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lolengine
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miroir de https://github.com/lolengine/lol
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280 Révisions
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58 MiB
Aborescence: 8848cf53db
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Graphique des révisions

8 Révisions (8848cf53db790b8536752bc4cd9fa31e391262bd)

Auteur SHA1 Message Date
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. il y a 15 ans
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is
tested wherever relevant.
il y a 15 ans
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead,
together with the --enable-experimental flag. Use LOL_DEBUG and
LOL_RELEASE instead of the previous values.
il y a 15 ans
  Sam Hocevar d697fd40b1 Name tilers, samples and pieces for easier debugging. il y a 15 ans
  Sam Hocevar 87ed8cdf52 Print error reports before panicking when asset loads fail. il y a 15 ans
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. il y a 15 ans
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. il y a 15 ans
  Sam Hocevar 290c8f40d7 Skeleton for sample entity and sampler manager classes. il y a 15 ans
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