Sam Hocevar
688c046414
math: add an sprintf() method to real numbers, and ensure they are always
fully initialised.
12 anos atrás
Sam Hocevar
683d7e35cb
neercs: start porting the old code to Windows; this breaks the Visual Studio
build until further fixes are made.
12 anos atrás
Sam Hocevar
90e8ae520c
build: put the Win64 SDL libraries in two separate directories, MSVC-built
and MinGW-built, because of some weird %rip corruption at runtime when
linking the MSVC DLL with mingw-w64.
12 anos atrás
Sam Hocevar
ed499e0c07
build: add libSDLmain.a binaries for GUI MinGW builds; the provided static
libraries only work with the Visual Studio runtime.
12 anos atrás
Sam Hocevar
6e37ab6858
test: use SDLmain for the testsuite, too.
12 anos atrás
Sam Hocevar
2762f237c9
test: damn, re-add an include I mistakenly removed.
12 anos atrás
Sam Hocevar
4770055627
test: fix linking of remez.cpp on OS X.
12 anos atrás
Sam Hocevar
cb1f420933
core: fix the Windows and OS X builds with SDL.
12 anos atrás
Sam Hocevar
48b0f20f00
test: fix compilation warnings caused by constant strings being cast
to char *.
12 anos atrás
Sam Hocevar
5bd24fa1d3
build: hide the SDL_main.h inclusion in core.h, and only activate it
on Windows if using Visual Studio; if using MinGW, try to stick to the
original main() entry point.
12 anos atrás
Sam Hocevar
b55033ac4d
core: on Windows, output log messages to the Visual Studio debug window
if appropriate.
12 anos atrás
Sam Hocevar
b5563ad21d
core: switch the Win32/x64 binaries to the Windows subsystem so that they
do not open a console at startup.
12 anos atrás
Sam Hocevar
2cde045713
neercs: disable neercs build on Windows for now.
12 anos atrás
Sam Hocevar
39d186abec
neercs: import files from the (unfinished) old neercs code.
12 anos atrás
Sam Hocevar
c5b40eb1d5
test: fix the physics simulation tick.
12 anos atrás
Sam Hocevar
25d3ec6fd8
core: fix shitloads of compiler warnings in the Bullet source code.
12 anos atrás
Sam Hocevar
4c6b4b9e14
core: display names for entities that forget to call Entity::Tick*.
12 anos atrás
Benjamin ‘Touky’ Huet
4a31a63b77
Correct integration of EasyConstraint + TestDemo.
12 anos atrás
Benjamin ‘Touky’ Huet
38f0fd5fc3
Small name refactor & correct Kinematic integration.
+ Constraint hollow class.
12 anos atrás
Benjamin ‘Touky’ Huet
d642c90e6f
Added Collision group & mask support.
+ weird racist test : the primitives only collide with their same type.
12 anos atrás
Benjamin ‘Touky’ Huet
a93067b19a
Small refactor of the Phys::Simulation.
Phys::Simulation is now an entity.
Phys::Simulation now implements timesteps correctly.
12 anos atrás
Sam Hocevar
aa6ce4c34d
easymesh: set the capsule's main axis to Y, not Z.
12 anos atrás
Sam Hocevar
497df444cc
easymesh: add the capsule mesh.
12 anos atrás
Sam Hocevar
71faabe207
test: go ape shit crazy on the FoV.
12 anos atrás
Sam Hocevar
b7ab11200a
test: fix physics cube backface culling.
12 anos atrás
Sam Hocevar
4621420316
easymesh: fix the HLSL code in shiny.lolfx.
12 anos atrás
Sam Hocevar
a492530c60
test: fix an alignment issue with btVector3/vec3 casts.
12 anos atrás
Benjamin ‘Touky’ Huet
ebbed2988a
BtPhysTest : Container box now moves.
12 anos atrás
Sam Hocevar
d0a1dd6873
build: generate debug information even in release mode.
12 anos atrás
Sam Hocevar
333f34e09e
test: fix Bullet/Lol quaternion conversions, they use [x y z w] whereas we use
the mathematician-friendly [w x y z].
12 anos atrás
Sam Hocevar
a969597a56
build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml"
and add a new "UseBullet" configuration flag.
12 anos atrás
Sam Hocevar
9130d7fc7b
build: fix a bug in the Xbox 360 defines propagation.
12 anos atrás
Sam Hocevar
92308c4e81
test: use 0 instead of NULL to fix the X360 build.
12 anos atrás
Benjamin ‘Touky’ Huet
e82c65aa18
Added walls and better context to the physics.
12 anos atrás
Sam Hocevar
b5f1b679b7
test: minor tweaks to the physics demo.
12 anos atrás
Sam Hocevar
b305986edb
easymesh: use an icosphere instead of an UV-sphere for the sphere primitive.
12 anos atrás
Sam Hocevar
1ae419aaa3
gpu: enable backface culling for indexed meshes, too.
12 anos atrás
Benjamin ‘Touky’ Huet
444ed1df81
EasyPhysics : Added Capsules.
12 anos atrás
Benjamin ‘Touky’ Huet
cd46cef099
Added Cylinder primitives.
Added several delete/destructor, speeds up exit & saves memory.
12 anos atrás
Benjamin ‘Touky’ Huet
0ea021a40a
EasyMesh : Fixed normals on disc when one of the radius == 0
EasyPhysics : Added Cone primitive.
12 anos atrás
Sam Hocevar
e12fc0e35c
tutorial: add a simple EasyMesh viewer.
12 anos atrás
Benjamin ‘Touky’ Huet
9c5364c734
Added sphere in EasyPhysics
12 anos atrás
Benjamin ‘Touky’ Huet
197c11e8d1
CIS yet again.
12 anos atrás
Benjamin ‘Touky’ Huet
b37dfcabf8
CIS FIX
12 anos atrás
Sam Hocevar
22e123eb08
test: add missing physics files to Makefile.
12 anos atrás
Benjamin ‘Touky’ Huet
ecd676ae74
Some CIS FIX.
12 anos atrás
Benjamin ‘Touky’ Huet
c13c243453
#include were fucked-up ......
12 anos atrás
Benjamin ‘Touky’ Huet
6cb8bb99ca
Behold the power of LolPhysics !
Added lol::phys::Simulation, lol::phys::EasyPhysics for easy physic uses.
Added PhysicsObject, wich hold EasyMesh & EasyPhysics components so it is easy to use. Easy seems to be the consensus.
BtPhysTest now works with new physics classes.
Known problem for this commit:
Physics is not properly setup.
There might be memory leaks, I don't think I've parsed all new/delete.
A LOT of primitives are not taken into account.
12 anos atrás
Sam Hocevar
65ea695de1
core: start working on a higher level LolFx compiler based on the latest
GLSL grammar and some personal attempts at writing an HLSL grammar.
12 anos atrás
Sam Hocevar
782379a86a
easymesh: the light direction is now a uniform variable.
12 anos atrás