Sam Hocevar
688c046414
math: add an sprintf() method to real numbers, and ensure they are always
fully initialised.
12 年之前
Sam Hocevar
683d7e35cb
neercs: start porting the old code to Windows; this breaks the Visual Studio
build until further fixes are made.
12 年之前
Sam Hocevar
90e8ae520c
build: put the Win64 SDL libraries in two separate directories, MSVC-built
and MinGW-built, because of some weird %rip corruption at runtime when
linking the MSVC DLL with mingw-w64.
12 年之前
Sam Hocevar
ed499e0c07
build: add libSDLmain.a binaries for GUI MinGW builds; the provided static
libraries only work with the Visual Studio runtime.
12 年之前
Sam Hocevar
6e37ab6858
test: use SDLmain for the testsuite, too.
12 年之前
Sam Hocevar
2762f237c9
test: damn, re-add an include I mistakenly removed.
12 年之前
Sam Hocevar
4770055627
test: fix linking of remez.cpp on OS X.
12 年之前
Sam Hocevar
cb1f420933
core: fix the Windows and OS X builds with SDL.
12 年之前
Sam Hocevar
48b0f20f00
test: fix compilation warnings caused by constant strings being cast
to char *.
12 年之前
Sam Hocevar
5bd24fa1d3
build: hide the SDL_main.h inclusion in core.h, and only activate it
on Windows if using Visual Studio; if using MinGW, try to stick to the
original main() entry point.
12 年之前
Sam Hocevar
b55033ac4d
core: on Windows, output log messages to the Visual Studio debug window
if appropriate.
12 年之前
Sam Hocevar
b5563ad21d
core: switch the Win32/x64 binaries to the Windows subsystem so that they
do not open a console at startup.
12 年之前
Sam Hocevar
2cde045713
neercs: disable neercs build on Windows for now.
12 年之前
Sam Hocevar
39d186abec
neercs: import files from the (unfinished) old neercs code.
12 年之前
Sam Hocevar
c5b40eb1d5
test: fix the physics simulation tick.
12 年之前
Sam Hocevar
25d3ec6fd8
core: fix shitloads of compiler warnings in the Bullet source code.
12 年之前
Sam Hocevar
4c6b4b9e14
core: display names for entities that forget to call Entity::Tick*.
12 年之前
Benjamin ‘Touky’ Huet
4a31a63b77
Correct integration of EasyConstraint + TestDemo.
12 年之前
Benjamin ‘Touky’ Huet
38f0fd5fc3
Small name refactor & correct Kinematic integration.
+ Constraint hollow class.
12 年之前
Benjamin ‘Touky’ Huet
d642c90e6f
Added Collision group & mask support.
+ weird racist test : the primitives only collide with their same type.
12 年之前
Benjamin ‘Touky’ Huet
a93067b19a
Small refactor of the Phys::Simulation.
Phys::Simulation is now an entity.
Phys::Simulation now implements timesteps correctly.
12 年之前
Sam Hocevar
aa6ce4c34d
easymesh: set the capsule's main axis to Y, not Z.
12 年之前
Sam Hocevar
497df444cc
easymesh: add the capsule mesh.
12 年之前
Sam Hocevar
71faabe207
test: go ape shit crazy on the FoV.
12 年之前
Sam Hocevar
b7ab11200a
test: fix physics cube backface culling.
12 年之前
Sam Hocevar
4621420316
easymesh: fix the HLSL code in shiny.lolfx.
12 年之前
Sam Hocevar
a492530c60
test: fix an alignment issue with btVector3/vec3 casts.
12 年之前
Benjamin ‘Touky’ Huet
ebbed2988a
BtPhysTest : Container box now moves.
12 年之前
Sam Hocevar
d0a1dd6873
build: generate debug information even in release mode.
12 年之前
Sam Hocevar
333f34e09e
test: fix Bullet/Lol quaternion conversions, they use [x y z w] whereas we use
the mathematician-friendly [w x y z].
12 年之前
Sam Hocevar
a969597a56
build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml"
and add a new "UseBullet" configuration flag.
12 年之前
Sam Hocevar
9130d7fc7b
build: fix a bug in the Xbox 360 defines propagation.
12 年之前
Sam Hocevar
92308c4e81
test: use 0 instead of NULL to fix the X360 build.
12 年之前
Benjamin ‘Touky’ Huet
e82c65aa18
Added walls and better context to the physics.
12 年之前
Sam Hocevar
b5f1b679b7
test: minor tweaks to the physics demo.
12 年之前
Sam Hocevar
b305986edb
easymesh: use an icosphere instead of an UV-sphere for the sphere primitive.
12 年之前
Sam Hocevar
1ae419aaa3
gpu: enable backface culling for indexed meshes, too.
12 年之前
Benjamin ‘Touky’ Huet
444ed1df81
EasyPhysics : Added Capsules.
12 年之前
Benjamin ‘Touky’ Huet
cd46cef099
Added Cylinder primitives.
Added several delete/destructor, speeds up exit & saves memory.
12 年之前
Benjamin ‘Touky’ Huet
0ea021a40a
EasyMesh : Fixed normals on disc when one of the radius == 0
EasyPhysics : Added Cone primitive.
12 年之前
Sam Hocevar
e12fc0e35c
tutorial: add a simple EasyMesh viewer.
12 年之前
Benjamin ‘Touky’ Huet
9c5364c734
Added sphere in EasyPhysics
12 年之前
Benjamin ‘Touky’ Huet
197c11e8d1
CIS yet again.
12 年之前
Benjamin ‘Touky’ Huet
b37dfcabf8
CIS FIX
12 年之前
Sam Hocevar
22e123eb08
test: add missing physics files to Makefile.
12 年之前
Benjamin ‘Touky’ Huet
ecd676ae74
Some CIS FIX.
12 年之前
Benjamin ‘Touky’ Huet
c13c243453
#include were fucked-up ......
12 年之前
Benjamin ‘Touky’ Huet
6cb8bb99ca
Behold the power of LolPhysics !
Added lol::phys::Simulation, lol::phys::EasyPhysics for easy physic uses.
Added PhysicsObject, wich hold EasyMesh & EasyPhysics components so it is easy to use. Easy seems to be the consensus.
BtPhysTest now works with new physics classes.
Known problem for this commit:
Physics is not properly setup.
There might be memory leaks, I don't think I've parsed all new/delete.
A LOT of primitives are not taken into account.
12 年之前
Sam Hocevar
65ea695de1
core: start working on a higher level LolFx compiler based on the latest
GLSL grammar and some personal attempts at writing an HLSL grammar.
12 年之前
Sam Hocevar
782379a86a
easymesh: the light direction is now a uniform variable.
12 年之前