1010 コミット (688c0464146f0423c885acb06ec8a8265fb5f13e)
 

作成者 SHA1 メッセージ 日付
  Sam Hocevar 688c046414 math: add an sprintf() method to real numbers, and ensure they are always 12年前
  Sam Hocevar 683d7e35cb neercs: start porting the old code to Windows; this breaks the Visual Studio 12年前
  Sam Hocevar 90e8ae520c build: put the Win64 SDL libraries in two separate directories, MSVC-built 12年前
  Sam Hocevar ed499e0c07 build: add libSDLmain.a binaries for GUI MinGW builds; the provided static 12年前
  Sam Hocevar 6e37ab6858 test: use SDLmain for the testsuite, too. 12年前
  Sam Hocevar 2762f237c9 test: damn, re-add an include I mistakenly removed. 12年前
  Sam Hocevar 4770055627 test: fix linking of remez.cpp on OS X. 12年前
  Sam Hocevar cb1f420933 core: fix the Windows and OS X builds with SDL. 12年前
  Sam Hocevar 48b0f20f00 test: fix compilation warnings caused by constant strings being cast 12年前
  Sam Hocevar 5bd24fa1d3 build: hide the SDL_main.h inclusion in core.h, and only activate it 12年前
  Sam Hocevar b55033ac4d core: on Windows, output log messages to the Visual Studio debug window 12年前
  Sam Hocevar b5563ad21d core: switch the Win32/x64 binaries to the Windows subsystem so that they 12年前
  Sam Hocevar 2cde045713 neercs: disable neercs build on Windows for now. 12年前
  Sam Hocevar 39d186abec neercs: import files from the (unfinished) old neercs code. 12年前
  Sam Hocevar c5b40eb1d5 test: fix the physics simulation tick. 12年前
  Sam Hocevar 25d3ec6fd8 core: fix shitloads of compiler warnings in the Bullet source code. 12年前
  Sam Hocevar 4c6b4b9e14 core: display names for entities that forget to call Entity::Tick*. 12年前
  Benjamin ‘Touky’ Huet 4a31a63b77 Correct integration of EasyConstraint + TestDemo. 12年前
  Benjamin ‘Touky’ Huet 38f0fd5fc3 Small name refactor & correct Kinematic integration. 12年前
  Benjamin ‘Touky’ Huet d642c90e6f Added Collision group & mask support. 12年前
  Benjamin ‘Touky’ Huet a93067b19a Small refactor of the Phys::Simulation. 12年前
  Sam Hocevar aa6ce4c34d easymesh: set the capsule's main axis to Y, not Z. 12年前
  Sam Hocevar 497df444cc easymesh: add the capsule mesh. 12年前
  Sam Hocevar 71faabe207 test: go ape shit crazy on the FoV. 12年前
  Sam Hocevar b7ab11200a test: fix physics cube backface culling. 12年前
  Sam Hocevar 4621420316 easymesh: fix the HLSL code in shiny.lolfx. 12年前
  Sam Hocevar a492530c60 test: fix an alignment issue with btVector3/vec3 casts. 12年前
  Benjamin ‘Touky’ Huet ebbed2988a BtPhysTest : Container box now moves. 12年前
  Sam Hocevar d0a1dd6873 build: generate debug information even in release mode. 12年前
  Sam Hocevar 333f34e09e test: fix Bullet/Lol quaternion conversions, they use [x y z w] whereas we use 12年前
  Sam Hocevar a969597a56 build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml" 12年前
  Sam Hocevar 9130d7fc7b build: fix a bug in the Xbox 360 defines propagation. 12年前
  Sam Hocevar 92308c4e81 test: use 0 instead of NULL to fix the X360 build. 12年前
  Benjamin ‘Touky’ Huet e82c65aa18 Added walls and better context to the physics. 12年前
  Sam Hocevar b5f1b679b7 test: minor tweaks to the physics demo. 12年前
  Sam Hocevar b305986edb easymesh: use an icosphere instead of an UV-sphere for the sphere primitive. 12年前
  Sam Hocevar 1ae419aaa3 gpu: enable backface culling for indexed meshes, too. 12年前
  Benjamin ‘Touky’ Huet 444ed1df81 EasyPhysics : Added Capsules. 12年前
  Benjamin ‘Touky’ Huet cd46cef099 Added Cylinder primitives. 12年前
  Benjamin ‘Touky’ Huet 0ea021a40a EasyMesh : Fixed normals on disc when one of the radius == 0 12年前
  Sam Hocevar e12fc0e35c tutorial: add a simple EasyMesh viewer. 12年前
  Benjamin ‘Touky’ Huet 9c5364c734 Added sphere in EasyPhysics 12年前
  Benjamin ‘Touky’ Huet 197c11e8d1 CIS yet again. 12年前
  Benjamin ‘Touky’ Huet b37dfcabf8 CIS FIX 12年前
  Sam Hocevar 22e123eb08 test: add missing physics files to Makefile. 12年前
  Benjamin ‘Touky’ Huet ecd676ae74 Some CIS FIX. 12年前
  Benjamin ‘Touky’ Huet c13c243453 #include were fucked-up ...... 12年前
  Benjamin ‘Touky’ Huet 6cb8bb99ca Behold the power of LolPhysics ! 12年前
  Sam Hocevar 65ea695de1 core: start working on a higher level LolFx compiler based on the latest 12年前
  Sam Hocevar 782379a86a easymesh: the light direction is now a uniform variable. 12年前