Beginscherm Help
Inloggen
lolengine
/
lol
kopie van https://github.com/lolengine/lol
1
0
Vork 0
Code Kwesties 0 Publicaties 0 Wiki Activiteit
138 Commits
5 Branches
1.4 GiB
Tree: bf5fa55d25
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
Branches Labels
${ item.name }
Maak branch ${ searchTerm }
van 'bf5fa55d25'
${ noResults }
Commit grafiek

12 Commits (bf5fa55d2590c9350314f9b16f7da242424e885b)

Auteur SHA1 Bericht Datum
  Sam Hocevar bf5fa55d25 Fix broken perspective. 15 jaren geleden
  Sam Hocevar 9e2c239e74 Support tilesets larger than 512x512 and switch the coordinates system to
(0,0) at the bottom left.
15 jaren geleden
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. 15 jaren geleden
  Sam Hocevar 57a0cb5102 Refactor stuff. 15 jaren geleden
  Sam Hocevar 0fdf9b6874 Apply correct projection to the debug sprite movement. 15 jaren geleden
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 15 jaren geleden
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15 jaren geleden
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 15 jaren geleden
  Sam Hocevar 8d659bb02e Fix Z-sorting yet again, and add real level support to map loading. 15 jaren geleden
  Sam Hocevar 2edd7f4dbf Start to handle differences between vertical and horizontal tiles. 15 jaren geleden
  Sam Hocevar 8d4e2c9c4c Fix z-sorting of tiles. For now. 15 jaren geleden
  Sam Hocevar e16f8d7804 Add a debug sprite to the scene. 15 jaren geleden
Powered by Gitea Versie: 1.12.0+rc1-38-g249e22bb9 Pagina: 30ms Sjabloon: 5ms
Nederlands
Nederlands English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français latviešu русский Українська 日本語 español português do Brasil polski български italiano suomi Türkçe čeština српски svenska 한국어
JavaScript licenses API Website Go1.14.3