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lolengine
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lol
mirror of https://github.com/lolengine/lol
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8 Commits (8848cf53db790b8536752bc4cd9fa31e391262bd)

Author SHA1 Message Date
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 years ago
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is
tested wherever relevant.
15 years ago
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead,
together with the --enable-experimental flag. Use LOL_DEBUG and
LOL_RELEASE instead of the previous values.
15 years ago
  Sam Hocevar d697fd40b1 Name tilers, samples and pieces for easier debugging. 15 years ago
  Sam Hocevar 87ed8cdf52 Print error reports before panicking when asset loads fail. 15 years ago
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 15 years ago
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. 15 years ago
  Sam Hocevar 290c8f40d7 Skeleton for sample entity and sampler manager classes. 15 years ago
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