
aa6ce4c34d
easymesh: set the capsule's main axis to Y, not Z.
hace 12 años
Sam Hocevar
497df444cc
easymesh: add the capsule mesh.
hace 12 años
Sam Hocevar
71faabe207
test: go ape shit crazy on the FoV.
hace 12 años
Sam Hocevar
b7ab11200a
test: fix physics cube backface culling.
hace 12 años
Sam Hocevar
4621420316
easymesh: fix the HLSL code in shiny.lolfx.
hace 12 años
Sam Hocevar
a492530c60
test: fix an alignment issue with btVector3/vec3 casts.
hace 12 años
Benjamin ‘Touky’ Huet
ebbed2988a
BtPhysTest : Container box now moves.
hace 12 años
Sam Hocevar
d0a1dd6873
build: generate debug information even in release mode.
hace 12 años
Sam Hocevar
333f34e09e
test: fix Bullet/Lol quaternion conversions, they use [x y z w] whereas we use
the mathematician-friendly [w x y z].
hace 12 años
Sam Hocevar
a969597a56
build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml"
and add a new "UseBullet" configuration flag.
hace 12 años
Sam Hocevar
9130d7fc7b
build: fix a bug in the Xbox 360 defines propagation.
hace 12 años
Sam Hocevar
92308c4e81
test: use 0 instead of NULL to fix the X360 build.
hace 12 años
Benjamin ‘Touky’ Huet
e82c65aa18
Added walls and better context to the physics.
hace 12 años
Sam Hocevar
b5f1b679b7
test: minor tweaks to the physics demo.
hace 12 años
Sam Hocevar
b305986edb
easymesh: use an icosphere instead of an UV-sphere for the sphere primitive.
hace 12 años
Sam Hocevar
1ae419aaa3
gpu: enable backface culling for indexed meshes, too.
hace 12 años
Benjamin ‘Touky’ Huet
444ed1df81
EasyPhysics : Added Capsules.
hace 12 años
Benjamin ‘Touky’ Huet
cd46cef099
Added Cylinder primitives.
Added several delete/destructor, speeds up exit & saves memory.
hace 12 años
Benjamin ‘Touky’ Huet
0ea021a40a
EasyMesh : Fixed normals on disc when one of the radius == 0
EasyPhysics : Added Cone primitive.
hace 12 años
Sam Hocevar
e12fc0e35c
tutorial: add a simple EasyMesh viewer.
hace 12 años
Benjamin ‘Touky’ Huet
9c5364c734
Added sphere in EasyPhysics
hace 12 años
Benjamin ‘Touky’ Huet
197c11e8d1
CIS yet again.
hace 12 años
Benjamin ‘Touky’ Huet
b37dfcabf8
CIS FIX
hace 12 años
Sam Hocevar
22e123eb08
test: add missing physics files to Makefile.
hace 12 años
Benjamin ‘Touky’ Huet
ecd676ae74
Some CIS FIX.
hace 12 años
Benjamin ‘Touky’ Huet
c13c243453
#include were fucked-up ......
hace 12 años
Benjamin ‘Touky’ Huet
6cb8bb99ca
Behold the power of LolPhysics !
Added lol::phys::Simulation, lol::phys::EasyPhysics for easy physic uses.
Added PhysicsObject, wich hold EasyMesh & EasyPhysics components so it is easy to use. Easy seems to be the consensus.
BtPhysTest now works with new physics classes.
Known problem for this commit:
Physics is not properly setup.
There might be memory leaks, I don't think I've parsed all new/delete.
A LOT of primitives are not taken into account.
hace 12 años
Sam Hocevar
65ea695de1
core: start working on a higher level LolFx compiler based on the latest
GLSL grammar and some personal attempts at writing an HLSL grammar.
hace 12 años
Sam Hocevar
782379a86a
easymesh: the light direction is now a uniform variable.
hace 12 años