Sam Hocevar
688c046414
math: add an sprintf() method to real numbers, and ensure they are always
fully initialised.
12 年前
Sam Hocevar
683d7e35cb
neercs: start porting the old code to Windows; this breaks the Visual Studio
build until further fixes are made.
12 年前
Sam Hocevar
90e8ae520c
build: put the Win64 SDL libraries in two separate directories, MSVC-built
and MinGW-built, because of some weird %rip corruption at runtime when
linking the MSVC DLL with mingw-w64.
12 年前
Sam Hocevar
ed499e0c07
build: add libSDLmain.a binaries for GUI MinGW builds; the provided static
libraries only work with the Visual Studio runtime.
12 年前
Sam Hocevar
6e37ab6858
test: use SDLmain for the testsuite, too.
12 年前
Sam Hocevar
2762f237c9
test: damn, re-add an include I mistakenly removed.
12 年前
Sam Hocevar
4770055627
test: fix linking of remez.cpp on OS X.
12 年前
Sam Hocevar
cb1f420933
core: fix the Windows and OS X builds with SDL.
12 年前
Sam Hocevar
48b0f20f00
test: fix compilation warnings caused by constant strings being cast
to char *.
12 年前
Sam Hocevar
5bd24fa1d3
build: hide the SDL_main.h inclusion in core.h, and only activate it
on Windows if using Visual Studio; if using MinGW, try to stick to the
original main() entry point.
12 年前
Sam Hocevar
b55033ac4d
core: on Windows, output log messages to the Visual Studio debug window
if appropriate.
12 年前
Sam Hocevar
b5563ad21d
core: switch the Win32/x64 binaries to the Windows subsystem so that they
do not open a console at startup.
12 年前
Sam Hocevar
2cde045713
neercs: disable neercs build on Windows for now.
12 年前
Sam Hocevar
39d186abec
neercs: import files from the (unfinished) old neercs code.
12 年前
Sam Hocevar
c5b40eb1d5
test: fix the physics simulation tick.
12 年前
Sam Hocevar
25d3ec6fd8
core: fix shitloads of compiler warnings in the Bullet source code.
12 年前
Sam Hocevar
4c6b4b9e14
core: display names for entities that forget to call Entity::Tick*.
12 年前
Benjamin ‘Touky’ Huet
4a31a63b77
Correct integration of EasyConstraint + TestDemo.
12 年前
Benjamin ‘Touky’ Huet
38f0fd5fc3
Small name refactor & correct Kinematic integration.
+ Constraint hollow class.
12 年前
Benjamin ‘Touky’ Huet
d642c90e6f
Added Collision group & mask support.
+ weird racist test : the primitives only collide with their same type.
12 年前
Benjamin ‘Touky’ Huet
a93067b19a
Small refactor of the Phys::Simulation.
Phys::Simulation is now an entity.
Phys::Simulation now implements timesteps correctly.
12 年前
Sam Hocevar
aa6ce4c34d
easymesh: set the capsule's main axis to Y, not Z.
12 年前
Sam Hocevar
497df444cc
easymesh: add the capsule mesh.
12 年前
Sam Hocevar
71faabe207
test: go ape shit crazy on the FoV.
12 年前
Sam Hocevar
b7ab11200a
test: fix physics cube backface culling.
12 年前
Sam Hocevar
4621420316
easymesh: fix the HLSL code in shiny.lolfx.
12 年前
Sam Hocevar
a492530c60
test: fix an alignment issue with btVector3/vec3 casts.
12 年前
Benjamin ‘Touky’ Huet
ebbed2988a
BtPhysTest : Container box now moves.
12 年前
Sam Hocevar
d0a1dd6873
build: generate debug information even in release mode.
12 年前
Sam Hocevar
333f34e09e
test: fix Bullet/Lol quaternion conversions, they use [x y z w] whereas we use
the mathematician-friendly [w x y z].
12 年前
Sam Hocevar
a969597a56
build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml"
and add a new "UseBullet" configuration flag.
12 年前
Sam Hocevar
9130d7fc7b
build: fix a bug in the Xbox 360 defines propagation.
12 年前
Sam Hocevar
92308c4e81
test: use 0 instead of NULL to fix the X360 build.
12 年前
Benjamin ‘Touky’ Huet
e82c65aa18
Added walls and better context to the physics.
12 年前
Sam Hocevar
b5f1b679b7
test: minor tweaks to the physics demo.
12 年前
Sam Hocevar
b305986edb
easymesh: use an icosphere instead of an UV-sphere for the sphere primitive.
12 年前
Sam Hocevar
1ae419aaa3
gpu: enable backface culling for indexed meshes, too.
12 年前
Benjamin ‘Touky’ Huet
444ed1df81
EasyPhysics : Added Capsules.
12 年前
Benjamin ‘Touky’ Huet
cd46cef099
Added Cylinder primitives.
Added several delete/destructor, speeds up exit & saves memory.
12 年前
Benjamin ‘Touky’ Huet
0ea021a40a
EasyMesh : Fixed normals on disc when one of the radius == 0
EasyPhysics : Added Cone primitive.
12 年前
Sam Hocevar
e12fc0e35c
tutorial: add a simple EasyMesh viewer.
12 年前
Benjamin ‘Touky’ Huet
9c5364c734
Added sphere in EasyPhysics
12 年前
Benjamin ‘Touky’ Huet
197c11e8d1
CIS yet again.
12 年前
Benjamin ‘Touky’ Huet
b37dfcabf8
CIS FIX
12 年前
Sam Hocevar
22e123eb08
test: add missing physics files to Makefile.
12 年前
Benjamin ‘Touky’ Huet
ecd676ae74
Some CIS FIX.
12 年前
Benjamin ‘Touky’ Huet
c13c243453
#include were fucked-up ......
12 年前
Benjamin ‘Touky’ Huet
6cb8bb99ca
Behold the power of LolPhysics !
Added lol::phys::Simulation, lol::phys::EasyPhysics for easy physic uses.
Added PhysicsObject, wich hold EasyMesh & EasyPhysics components so it is easy to use. Easy seems to be the consensus.
BtPhysTest now works with new physics classes.
Known problem for this commit:
Physics is not properly setup.
There might be memory leaks, I don't think I've parsed all new/delete.
A LOT of primitives are not taken into account.
12 年前
Sam Hocevar
65ea695de1
core: start working on a higher level LolFx compiler based on the latest
GLSL grammar and some personal attempts at writing an HLSL grammar.
12 年前
Sam Hocevar
782379a86a
easymesh: the light direction is now a uniform variable.
12 年前