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18 Révisions
5 Branches
83 MiB
Aborescence: a066bec3bb
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6 Révisions (a066bec3bb28d00439f61912d002925dfb3d6171)

Auteur SHA1 Message Date
  Sam Hocevar a066bec3bb Sort layers before rendering. il y a 15 ans
  Sam Hocevar 68c71cfa83 Create a tile manager. There are no longer any GL calls in test-map.cpp or
in public headers. Good cleanup.
il y a 15 ans
  Sam Hocevar b7e768c3c9 Add a sprite following the mouse. il y a 15 ans
  Sam Hocevar 7264038537 Add mediocre support for .tmx tiled maps. il y a 15 ans
  Sam Hocevar b98cd26576 Move video initialisation stuff to a separate source file. il y a 15 ans
  Sam Hocevar 246b4ff176 Move C++ code in an src/ subdirectory. il y a 15 ans
  Sam Hocevar d4834f0160 Upload all vertex buffers on each frame. It is not noticeably slower
for now. Also, fullscreen support.
il y a 15 ans
  Sam Hocevar 3ae989fd4b Testing object layers. il y a 15 ans
  Sam Hocevar 23f7890160 fiuwoifeowifoewifoewfew il y a 15 ans
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