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lolengine
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lol
镜像来自 https://github.com/lolengine/lol
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138 Commit
5 分支
1.3 GiB
目錄樹: bf5fa55d25
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
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Commit Graph

12 次程式碼提交 (bf5fa55d2590c9350314f9b16f7da242424e885b)

作者 SHA1 備註 提交日期
  Sam Hocevar bf5fa55d25 Fix broken perspective. 15 年之前
  Sam Hocevar 9e2c239e74 Support tilesets larger than 512x512 and switch the coordinates system to
(0,0) at the bottom left.
15 年之前
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. 15 年之前
  Sam Hocevar 57a0cb5102 Refactor stuff. 15 年之前
  Sam Hocevar 0fdf9b6874 Apply correct projection to the debug sprite movement. 15 年之前
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 15 年之前
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15 年之前
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 15 年之前
  Sam Hocevar 8d659bb02e Fix Z-sorting yet again, and add real level support to map loading. 15 年之前
  Sam Hocevar 2edd7f4dbf Start to handle differences between vertical and horizontal tiles. 15 年之前
  Sam Hocevar 8d4e2c9c4c Fix z-sorting of tiles. For now. 15 年之前
  Sam Hocevar e16f8d7804 Add a debug sprite to the scene. 15 年之前
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